Stellaris

Stellaris

Buildable Ancient Buildings
407 Comments
Oswald Apr 30, 2020 @ 3:55am 
"Survived Through Ages" is version 1.9 and this version is 2.1.3
Do you have a version of this mod laying around that works with 1.9?
When ever i enable this mod it crashs.
MikeWe  [author] Apr 2, 2020 @ 6:30am 
Link is in the desc of this mod, at the top.
Titus Brutus Avituis Apr 2, 2020 @ 6:17am 
could you link ?
MikeWe  [author] Apr 2, 2020 @ 5:10am 
This mod doesn't need to be updated anymore since PJ has a new version that works just fine with the latest update.
IvanovichDT Mar 31, 2020 @ 2:49pm 
2.1...
Sophie Feb 8, 2020 @ 6:13pm 
update please
MikeWe  [author] Sep 12, 2019 @ 3:16am 
Check Info in Desc.
BOOTAY Apr 27, 2019 @ 12:31am 
Update please
Double Sunday Mar 2, 2019 @ 11:39am 
Dead???
♤ |_Pandora_| ♤ Jan 31, 2019 @ 7:58am 
Update! >:р
Sevas Jan 12, 2019 @ 9:36am 
And soon there will be a mod's update?
skyrimemailtest Dec 10, 2018 @ 12:52am 
It's actually pretty easy to make the fallen empire buildings accessible. I've added the mineral, energy and science building to the ancient building mod and so far it seems to work.
Sabaithal Dec 8, 2018 @ 3:34pm 
Guys, lay off. If he needs to take a break, just deal with it. Better he does it at his own pace and gets it done right than a rush-patch job.
Titus Brutus Avituis Dec 8, 2018 @ 3:11pm 
@skyrimemailtest just because im curious why is that your name is it actualy a test or something or what ?
Titus Brutus Avituis Dec 8, 2018 @ 3:09pm 
dont you know that the world is impatiant (aka take your time beter good then a broken rush job)

however im waiting on this one as well mind hope you can find that time your on about
MikeWe  [author] Dec 8, 2018 @ 2:15pm 
@skyrimemailtest, I know where they are situated, but can't focus on it right now. Just wait a couple of weeks so I can find the time.
skyrimemailtest Dec 8, 2018 @ 9:42am 
They are defined in 13_fallen_empire_buildings.txt. Add the upgrades to 03_resource_buildings.txt for food minerals and energy and to 04_research_buildings.txt for research. But I haven't looked at the techs yet.
skyrimemailtest Dec 8, 2018 @ 9:40am 
You can add them as upgrades really easily but they have no tech prerequisites or any building costs. So you probably need to create copies of the buildings and add techs to the game.
Wilco Dec 8, 2018 @ 9:30am 
So I assume you would need weeks to update it?
MikeWe  [author] Dec 8, 2018 @ 9:11am 
The new update changed a lot and I don't have the time right now to update this mod.
Galaxar7 Dec 8, 2018 @ 5:26am 
update please to 2.2.1 ver
skyrimemailtest Dec 7, 2018 @ 10:45pm 
There are still buildings and upgrades for buildings. Every 5 pop you can build one more of them.
Sylvie | Abyss Dec 6, 2018 @ 7:39am 
@sabaithal I don't know how exactly he would update since buildings are more or less being taken out for a more CIVish style. I could be wrong on another hand homie :>
Sabaithal Dec 2, 2018 @ 11:10am 
Has the mod been updated to 2.2? If not then you probably won't be able to use it for the time being.
Icdan Dec 2, 2018 @ 10:47am 
I don't seem to be able to build the enhanced betharian power plant
gordon519 Oct 28, 2018 @ 5:25pm 
yeah, turns out they both try to add the same buildings by the looks of it, disable one and the other should work
Pope Francis Oct 28, 2018 @ 5:25pm 
@Gordon519 Darn I was hopng I could use both. Well thanks anyway
gordon519 Oct 28, 2018 @ 5:24pm 
but i think it only worked cause no effectts from that mod had come into effect yet
gordon519 Oct 28, 2018 @ 5:23pm 
i uninstalled utopia expanded and it just fixed itself somehow, i dont know more then that
Pope Francis Oct 28, 2018 @ 5:23pm 
@Gordon519 May I ask how you solved your problem? I seem to be having the exact problem that you had.
gordon519 Oct 28, 2018 @ 5:17pm 
i just solved my problem
gordon519 Oct 28, 2018 @ 5:17pm 
THIS MOD IS NOT COMPATIBLE WITH UTOPIA EXPANDED!!!
gordon519 Oct 28, 2018 @ 5:04pm 
James Stone Oct 26, 2018 @ 3:59pm 
Could you make a Patch for Planetary Diversity? Its Ecunompolis Planet has special buildings that can't be upgraded into Ancient Buildings. Could you just add their tier 4 builds to the table of those that can be upgraded to Ancients?
Sabaithal Oct 15, 2018 @ 5:16am 
Well, you can just go into the mod files and set the AI weight factors to zero on the technologies/buildings. That should stop them from doing so.
IvanovichDT Oct 15, 2018 @ 5:15am 
Damn...That's kinda ...Thanks for the mod and replying me any waysXD
MikeWe  [author] Oct 14, 2018 @ 1:56pm 
Yes, @XXX133
IvanovichDT Oct 14, 2018 @ 5:33am 
May AI build abcient buildings too?
gordon519 Oct 9, 2018 @ 3:40am 
autonimus fabricators wont show up as buildable for me, HELP!
Titus Brutus Avituis Oct 8, 2018 @ 10:40am 
will this mod go to Patch 2.2 Le Guin ?
Sabaithal Sep 11, 2018 @ 3:57pm 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote Sep 11, 2018 @ 12:33pm 
im playing in vanilla aside from your mod, lol
Sabaithal Sep 11, 2018 @ 5:19am 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
MikeWe  [author] Sep 10, 2018 @ 9:54pm 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote Sep 10, 2018 @ 4:26pm 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote Sep 10, 2018 @ 4:25pm 
so like, i cant build these even after i get the tech.
Keith Sep 10, 2018 @ 8:55am 
Hack yeah! More resources!
MikeWe  [author] Sep 9, 2018 @ 1:50am 
Updated, enjoy!
Depraved Arachnophile Aug 19, 2018 @ 7:24am 
Nice.