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http://steamcommunity.com/sharedfiles/filedetails/?id=252708361
http://gfx.esl.eu/media/es/dota2/sven_personalizado.jpg
The contrast scheme in Dota2 tends to be fairly high range but slightly 'clipped' so to speak. No pure whites or blacks but still a big range in luminosity (brightness) of any area in the texture.
Perhaps try some of the grey mottling like the sword in the example, following the lines of your own sword's design.
Just a suggestion that might give you some ideas. Hope it's helpful :)
very cool indeed.