Sid Meier's Civilization VI

Sid Meier's Civilization VI

Expanded Initial Vision
156 Comments
StephenBrisAU Apr 18 @ 5:18pm 
"Radius can be changed in ExpandedInitialVision.lua. Default is a 7 tile radius."

This mod works on my PC version of the game. But, does anyone know where this file is kept in the Mac version of Civ VI?

I found the answer myself, if it helps anyone else, it's here:

/Users/<name>/Library/Application Support/Steam/steamapps/workshop/content
LordDiniz Apr 14 @ 6:51am 
Didn't work for me either, don't know why...
Klip Mar 30 @ 11:20am 
the 4th and 5th comment down somewhat illustrate the duality of man
curialbellic Feb 28 @ 2:35pm 
Works as expected although it's a bit op
WhyMe? Feb 25 @ 4:30pm 
so this mod suddenly started causing a desync issue in my multiplayer games once me and my friends got the frontier pass. no idea why but when the mod was enabled it was causing units to auto path differently in different peoples games, or tribal villages to give different rewards on different client side. No clue what caused it but wanted to leave this comment here in case anyone else was encountering the same issue and could not figure out which mod was causing it
HeyI夯 Feb 22 @ 1:47pm 
love from china
Ewww Feb 17 @ 9:41pm 
the two comments before the last one imperfectly illustrate the duality of man
AlphaShadow897 Jan 28 @ 12:53am 
the two comments before this one perfectly illustrate the duality of man
=[NK]= Col. Jack O'Neil Nov 20, 2023 @ 5:59am 
The mod works.
Zenith Nov 19, 2023 @ 1:07pm 
Doesn't work, don't bother.
Phialco Oct 13, 2023 @ 2:04pm 
Works as expected. Struggling here for a better starting location for Egypt, this mod does just what I need. Do not forget to enable this mod before starting new game. Also if you load configuration that was saved before you added this mod, it wont be included. It only works if you make a new configuration (as all the others mods, too). Big thanks to the author
下坠的翅膀 Sep 4, 2023 @ 8:17pm 
我在第三回合的时候走错了路,在当前回合回档了,周边五个有视野的城邦全吃到首发了。大家用的时候要需要注意一下

I took the wrong path in the third round and reversed in the current round. All five cities with vision around me have started. Everyone needs to pay attention when using it
Bobby Hill Aug 18, 2023 @ 8:38pm 
Is this borked now? Doesn't seem to work for me.
小明 Jul 14, 2023 @ 6:25am 
doesn't work now
Ikol Aldebaran Jun 23, 2023 @ 3:27pm 
Since a few weeks or so this mod seems to cause desyncs in multiplayer games...
Duke Anax Mar 30, 2023 @ 9:46pm 
At first, I liked the mod to find the perfect spot, but it feels a bit cheaty. If anyone else has that problem, try Watchtowers and start with a scout.
Strategikal Mar 9, 2023 @ 7:21pm 
You can edit the .lua file
The .lua file is here:
Steam\SteamApps\workshop\content\289070\970242434\ExpandedInitialVision.lua
dorenon Mar 9, 2023 @ 7:15pm 
i super like it but feels like overpowered. how to adjust maybe 5?
大蘑菇 Jan 9, 2023 @ 7:59pm 
good
Aylith Nov 28, 2022 @ 4:45pm 
can u pls update this to work with hotseat? seems to only provide expanded vision to player 1. should be all players, or at least all human players, imo.
Strategikal Sep 23, 2022 @ 10:57am 
@Panzerfanlol - it activates when you found your first city.
40tez Sep 23, 2022 @ 10:48am 
This mod still works for me, never had an issue with it :steamthumbsup:
Nosu Sep 10, 2022 @ 5:12am 
@Panzerfanlol it does work. Have you made sure the mod is enabled properly in your game ?
Panzerfanlol Sep 9, 2022 @ 11:55am 
Don't think this works for anyone wondering.
I assume its meant to work automatically when you start a game, but it doesn't work at all for me.
NobleZarkon May 20, 2022 @ 11:50am 
Thanks for this - I've never understood why a nomadic tribe would settle down ignoring all they had learned in their wanderings :-)
Strategikal Mar 22, 2022 @ 7:28am 
Glad to hear you found it.
DestrockQc Mar 21, 2022 @ 10:29pm 
AH I found it, it was in my c: cause I switched civ6 on my SSD for faster loadings and it moved my civ workshop too.
DestrockQc Mar 21, 2022 @ 9:42pm 
I don't have these folder numbers and I searched again, win10 found nothing. I have 450 folder in there, I can't check 1 by 1.
Strategikal Mar 21, 2022 @ 6:05pm 
@PizzaSHARK - It's not really for choosing your start location, it's more useful for deciding where to place your first few cities relative to one another. There's nothing worse than placing your capital then finding a great spot for a second city that's too close to the first.

Yeah, technically it's cheating, but you're going to explore the area around your capital in a few turns anyway and there's almost never any other civ that close to you so it doesn't really change much, just saves you a few turns choosing where to place your first few cities.

What I do is start a game with this mod, SAVE IT, then found a city to check out the nearby area. If I don't like it I restart, SAVE IT, then found a city. Repeat until I find an area I like. Then I quit the game, disable the mod and reload the save that I liked, so now I can't see those extra tiles and I have to scout them. I just know that I like the map and I know where I want to put my capital.
Strategikal Mar 21, 2022 @ 6:00pm 
@DestrockQc - The .lua file is here:
Steam\SteamApps\workshop\content\289070\970242434\ExpandedInitialVision.lua

It only works on your first city, not the others that you place.

@navigator17 - It takes effect when you found your first city, not before. I don't think I had any problems using it with New Frontier.
DestrockQc Mar 21, 2022 @ 3:32pm 
Hi could you make a lite version already done on the workshop for a value of 4 ? I will have to change the ExpandedInitialVision.lua I find it exagerated. I only want a better vision for my first city not an almost continent vision lol.

mmhh and where is this ExpandedInitialVision.lua ???? I searched in my game main folder, win10 found nothing, I searched my games/documents win10 found nothing, I searched in the steam workshop folder win10 found nothing... wtf
navigator17 Feb 27, 2022 @ 5:18pm 
Doesn't work with New Frontier as far as I can tell. I even changed the limit from 7 to 200 to verify. Nothing changes.
PizzaSHARK Feb 17, 2022 @ 10:17am 
Useful mod, although 7 tiles is kind of insane. I'd make it 3 default (same vision as settler, but without obstructions) or 4 (settler +1) for the default setting and let people adjust from there. 7 tiles is pretty much cheating with how much it reveals. There's definitely a level of skill involved in good scouting, but I don't like how spawning around hills or forests can completely screw you out of a good initial settle location. 3 tiles of unobstructed vision is plenty to ensure you can find a good initial settle location.
rustydragonling Jan 3, 2022 @ 5:45pm 
Does this work on New Frontier?
OneMoTurn Jan 3, 2022 @ 9:01am 
Sometimes this mod causes a turn 2 desync in internet multiplayer. not too sure root cause or how to troubleshoot. great mod still though
=[NK]= Col. Jack O'Neil Dec 26, 2021 @ 2:39pm 
Yes it does work
tfrills Dec 26, 2021 @ 11:37am 
Doesn't work
=[NK]= Col. Jack O'Neil Dec 1, 2021 @ 5:43am 
Para, you've commented that on a few mods, none of which crash. Fix your game and mods before saying multiple mods don't work.
Paramonov Dec 1, 2021 @ 4:05am 
Game crashes with this mod on start.
americanman_4_life Oct 24, 2021 @ 5:06pm 
If you SAVE the game before doing anything when game first starts, than explore with the first two units til they die, I usually get about 50 turns in just exploring with first warrior and settler. By the time both have died, i've circled the initial spot I started in 2-3x and I've likely made my predictions where I choose to settle. So than I reload that initial save, and I start over the same game from turn one with some "insight" into the future, and have an idea where to settle. This works, because by reloading the same game from turn 1, it's using the same random map generated, which changes if you choose to start over, or go back to main menu and start over from the same map setup, but starting from setup instead of loaded save.

SO save before moving anything, explore to heart content, and the reload when you made up your mind where to start. It's almost as if... you time traveled!!
Mhyssa Aug 12, 2021 @ 1:16pm 
Also would love hotseat, maybe if it's just a copy and paste addition to start up code with a different player name/player#/seat# (not quite sure how it's declared), but I will edit the .lua every time I play if I have to, LOL! I love the work, thank you for improving the play!
Lawojin Jul 23, 2021 @ 4:19pm 
question, would it be possible to make it work for all hotseat players? maybe by adding a for each loop where you get the players starting vis? spitballing here.
Strategikal Mar 27, 2021 @ 6:19am 
It's here: Steam\SteamApps\workshop\content\289070\970242434\ExpandedInitialVision.lua
STuRoK Mar 3, 2021 @ 3:09pm 
Thank you!!
Queen Feb 16, 2021 @ 10:34pm 
does it gives bonus to ai?
AZRainman Jan 23, 2021 @ 4:21pm 
Still working for single player.
Seriously? Jan 22, 2021 @ 5:28pm 
how do i find this "expandedinitialvision.lua" ?
Mialu Dec 29, 2020 @ 8:57am 
works in multiplayer np and totaly fine
=[NK]= Col. Jack O'Neil Sep 16, 2020 @ 2:50pm 
Works for me
mrwwww Sep 16, 2020 @ 10:11am 
Mod no longer seems to work in single player.