Space Engineers

Space Engineers

[OBSOLETE] Planetary Cargo Ships
289 kommentarer
Icy Skye 7. maj 2023 kl. 1:00 
Gotcha, alrighty, thanks for the confirmation!
Meridius_IX / Lucas  [ophavsmand] 6. maj 2023 kl. 21:26 
Pretty much. This mod never added new ships, it was an early framework for spawning ship on planets
Icy Skye 6. maj 2023 kl. 3:36 
Apparently a fork of this mod (or a very similar one, or literally this mod) that I was subscribed to just vanished- ID `2615151213` friendlyname `CargoShipsPlanetary`- it's not the Air Traffic (Imber) mod, nor this one, and the actual workshop item is gone so I can't even check the page to see what it was.
It was RivalAI-compatible, and had the B-60 Bulk Freighter, B-980 Hauler, Cursor, and TT-420 Freighter (via reading the folder contents).

I assume if I have this mod (or better yet MES w/ Imber), I'm not missing out on anything, right?
Darian Stephens 18. juni 2020 kl. 14:39 
@ 🐲★►Denis◄★🐲
Someone didn't look at the first, bolded, colored line in the description which explains the situation and provides a convenient link.
🐲★►Denis◄★🐲 18. juni 2020 kl. 0:16 
If this mod is considered outdated, which Mod replaces it?
Meridius_IX / Lucas  [ophavsmand] 18. okt. 2018 kl. 10:39 
It sounds like you're likely using my new spawner in addition to this one. This spawner requires that world option enabled, but the new one does not. Also, if the new spawner is detected, this mod will disable itself on world load.
eZink 18. okt. 2018 kl. 10:35 
Hi, Quick question for anyone that can help me:

when i enable cargo ship in "advance option" with the mod "Planetary Cargo Ships" turn on, i get a error message, but i can still play.

here it says to activate @cargo ship@ to make the mod work ?

im quite confuse if i really need to activate @cargo ship@ since it give me a error message does the mod really need it to work correctly ?
[TBL]Maflomei 9. okt. 2018 kl. 13:51 
just spawn one and hit strg+B on it to get the BP or is that not what you want ?
{Мирный_Атом} 9. okt. 2018 kl. 5:18 
@meridius I really liked Planetary Dropship, how can I get a drawing of this ship? It is convenient to colonize the planets on it!
Meridius_IX / Lucas  [ophavsmand] 4. okt. 2018 kl. 3:23 
That'll happen eventually. For now I just want to keep an eye on the new spawner and work out any quirks it may have before doing that.
domingo 4. okt. 2018 kl. 0:19 
@meridius what about marking this (and planetary installations) as obsolete ?
Meridius_IX / Lucas  [ophavsmand] 3. okt. 2018 kl. 19:16 
Nope, the new spawner will handle the planetary spawning :)
evil fairy 6 3. okt. 2018 kl. 19:14 
so i dont need this if i have modular encounter spawner?
domingo 22. sep. 2018 kl. 10:15 
@meridius: can you please also add something like <MaximumPathAltitude> ?
I cannot increase MinimumAirDensity much because on Mars the ships won't spawn at all ;)
domingo 19. sep. 2018 kl. 10:21 
@meridius: crash - well, I have quite old NB ... no SSD, 8GB RAM, i7 620m, ATI 5650 ...
config: thanks, I will play with it.
Meridius_IX / Lucas  [ophavsmand] 19. sep. 2018 kl. 9:44 
Yeah, nothing in that log says theres an issue with the mod specifically - looks like the last update is approx 30 seconds after the game loads.

Inr egards to ship height, try increasing the MinimumAirDensity property, that should reduce their altitude as well. Theres also a couple fields for altitude distance as well, may want to lower them a but as well (details in the Configuration File discussion)
domingo 19. sep. 2018 kl. 9:39 
@meridius no-dump crash log: https://pastebin.com/N0aCRhTm
Now I think that seems the SE/C# memory management / GC is the culprint ....

@meridius - about "atmospheric ships" flying too high - are there some options in planetarycargoshipsconfig.xml I can change that the ships will spawn and fly a bit lower - within range of interceptors ? Or I should just build 4xSLAT 2xLR 80t big interceptor ? :D
Meridius_IX / Lucas  [ophavsmand] 17. sep. 2018 kl. 5:07 
You should be able to use something like PasteBin to upload it and then just drop the link here. Regardless of exception, I'd still like to see it.
domingo 17. sep. 2018 kl. 0:20 
;-) When I will reproduce it again, I can paste it - where ?
However there was no exception logged ... only "Update stopped' as last line and before some logs from this mod.
Meridius_IX / Lucas  [ophavsmand] 16. sep. 2018 kl. 8:37 
Either way, it should be in the SpaceEngineers folder in your AppData\Roaming folder
Meridius_IX / Lucas  [ophavsmand] 16. sep. 2018 kl. 8:36 
Sorry, it's SpaceEngineers.log - the autocorrect onmy phone is often aggressive....
domingo 16. sep. 2018 kl. 6:38 
Where I can find "Spacer finders.log" file ? I was searching for "*finders.log" in both SE appdata and steam installation directories ...

Ships out of range: Alien Planet, ship: Transport Courier (has only atmo thrusters).
My altitude was cca 5k and I was unable to catch it ...
Meridius_IX / Lucas  [ophavsmand] 16. sep. 2018 kl. 5:26 
The cause of the crashes should be listed in the Spacer finders.log file.

In regards to the issue with ships flying out of atmospheric range, can you tell me what ships specifically and what planet?
domingo 16. sep. 2018 kl. 5:10 
1) Spawned ships spawn/fly a lot out of effective range of atmospheric thrusters as I found out when I tried to intercept one. Is there something I can do with it ?
2) My game keeps crashing infrequently directly after loading, I suspect this mod because last log lines are from it. However game does not produce minidump.dmp nor any exception is logged, so I can't be sure ... is there something I can do to find out what is causing crashes ?
SimplyySerenity 6. sep. 2018 kl. 18:55 
yes @psyborg i am and its annoying. despite some people not having the issue ive had it on two different hosts and am desperately trying to fix it

no @malfomei i dont
Meridius_IX / Lucas  [ophavsmand] 6. sep. 2018 kl. 11:29 
I kept forgetting to do that despite multiuple reminders :P

Fixed now,
Pugz 6. sep. 2018 kl. 11:17 
Can you remove the message saying that the mod is broken now that the issue has been fixed?
epflederer 31. aug. 2018 kl. 8:35 
Okay, sounds like what I need, thanks. The sky carrier is still a long way off, but if you're curious, here's the mod I'm working on.

https://steamcommunity.com/sharedfiles/filedetails/?id=1494925423&tscn=1535667624

It is still very much a work in progress, but already worth a look, if you're interested.
Meridius_IX / Lucas  [ophavsmand] 30. aug. 2018 kl. 10:28 
It depends how your setup your spawn group. If you add the <IsPirate>true</IsPirate> tags, along with the (Atmo) tag in the SubtypeId, then that group will only appear in atmosphere environments. If you remove the IsPirate tags, then that group would be able to spawn in space as well.
epflederer 30. aug. 2018 kl. 10:15 
Do cargo ships added with this mod affecting them only appear in atmosphere, or will they appear in space as well? Im asking because i want to use this mod for a custom sky carrier for one of my mods, and the planes it would launch/spawn would be unable to fly in space.
yokmp 24. aug. 2018 kl. 15:16 
No definition 'MyObjectBuilder_GlobalEventBase/SpawnAtmoCargoShip'. Maybe a mistake in XML?
Psyborg 24. aug. 2018 kl. 7:01 
meh, I've just read previous comments....
Psyborg 24. aug. 2018 kl. 6:59 
is anyone else having issue with sudden high RAM usage and server freezes with this mod after 1.187.2 update?...
[TBL]Maflomei 21. aug. 2018 kl. 11:23 
@(MRG)SerenityTTV do you Perhaps use the Mod "Smart Turrets" ?
SimplyySerenity 20. aug. 2018 kl. 15:26 
yeah idk. but still just seems to be the spawning despawning issue as far as i can tell
superhappyalien 20. aug. 2018 kl. 6:04 
i was wondering what "2018-08-19 07:15:02.818 - Thread: 21 -> initing turret aiming script" is from your log file @(MRG)SerenityTTV
SimplyySerenity 20. aug. 2018 kl. 3:16 
unless one of those drone/cargoship mods add it
SimplyySerenity 20. aug. 2018 kl. 3:16 
there are two or three mods that add turrets but as far as i know nothing that adds extra scripts to the vanilla turrets or anything
superhappyalien 19. aug. 2018 kl. 7:53 
are you running a Turret aiming mod ? (MRG)SerenityTTV ?
SimplyySerenity 19. aug. 2018 kl. 7:28 
i had both air traffic and drones invasion but removed air traffic in an attempt to crash less but i still got the errors and crashed. idk why. it may be a host issue but im unsure. just whenever it despawns or tries to spawn will occasionally pause the server or outright crash it.

heres the log: https://pastebin.com/6dKbmMmD
superhappyalien 19. aug. 2018 kl. 5:36 
@[TBL]Maflomei That sound like its with in reason the 2 secs part put for 6 secs i guess is Annoying. but that will depend on Server Specs. Also away to test is to wait for a npc to spawn on a planet then Use Admin mod to transport your self to about 200kms away and see what happens when the ship despawns do not view the ship in Admin use Log files to see when it despawns and watch in game sim speed if you get lag across the server when it depsawn i would say that down to the server but if they is no lag when it despawns that will be showing the server is ok and it be the Connection to the server on the client side.
[TBL]Maflomei 19. aug. 2018 kl. 5:16 
@superhappyalien at Despawn Simulation speed drops to about 0.85 for about 2-6 seconds
[TBL]Maflomei 19. aug. 2018 kl. 4:26 
@superhappyalien I will Test it i just have to reconfigure my Server again and wait for it to happen ^^
superhappyalien 19. aug. 2018 kl. 3:30 
How bad of a sim sim speed drop do u get and for how long as Any Ship getting removed Drops Server sim for a split sec to like 1.0 to .95/.90 for even the Space encounters from vanilla.
[TBL]Maflomei 19. aug. 2018 kl. 3:25 
@Superhappyalien Tested it with various Mods including yours and Air traffic but it seems to hate the despawning in General not the Ships :-(
superhappyalien 19. aug. 2018 kl. 1:52 
@(MRG)SerenityTTV @[TBL]Maflomei This mod is Framework there are no ships built in to the mod, its mods like Air traffic and More Encounters that need this framework. I run this on a server at Pingperfect with out any issues and it removes ships up to 10k blocks. What Mods are you running. ?
SimplyySerenity 19. aug. 2018 kl. 1:25 
i seem to be having this same server issue. any fixes or ways i can disable this mods ships but leave the framework for mods that require it?
[TBL]Maflomei 18. aug. 2018 kl. 16:21 
hmm Mod Keeps downing my Server and if not produces heavy Lagg when Cargoships reach their Destination and Despawn -.- :steamsad: any spontaneousGuesses why that could be the Case ?
superspedboy 17. aug. 2018 kl. 17:22 
hey lucas, 1st off, iwanted to say love the mods you put out! really breaths life into SE! thank you, now on to my problem.

im running a dedicated server with this mod on and im noticing that every 4-5 mins there is a lag spike from server and reaching to the client which causing a "connection problem" for about 30 secs, then it picks back up. also see it comes up in the F1 panel but it goes away too fast or else i would give an error report.
let me know if you have any ideas. thanks!
Astracium 13. aug. 2018 kl. 21:24 
greatest ever.