RimWorld

RimWorld

2,945 ratings
Alpha Genes
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Mod, 1.5, 1.6
File Size
Posted
Updated
21.033 MB
Nov 22, 2022 @ 2:02am
Aug 22 @ 6:49am
83 Change Notes ( view )
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Alpha Genes

Description
[www.patreon.com]

Features

- More than 300 new genes. Some are very low impact, while some are truly game changing.
- 16 new xenotypes with wild mechanics.
- A new "Custom random" xenotype that allows you to make new player created xenotypes, and have them loaded into two new custom factions.
- Abandoned Biotech labs quests, similar to the ones in VE Genetics, that give access to all the new genes during play.
- Genetic tools that allow you to tweak your colonists' genes. Obtainable through lab quests or normal quest rewards.

A list of genes can be found on this Google Docs document. Bear in mind Steam will probably censor this link as always: https://docs.google.com/document/d/1CtbPQq6rouj-7lhVWQdJz4ysWFtxvly1yTYiZ-Si1a4/edit?usp=sharing

Content


























Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

Future plans

Oh you can bet I will add new things!

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not to be messed up.

Q: I don’t like certain things, can I remove them?
A: Use Owlchemist's Cherry Picker mod!

Q: Does this need Alpha Animals / Biomes / etc
A: No, though a couple more genes will be added if you have them too

Q: Can I suggest a new gene?
A: Without a doubt! Please use the pinned Suggestions thread or I may not see it

Q: Is it compatible with another mod that adds genes?
A: Depends on what genes such mod adds. Generally speaking, yes. I only assure compat with VE mods and things RedMattis does because he's cool

Q: Does this work with Combat Extended?
A: It should

Q: Does this work with multiplayer mods?
A: No support for any multiplayer mod from me. Updates will probably break it

Q: Reeeeeee, this is bloat!
A: I'm rubber, you are glue

Changelog

Full changelog on GitHub

Credits

Everything created by Allie, Erin and Sarg. Credit for some of the sounds can be seen on a file on the About folder of the mod, or (better) on GitHub

The Forsaken were ported to Biotech by Major Quadrangle and Matsay, who graciously allowed me to adapt their work to this mod. Credit to Kikohi, Trunken and Immortalus for maintaining the Forsakens mod for years, as well as Crisp and ChJees for the original concept of them.

Thanks to Oskar Potocki for being a good friend.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (2)
1,023
Sep 17 @ 10:46pm
PINNED: Bug Reports
Sarg Bjornson
895
3
Sep 21 @ 5:34pm
PINNED: Suggestions
Sarg Bjornson
2,865 Comments
Bosh 13 hours ago 
Is there any easy way to reload all the custom xenotypes quickly when I change a mod or two? I don't like having to load and save all 136 of my xenotypes whenever I add or remove a single mod.
Mien Sep 21 @ 5:49pm 
Your forsaken gamma bulbs grow during vanilla event expanded phychic blooms underground, killing my nutrifungus crops
Bleb Johnson Sep 21 @ 7:47am 
does lethal cell instability work with sanguophage genes?
Lyrdian Sep 18 @ 6:03pm 
Does Regeneration (archite gene) slowly regenerate organs/limbs? or just injuries on the limbs (so essentially asking if a pawn would regrow a destroyed liver or left leg).

I see that Limb Regeneration from Alpha Genes, Regeneration Archite Gene and the VRE: Pigskins Organ Regeneration all do different things (specific parts vs wounds only it seems) and do NOT work together.

Im also wondering how hard it would be to basically slap the 3 together into a super regen archite gene XD
Vulkandrache Sep 18 @ 5:53pm 
To my absolute dismay i noticed that the regeneration genes no longer pick one injury and completely heal it. They now target randomly every time they heal.
spycats Sep 18 @ 2:39pm 
hey ima curious if we could get something like a parasetic implantation but it works on corpses instead and maybe on that makes the corpses come back to life but under your control ? i enjoy this mod have a nice day please
Sarg Bjornson  [author] Sep 17 @ 6:01am 
What you are asking for sounds very easy to do, but is actually a real nightmare. You should use Cherry Picker, although it is not guaranteed to work
V∆ŁĶẎŘĒΞ Sep 17 @ 5:26am 
Hello, Mr. Mod Creator, thank you for your work. I'd like to suggest an idea for alpha genes and alpha memes mods. Could you please enable or disable alpha xeno genes in the mod settings menu? Let's say I like all of them except the animusens. The same goes for memes. I really like sadists, but I'll never roleplay artists. I'd like to hide them from the game. The same goes for styles. I like the spiked weapon style in the game, but the totemic style seems out of place. I'd like some variety in your work, if that's not too much trouble.
Thank you for your time and attention.:8bitdish:
Reznya Sep 17 @ 12:57am 
know what, 'fair nuff
Sarg Bjornson  [author] Sep 17 @ 12:53am 
Well, you do you. I did it because it's funny