Space Engineers

Space Engineers

PassageIntersections
819 Comments
kad.dsl Jun 1 @ 7:44am 
Ok, this one got a thumbs up just for the description, I haven't even tried it in game yet!
knighthammer May 15 @ 7:19am 
Just discovered this mod on my most recent play though - easily my favorite interior blocks.
Dr Fraud Dec 26, 2024 @ 1:30pm 
That sounds like an interesting take on damage and deformation models.
codename.doug Dec 23, 2024 @ 6:55pm 
I had a thought for future additions. Dilapidated passages. Passages that are scorched with fire and having hanging cables and missing panels. LCD displays that are shattered and non functional. Doors with door panels jammed and ajar, or cut open with a blow torch. Sputtering lights. Just a thought.
RogueCmdr Dec 4, 2024 @ 11:38am 
I cannot find a Half Passage Corner where the plate is on the bottom with no top plate to go with the other walls/passages the the same way (bottom plate no top)

Will you be including one. Doing a new Extreme survival series and just noticed there wasnt a block to use.
K.Hunter Oct 9, 2024 @ 10:30am 
It seems the Lighted Half Passage Corner block is airtight from the bottom despite being open there.
Sagittarius Sep 20, 2024 @ 12:29am 
Hey guys, great mod! I have been using it for five years by now, I think.
One question: Ist it me, or do we not have a "floor" only block? We have extensions for floor+ceiling, only ceiling, but not only floor?
ruben Jun 16, 2024 @ 3:56pm 
i seem to have a problem with the stairs of this modpack. i cannot walk on them without crouching. making travveling anything made with these slow and less then ideal, is this something in the configs i could change>
[82DK] wyomingwolf May 26, 2024 @ 5:26pm 
You looking at new corridors later in the future to go with the new stuff as of late? :D
Herr Doktor May 26, 2024 @ 4:38pm 
That did it. Thank you very much! :)
AViegarien  [author] May 26, 2024 @ 12:30pm 
Thank you for your report, I hadn't made time to check to see if anything broke since the update. It should be fixed now.
Herr Doktor May 25, 2024 @ 6:02pm 
When you have a chance. Can you update the Block Variant file to include the new Corridor blocks. They currently don't show up as a Scrollable option with this mod uploaded.
꧁༺ Some ༻꧂ Mar 17, 2024 @ 6:04pm 
from here
꧁༺ Some ༻꧂ Mar 17, 2024 @ 6:04pm 
i found it. i was searching with ctrl+v ctrl+c
AViegarien  [author] Mar 17, 2024 @ 4:10pm 
This mod is already on mod.io
꧁༺ Some ༻꧂ Mar 17, 2024 @ 8:56am 
Can i have permission to upload to mod.io? and link back to here as original creator? i have some friends on console who would love this mod
bobblehead Jan 18, 2024 @ 8:43pm 
Sorry I missed the bit above about Suggestions/Ideas. Hope I'm not violating the mod thread.
bobblehead Jan 18, 2024 @ 8:30pm 
Since finding this mod I've finally been able to create large ships with passages that make since. One request I have, I mostly use the Lighted Passages and ones with the windows on one or both sides. There seems to be "T" sections that have either windowed or solid options, but the corner passage block seems to only come in solid, so I was wondering if you might consider adding a corner passage block with windows to match the windowed passages as an option too. Another request would be, perhaps, a corner airlock? Please and thank you.

Regardless, Thank you very much for these passages, they are awesome!
bahumbug Dec 21, 2023 @ 2:20pm 
This mod was probably made for ship interiors, but I am working on a base interior and I love the way it looks so far. The only frustrating thing is that while the passageways are super modular horizontally, there's not much you can do if you want your passages to be more than one block high. I would love to see more half passage wall options, as well as more variations of lighted passage extensions. I think this would also help with ship interiors when blending the styles of reactor rooms and such which have to be pretty tall.
=Duke= Nov 21, 2023 @ 4:42am 
I Love this mod. I don't think I could go back to building ship interiors without this!
AViegarien  [author] Sep 24, 2023 @ 4:47pm 
Ah, apparently there was a flaw in my workaround to get the ladders working where the collision wasn't properly exported for the build states. So I found a workaround for my workaround which should fix that issue.
PsychedelicAstronaut Sep 23, 2023 @ 7:30pm 
I am placing the ladder passage and it says 'Ladder area is blocked'. Why is that?
Rubber Sword Sep 20, 2023 @ 1:39am 
@BlazingImp77151 I see that you have already found Dark Seraphim's excellent Passage 3 mod. Works for me.
BlazingImp77151 Sep 19, 2023 @ 9:21pm 
is there a version of this for the other passages (2 and 3?) or just passage 1? if it's only for passage 1, does anyone know of a passage 2/3 version?
K.Hunter Sep 8, 2023 @ 7:50am 
It is great to see this mod getting new updates. Now we only need an Industrial Overhaul version of this :P
THE FORCE Aug 31, 2023 @ 4:04am 
Thanks for the update 💯
AViegarien  [author] Aug 28, 2023 @ 5:59pm 
My bad on that LOD issue, that should be fixed. In addition to that I have found a workaround to the issue preventing me from updating all the Passage Ladders. So all of those have been updated with new models and fixes for the teleporting through them.
Please Pick a Name Aug 27, 2023 @ 8:50pm 
Passage Ladder Exit's LOD1 model is facing backward, plz fix
The 5th King Aug 4, 2023 @ 12:13am 
I'd add, it would be absolutely perfect if there were all of the pillar blocks that didn't have ceilings. I've made a passage that goes into a large reactor room that's 3 blocks tall and used the passage walls on the walls of the room but the little space after the door block is flat
Sensational Being Jul 3, 2023 @ 1:28pm 
"Passage Ladder Exit" is visually backward to the behavior. Based on my very limited understanding of how this stuff works I believe only the texture of the block needs fixed.
TrueWhiteKnight Jul 3, 2023 @ 8:57am 
are there just the basic passage type or are passage 2 and 3 supported as well?
Sensational Being Jul 1, 2023 @ 12:48pm 
Thank you
AViegarien  [author] Jul 1, 2023 @ 11:47am 
Just a small update, I added in some Half Passage Diagonal Corner blocks that more closely resemble the old Half Passage Corners
ziyhad Jun 3, 2023 @ 9:32pm 
@AViegarien I see your reply to @Sensational Being. First let me say I love your work here and appreciated your contribution to the community. I have a couple of ships with diagonal corridors so the change to the half passage corner is kind of bad (aesthetically) for those ships. I was using one of the other passage mods based on your's in some of my other worlds and of course they remain unaffected. I may revert to one of those mods hopefully temporarily. I'll check back from time to time to see if you've added the diagonal wall. Of course that will cause some work on my part if it is a new block but I'll take what I can get. Thanks again for this mod.
Q_Missel_Q Jun 1, 2023 @ 6:25pm 
Thank you so much for continuing to work on this mod! It has always been one of my favorites. I have been putting together a pack of 100+ mods to start a new world after not playing Space Engineers for far too long. Your new and improved passages just made this the mod I'm most excited to jump into.
Sensational Being May 25, 2023 @ 8:19pm 
I'm seeing the passage doors open near blast blocks that are part of an elevator and the door won't close until I raise the elevator, moving the blast blocks out of the way. I'm not sure if there's anything that can be done about this, but I thought I'd bring it up.
ThePropheticWarrior May 23, 2023 @ 1:53pm 
Thanks for the update! May be possible to look at the code Keen used for the doors and ladders, to help with troubleshooting, though.
Dr. Exallot May 21, 2023 @ 6:51am 
@AViegarien the mod is amazing, but i found a bug in it. When you place a passage stairs it boots me from the server immediatly even the light one as well can you look into it
Thrak May 18, 2023 @ 4:31pm 
This is one of *those* mods... the kind which add so much to the game and keep me coming back to build new things. Thank you for your hard work and for sticking with it for years now!
Elafis May 17, 2023 @ 3:23pm 
Cmon Bro :D I'm nearly done with the staircase across the ship and you add a 1x2 block :D
AViegarien  [author] May 16, 2023 @ 7:54pm 
@AstralSapphire - Thanks! I feel a bit embarrassed that I missed that, but the Half Passage Air Vents should be working again.

@Sensational Being - The Half Passage Corner was re-made to look like the regular Passage Corner just without the Pillar. It gives a bit more room and was easier to work with for the lighted variant. I could add another corner variant that has the diagonal wall instead.
AstralSapphire May 16, 2023 @ 3:02pm 
Love the new update :D I just want to let you know that the Enclosed Half Passage w/ Air Vent seems to be broken.
Sensational Being May 16, 2023 @ 2:53pm 
Did the diagonal wall get removed?
AViegarien  [author] May 16, 2023 @ 12:00pm 
Thanks for everyone's patience, this was actually a really big update on my end. I checked as much as I could, let me know if anything is wrong. Now here's what changed...

I rebuilt every block (Except doors and ladders I'm still troubleshooting those) from scratch, no more editing keen's blocks which should result in cleaner looking blocks (and easier for me to work with).
Lighted Passages now have actual lights on them as well as terminal access points, this should help out drastically when you need to change that one passage out of hundreds!
A shorter Passage Stair for those more confined on space.
New LCDs take up most of the passage side and are square in shape.
The long requested Passage Walls! Taller Passages are now possible!
ThePropheticWarrior May 9, 2023 @ 10:15am 
I'm sure phasing through the ladder block when disembarking bug will be fixed (currently have to use "A" OR "D" buttons)?

The textures of this mod may be old, but they work great for Star Wars style builds!
Saki May 7, 2023 @ 11:56am 
just curious will this use the new textures our the normal on as seen above
AViegarien  [author] Apr 30, 2023 @ 12:24am 
I have an update in the works, I've just hit a few snags. I'm hoping once I get these last few base blocks working properly I can quickly export the variants. I wish I could say for sure it'll be out in X time. But with all the issues I've been having I'm hesitant to give a time frame. My plan is to have the last 3-4 base blocks exported and checked within the next couple days. The variants shouldn't take too long since it's just add a piece and export. But again that's all subject to the whims of Blender and SE (and my mental state).
Axel-of-Atheara Apr 29, 2023 @ 6:44pm 
@AViegarien, Are you still planning on keeping this mod alive? I was wondering if I could try my hand at making a block or two that I feel would make a good addition.
Sausage Apr 25, 2023 @ 2:49am 
Thanks! I yoinkt it for biwdz.
PlsNerph Apr 13, 2023 @ 5:07pm 
It seems that since today (even before the update?), for some reason, the lighted passages and light panel only show "distance (m)" as option, instead of colours, intensity, etc. as before.
Is this a known bug or something general of Space Engineers? I've never seen it and since it doesn't seem to affect the vanilla lights and the only others I am using are the passage lights of your mod, I wanted to ask if you know this issue perhaps.
Best regards,
EK/PlsNerph