RimWorld

RimWorld

165 ratings
Quasimorph - Mercenary contracts
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Mod, 1.5
File Size
Posted
Updated
449.314 KB
Apr 16, 2024 @ 8:36am
Feb 28, 2025 @ 5:43pm
8 Change Notes ( view )

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Quasimorph - Mercenary contracts

Description













====Q&A====

-Q: CE?

A: As of 1.5, yes.

-Q: What does this mod add?

A: It adds custom hirable pawns using Vanilla Expanded Framework's code.

--fun fact this mod was supposed to be finished week later when quasimorph realware armoury was released.--
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My other mods





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changelog

1.0.1 -added EVA SOS2 patch for specialist helmets of Carnage type
1.1.0 -added... alot... removed all the extra stuff.

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40 Comments
Feb 13 @ 1:23pm 
Hey, i love your art and design! i realy like to enjoy this mod, and i would realy love if you could make an update. Honor to you! <3
Aug 2, 2025 @ 9:06am 
1.6?
Jul 19, 2025 @ 6:24pm 
1.6?
Mar 3, 2025 @ 9:12am 
Never-mind, I found a fix for it by editing the XML file in notepad and deleting the old mercenary faction contract part. (Just in case someone is experiencing the same issue)
Mar 3, 2025 @ 8:34am 
Is there a way to revert or download the previous version of this mod? I had a contract with some mercenaries before the update and when it updated, the mercs bugged out and the comms console became unusable. Removing the mod doesn't work either.
Feb 28, 2025 @ 7:16pm 
Dude your references are outta control
Feb 8, 2025 @ 6:49pm 
A warm thanks to the many members of the Merchant's Guild
Feb 4, 2025 @ 9:27am 
Does this work with CE? Not sure if Im gonna use CE but the required armory for this mod is CE patched. Do the mercs actually spawn with ammo?
Jul 28, 2024 @ 9:00pm 
Coreward MG fans rise up
Jul 8, 2024 @ 2:41pm 
quasimorph mentioned