Sid Meier's Civilization VI

Sid Meier's Civilization VI

Expanded Initial Vision
171 Comments
Apr 16 @ 8:15pm 
I can't play anymore without this!!!!!!
Feb 11 @ 8:23pm 
Very good for a casual game
Dec 5, 2025 @ 7:24am 
无效,根本找不到下载的位置。搜索显示无此项
Nov 26, 2025 @ 1:52pm 
creates hell of a desync in multiplayer, wouldn't recommend if you're planning on using it with friends, for single-player only
Jul 26, 2025 @ 4:54am 
It seems to doesn't work if you USE a GotLakes generated map.
Jul 21, 2025 @ 1:28am 
跳水神器
May 2, 2025 @ 11:53pm 
开局大视野 不知道AI有没有用 单机必备 不用折磨自己 建议下载
Feb 10, 2025 @ 7:42pm 
thank you B flat
Jan 24, 2025 @ 5:15am 
To new users wondering if this mod still works, the mod works just fine! and I have a big list.
Jan 22, 2025 @ 10:21pm 
==Please note: This mod will cause the multiplayer rounds to be out of sync!==
== 请注意:这个MOD会导致多人游戏回合不同步 ==
Jan 19, 2025 @ 11:55pm 
it doesn't work
Jan 10, 2025 @ 8:37pm 
Working as expected for me.
Jan 4, 2025 @ 12:21pm 
This seems to cause massive desync in Multiplayer
Aug 26, 2024 @ 1:46am 
why it doesn't work
Aug 14, 2024 @ 8:36am 
If this doesn't work for anyone, "Epstweak for starting settlers" does the same.
Aug 11, 2024 @ 9:58pm 
Has it failed?
Jul 15, 2024 @ 3:50am 
无效了!
Jun 14, 2024 @ 10:17am 
Not working for me, anyone know a fix?
Apr 18, 2024 @ 5:18pm 
"Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius."

This mod works on my PC version of the game. But, does anyone know where this file is kept in the Mac version of Civ VI?

I found the answer myself, if it helps anyone else, it's here:

/Users/<name>/Library/Application Support/Steam/steamapps/workshop/content
Apr 14, 2024 @ 6:51am 
Didn't work for me either, don't know why...
Mar 30, 2024 @ 11:20am 
the 4th and 5th comment down somewhat illustrate the duality of man
Feb 28, 2024 @ 2:35pm 
Works as expected although it's a bit op
Feb 25, 2024 @ 4:30pm 
so this mod suddenly started causing a desync issue in my multiplayer games once me and my friends got the frontier pass. no idea why but when the mod was enabled it was causing units to auto path differently in different peoples games, or tribal villages to give different rewards on different client side. No clue what caused it but wanted to leave this comment here in case anyone else was encountering the same issue and could not figure out which mod was causing it
Feb 22, 2024 @ 1:47pm 
love from china
Feb 17, 2024 @ 9:41pm 
the two comments before the last one imperfectly illustrate the duality of man
Jan 28, 2024 @ 12:53am 
the two comments before this one perfectly illustrate the duality of man
Nov 20, 2023 @ 5:59am 
The mod works.
Nov 19, 2023 @ 1:07pm 
Doesn't work, don't bother.
Oct 13, 2023 @ 2:04pm 
Works as expected. Struggling here for a better starting location for Egypt, this mod does just what I need. Do not forget to enable this mod before starting new game. Also if you load configuration that was saved before you added this mod, it wont be included. It only works if you make a new configuration (as all the others mods, too). Big thanks to the author
Sep 4, 2023 @ 8:17pm 
我在第三回合的时候走错了路,在当前回合回档了,周边五个有视野的城邦全吃到首发了。大家用的时候要需要注意一下

I took the wrong path in the third round and reversed in the current round. All five cities with vision around me have started. Everyone needs to pay attention when using it
Aug 18, 2023 @ 8:38pm 
Is this borked now? Doesn't seem to work for me.
Jul 14, 2023 @ 6:25am 
doesn't work now
Jun 23, 2023 @ 3:27pm 
Since a few weeks or so this mod seems to cause desyncs in multiplayer games...
Mar 30, 2023 @ 9:46pm 
At first, I liked the mod to find the perfect spot, but it feels a bit cheaty. If anyone else has that problem, try Watchtowers and start with a scout.
Mar 9, 2023 @ 7:21pm 
You can edit the .lua file
The .lua file is here:
Steam\SteamApps\workshop\content\289070\970242434\ExpandedInitialVision.lua
Mar 9, 2023 @ 7:15pm 
i super like it but feels like overpowered. how to adjust maybe 5?
Jan 9, 2023 @ 7:59pm 
good
Nov 28, 2022 @ 4:45pm 
can u pls update this to work with hotseat? seems to only provide expanded vision to player 1. should be all players, or at least all human players, imo.
Sep 23, 2022 @ 10:57am 
@Panzerfanlol - it activates when you found your first city.
Sep 23, 2022 @ 10:48am 
This mod still works for me, never had an issue with it :steamthumbsup:
Sep 10, 2022 @ 5:12am 
@Panzerfanlol it does work. Have you made sure the mod is enabled properly in your game ?
Sep 9, 2022 @ 11:55am 
Don't think this works for anyone wondering.
I assume its meant to work automatically when you start a game, but it doesn't work at all for me.
May 20, 2022 @ 11:50am 
Thanks for this - I've never understood why a nomadic tribe would settle down ignoring all they had learned in their wanderings :-)
Mar 22, 2022 @ 7:28am 
Glad to hear you found it.
Mar 21, 2022 @ 6:05pm 
@PizzaSHARK - It's not really for choosing your start location, it's more useful for deciding where to place your first few cities relative to one another. There's nothing worse than placing your capital then finding a great spot for a second city that's too close to the first.

Yeah, technically it's cheating, but you're going to explore the area around your capital in a few turns anyway and there's almost never any other civ that close to you so it doesn't really change much, just saves you a few turns choosing where to place your first few cities.

What I do is start a game with this mod, SAVE IT, then found a city to check out the nearby area. If I don't like it I restart, SAVE IT, then found a city. Repeat until I find an area I like. Then I quit the game, disable the mod and reload the save that I liked, so now I can't see those extra tiles and I have to scout them. I just know that I like the map and I know where I want to put my capital.
Mar 21, 2022 @ 6:00pm 
@DestrockQc - The .lua file is here:
Steam\SteamApps\workshop\content\289070\970242434\ExpandedInitialVision.lua

It only works on your first city, not the others that you place.

@navigator17 - It takes effect when you found your first city, not before. I don't think I had any problems using it with New Frontier.
Feb 27, 2022 @ 5:18pm 
Doesn't work with New Frontier as far as I can tell. I even changed the limit from 7 to 200 to verify. Nothing changes.
Feb 17, 2022 @ 10:17am 
Useful mod, although 7 tiles is kind of insane. I'd make it 3 default (same vision as settler, but without obstructions) or 4 (settler +1) for the default setting and let people adjust from there. 7 tiles is pretty much cheating with how much it reveals. There's definitely a level of skill involved in good scouting, but I don't like how spawning around hills or forests can completely screw you out of a good initial settle location. 3 tiles of unobstructed vision is plenty to ensure you can find a good initial settle location.
Jan 3, 2022 @ 5:45pm 
Does this work on New Frontier?
Jan 3, 2022 @ 9:01am 
Sometimes this mod causes a turn 2 desync in internet multiplayer. not too sure root cause or how to troubleshoot. great mod still though