RimWorld

RimWorld

Mechanoids Drop Guns!
38 Comments
bearhiderug May 28, 2022 @ 4:02am 
Mlie is the Chad of chads
EchoBlue Nov 22, 2021 @ 2:18pm 
Mlie is the chad of chads
Mlie Apr 13, 2020 @ 11:52am 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2059921296
Hope it helps anyone!
Tyler Mar 15, 2020 @ 4:30am 
Please update to 1.1
DoomsDay343 Jul 30, 2019 @ 11:14pm 
can i get ughhhhhhhhhhhhhhhhhh 1.0 update plz
denis00doge Feb 27, 2019 @ 11:42pm 
Please update 1.0 nowwww 2019
Dalton RickmanT.TV Nov 3, 2018 @ 3:12pm 
1.0 please
Beast Of War Oct 19, 2018 @ 12:16am 
Didn't work with 19 before the game updated anyway.
BioDiesel112™ Sep 22, 2018 @ 2:32am 
Work it with B19 ?
Darksoul Sep 1, 2018 @ 12:36am 
b19?
Mettle Slime Mar 2, 2018 @ 3:26pm 
Hey, there. I like your mod. Makes sense that mechanoids drop weapons. One little thing... I have more mechanoid guns than I can sell to traders. WAY more. Could you add Smelt and Destroy bills to the Electric Smelter, please? Would be nice to break down the guns for parts.
Ashe Feb 3, 2018 @ 5:22pm 
Thank you for the mod!
I'd like to suggest adding a in a slider to change the % chance to drop to 0-100%
Would be nice to not get every single weapon they drop, feels a bit too strong since they're usually packing really strong weapons.
Depleted Jan 10, 2018 @ 3:46am 
noice af, thank you.
Hastur  [author] Nov 19, 2017 @ 6:05pm 
I fixed the half a silver bug, also I updated it to Beta 18!
Tyler Nov 19, 2017 @ 8:42am 
What about B18 update?
battlemage64 Sep 10, 2017 @ 4:16am 
So I was playing with a lot of mods (so I'm not sure if you can reprocude this), but I was able to buy a charge lance for half a silver. Bug?
Wild Dog Sep 6, 2017 @ 8:22am 
Does smelting these weapons give you any resources? I have seen some of my workers smelt them but do not see them carrying any resources afterwards. Also, the only way I found to smelt them was to just smelt all weapons of a certain condition such as awful to poor.
ПΛПО Dragoon Aug 10, 2017 @ 12:03pm 
450 base cost for the charge rifle seems fair. Considering the base cost of the assualt rifle is 395
ПΛПО Dragoon Aug 10, 2017 @ 8:10am 
I like that they always drop thier weapons. It mkaes far more sense than a %. I also think that as for thier price, anytime you get rais with a lot of enemies you will get a lot to sell. I think the cost of the charge lance should be a little bit more than the price of an assualt rifle. Remeber these are not easy to get weapons and the price should reflect their abilities.
Nofal Aug 4, 2017 @ 6:03pm 
non steam download?
Doc Savage Jul 24, 2017 @ 2:23am 
There really needs to be a way to use these for everything other than shooting. Dismantle / destroy / trade etc. I'd also like to see a % drop, not a definite. You get too many of these things pretty quickly.

Maybe most drops are damaged weapons that require repair to use. And as mentioned below, not worth too much in trade but enough to make it worth taking the time to sell.

This is a nice concept, but it really needs fleshing out to make it a must have for me.
Molecular Nanoscientist Jul 23, 2017 @ 12:54am 
Is there a way you can add an (optional) research tree branch (e.g. spacer-tech level) to unlock occurrence of mechanoids dropping their weapons when incapacitated/dead?
Beaver Jul 21, 2017 @ 1:01pm 
I've gotten charge blasters from scythers and I just got a minigun, but it is pretty rare
Foxxa Jul 3, 2017 @ 2:17am 
Nice!
funestis Jun 18, 2017 @ 7:02am 
Where is position for those weapons in stockpile space list?
OziOziOiOi Jun 17, 2017 @ 7:06pm 
This is a great mod that I am really enjoying but, as Fernando pointed out, there is no way to smelt or destroy the weapons procured without leaving them in the sun or burning them, and this seems such a waste ;) Has there been any progress with integrating the dropped weapons into the standard weapons list so they can be smelted/cremated? Additionally, imo the weapons shouldn't have much market value at all - the mod would probably be too OP if so, particularly in early game.
Deagroth Jun 17, 2017 @ 10:57am 
I love this, it's always so frustrating when you wipe out a large group of mechanoids and don't really get anything from them except for some skill points from the fight (if turrets and traps didn't take them out first).

@AriLagi, You do realize that there is a legitimate DRM free version of the game that isn't on Steam right?
Oh Hello There Jun 15, 2017 @ 6:02pm 
@Yasha The centipedes always drop their miniguns but now all mechanoids will also drop charge lances, inferno cannons, and heavy charge blasters if they have them equipped.
Yasha Jun 14, 2017 @ 8:44pm 
I'm pretty sure they already have a chance of dropping their guns, it's just not common. I'm 100% positive I've got a couple miniguns from the centipedes.
FlafiG Jun 13, 2017 @ 11:58am 
:ss13ok:
Velia Jun 12, 2017 @ 10:23am 
@booby no they cant , because i know you doens have the game on ut library
1 Jun 10, 2017 @ 7:43pm 
Can you link the url to the fourm for downloading please?
:steamhappy:
termit9511 Jun 10, 2017 @ 11:51am 
Put on any File host service please
Hastur  [author] Jun 9, 2017 @ 11:34am 
@FERNANDO I will work on a solution to that, I didn't realize they had no market value
termit9511 Jun 9, 2017 @ 11:30am 
выложи на любой File hosting service пожалуйста
Fernando Jun 9, 2017 @ 9:38am 
This is great, but the guns have no market value (cannot be sold) and can't be broken down for parts. They slowly pile up unless you leave them outside or just delete them in dev mode.
Mitz Jun 8, 2017 @ 4:37am 
♥♥♥♥♥♥♥♥♥
YES
mr t Jun 8, 2017 @ 12:35am 
thank jou