Stellaris

Stellaris

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Buildable Ancient Buildings
 
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File Size
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0.173 MB
Jul 10, 2017 @ 6:55am
Sep 9 @ 1:49am
47 Change Notes ( view )

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Buildable Ancient Buildings

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In 1 collection by Mikkel
Stellaris - Multiplayer Collection
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Description


Buildable Ancient Buildings

This mod will allow you to upgrade your TIER V buildings into fallen empire ancient buildings!
You can now place TIER V buildings on every world that you own and upgrade them to TIER VI (Ancient Buildings)

- This mod adds 4 new rare technologies: Illusionary Interface, Agri-Processing, Galactic Production and Self-Aware Data Collection.

- This mod adds 5 new common technologies that will be needed to unlock the technologies mentioned above. Names: Mineral Research, Artificial Minerals, Food Study, Food Replacements and Energy Overclocking.

- This mod unlocks 3 TIER V building upgrades after researching the right technologies: Dark Matter Power Plant, Agri Processing Complex and Autonomous Fabricators.

- This mod also adds 3 new custom buildings: the Database, the Enhanced Betharian Power Plant and the Xeno Preserve! You can upgrade your TIER IV labs into the Planetary Database and place TIER IV labs on all your worlds! You can upgrade them to a database on every world that you own! The Enhanced Betharian Power Plant will be unlocked once Illusionary Interface has been researched. The Xeno Preserve will be unlocked once Agri-Processing has been researched.

The output and upkeep are the same as the in-game buildings that fallen and awakened empires use.
AI will also build Ancient Buildings!

Translation Process
- English 100%
- German 100%
- French 100% By EwieFairy, also thanks to MrPintish for willing to translate.
- Russian 100% By XDemonR
- Spanish 100% By ENGRANAJE
- Polish 0%
- Portuegese 100% By SergeantAtom

Recommended/Supported Mods
You don't have to download these mod(s), but they are supported by my mod.

- Survived Through Ages

Compatibility

Compatible with all DLCs! Most mods will work just fine with this mod. This mod will also overwrite the fallen empire buildings to keep everything balanced.

Compatibility Patches

- Chinese Localisation Patch, translated by 裁决运输

-!Autobuild - Buildable Ancient Building Patch by Urban_Skill
- !Compatibility Patch for Civics Redux by requiemofreason
- !Novus Orbis Compatibility Patch by Zeratul Vergil
- Build Upgraded Compatibility Patch by Gratak

Supported Version 2.1.3

Leave a Like & Favorite? ;)


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Popular Discussions View All (1)
33
Jul 3 @ 10:21am
PINNED: Bugs & Problems
Mikkel
< >
366 Comments
Sabaithal Sep 11 @ 3:57pm 
verify the integrity of your game. If no problem is found post the problem in the bugs section.
PewPewsAlote Sep 11 @ 12:33pm 
im playing in vanilla aside from your mod, lol
Sabaithal Sep 11 @ 5:19am 
Check this tool. I use it to easily find and detect mod conflicts for Stellaris: https://github.com/WojciechKrysiak/SCModManager
Mikkel  [author] Sep 10 @ 9:54pm 
@PewPewAlote, you must have mods conflicting with my mod
PewPewsAlote Sep 10 @ 4:26pm 
only when i enable "survived through the ages" can I upgrade buildings to fallen ones, and their output is 12 not 15.
PewPewsAlote Sep 10 @ 4:25pm 
so like, i cant build these even after i get the tech.
Dr.Woodsmen Sep 10 @ 8:55am 
Hack yeah! More resources!
Mikkel  [author] Sep 9 @ 1:50am 
Updated, enjoy!
The New Meta™ Aug 19 @ 7:24am 
Nice.
Mikkel  [author] Aug 19 @ 3:48am 
I'm on vacation atm. Will be back soon.