RimWorld

RimWorld

More Consumables and Mutagens [Outdated]
89 Comments
Mlie Mar 31, 2020 @ 1:24pm 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2042709249
Hope this helps anyone!
Boppers Feb 1, 2020 @ 3:53am 
this was indeed a fantastic mod
Windless Bear May 24, 2019 @ 7:07pm 
I just wanted to say thanks for making this two years ago, because it led me to CDDA.
cCheerSs Sep 4, 2018 @ 1:52pm 
Any chances that it will get update for B19?
BloodbathMcGrath Aug 6, 2018 @ 9:36pm 
hey only manhunter packs I get are slimes.

how fix
Demonlord09 Jul 10, 2018 @ 3:13pm 
Guess it's dead. May it be resurrected at some point in the future.
Demonlord09 May 21, 2018 @ 10:37pm 
Would be nice if this was updated or handed over to someone that will look after it. This was one of my favorite mods in A17.
Big man Apr 13, 2018 @ 9:49am 
sorry to join the repetitive comments but will there be an update?
АДМИН Mar 25, 2018 @ 3:43am 
Would love an update. [4]
Silent Service Mar 16, 2018 @ 11:21am 
Would love an update. [3]
The Burning GiraffΣ Mar 1, 2018 @ 1:12pm 
Would love an update. [2]
Bowsercannon [RN SCP] Feb 12, 2018 @ 4:25am 
hey is anyone else having issues with making the catalyst Serum for me it wont let me assign it as a bill in the drug lab
Demonlord09 Jan 19, 2018 @ 2:43pm 
I think we would all love for this to be updated. This was one of my top favorite mods in A17.
NotTildaSwinton Jan 7, 2018 @ 4:09pm 
it works for B18 for the most part, but some of the tooltips cause errors when hovered over.
Engadine Maccas, 1997 Dec 23, 2017 @ 6:51pm 
Is an update for this mod coming yet?
Slug Dec 12, 2017 @ 7:07am 
update pls
Solaris Nov 22, 2017 @ 10:40am 
I love this mod is a update on the way for b18, also is there a fix for the huge cooldows for claws and horns?
rhinomad Nov 12, 2017 @ 12:42am 
Is there anyway you could make it compatabile because this would really benefit my colony
AtomicRavioli  [author] Nov 11, 2017 @ 3:13pm 
Possibly, haven't tested it yet
rhinomad Nov 11, 2017 @ 12:44pm 
Is this A18 compatabile?
Großes Eisen Nov 3, 2017 @ 12:33pm 
Perfect, if i want to get my own F.E.V virus from Fallout xD
Now i can play the real Enclave
AtomicRavioli  [author] Sep 6, 2017 @ 5:56pm 
That sounds bugged, I will look into that
godam 可汗 Sep 6, 2017 @ 4:36pm 
-rythis lol
Rythis Aug 19, 2017 @ 3:01pm 
One guy has horns and he has an attack cooldown of 98 seconds, during which he's stuck and can't do anything else. Any ideas on how to fix this?
Valorium Aug 10, 2017 @ 7:11pm 
Can we get a discussion going for new mutation suggestions?
nikmat Aug 10, 2017 @ 3:25pm 
can you update the mutasion list?
RatherUncreativeName Aug 9, 2017 @ 7:03pm 
After doing very brief testing, it seems like caravans do sell it. Albeit, only the pirate merchant sold any mutagens, and the specific one I saw only sold the labor one (Ichi, I think) and mutagenic slurry, but that does mean that they can be found in a tribal playthrough.
RatherUncreativeName Aug 9, 2017 @ 6:32pm 
I can't tell if someone's already asked this, but do caravans sell mutagens? I'm planning to use them on a tribal playthrough, and I'm not sure if it's trade ship. Being a tribal, I'll obviously be unable to use comms consoles or produce mutagens myself, so I could only really get them from caravans or a lucky drop pod, if that's possible.
AtomicRavioli  [author] Jul 18, 2017 @ 6:48pm 
grow some*
lol, oops
AtomicRavioli  [author] Jul 18, 2017 @ 4:43pm 
Yeah, some mutations will let you some missing body parts, but they will be mutated limbs
Dust Jul 18, 2017 @ 3:07pm 
Do any of these mutations replace missing limbs? (Otherwise mutant cyborgs it is?)
Beta Chess Jul 12, 2017 @ 10:14am 
well the pawn is a husky, and according to the tooltip, it does have immunity. I don't know how this could have happened though, immunity should work the same for humans and animals, right?
AtomicRavioli  [author] Jul 12, 2017 @ 9:48am 
I'm looking at the definitions for both the mutations and they should create an immunity to each other. I don't know why that happened, maybe because the pawn that took it is not a human?
Beta Chess Jul 12, 2017 @ 8:15am 
I have a feeling this [drive.google.com] isn't soppoused to happen
bfel001 Jul 7, 2017 @ 6:51am 
Ah, I suppose it was there all along, just in a place I never thought to check. Was looking for it under the drugs tab, since thats where the mutagenic slurry was.
AtomicRavioli  [author] Jul 6, 2017 @ 2:01pm 
It should appear under the fertilized eggs tab, and I just hotfixed the temperature tag off of it. It should be ok to keep in your freezer now
bfel001 Jul 6, 2017 @ 12:30pm 
Something to note, the Catalyst Serum doesn't show up anywhere in the stockpile manager menu. So its currently more or less impossible to use, since you'll more then likely be refridgerating most if not all stockpiles to preserve food, and the cold kills the catalyst.

Looking forward to more craftables.
AtomicRavioli  [author] Jul 3, 2017 @ 12:37pm 
Updated, check the change notes here or on the forums
AtomicRavioli  [author] Jun 27, 2017 @ 1:19pm 
Update coming in the near future, new content such as a craftable mutagen, more mutations, rebalancing, and some other stuff to be announced.
KinkyViking Jun 24, 2017 @ 4:14am 
awsome :steamhappy:
Funk Jun 22, 2017 @ 2:29pm 
Mutagens? Looks like rain...
Esports Ready Jun 16, 2017 @ 2:29pm 
what are they called?
Canada Senpai Jun 14, 2017 @ 6:54pm 
@AtomicRavioloi Great mod tried using it on a new playthough and was pretty fun. If I had one complaint it is that the negative mutations happen too often. When you buy a bottle of asprin from the drug store it has possible side effects right? But the chance of you experiencing them is less then the benefit.

With this mod I feel like i'm playing russian roulette. 90% of the time i'm worried about screwing my colonist over then what benefit I am getting.

I think you should reduce the negative mutations a bit imo. Other than that awesome work!
KenshiTakidashi Jun 14, 2017 @ 12:20pm 
Now I see why it looked like it wasn't working for me I've been using Igna this entire time.
AtomicRavioli  [author] Jun 12, 2017 @ 2:00pm 
It should
Tofemaster Jun 12, 2017 @ 1:33pm 
will this work with an existing save ?
AtomicRavioli  [author] Jun 11, 2017 @ 8:43am 
Thats totally fine
DeadLeaves Jun 11, 2017 @ 8:25am 
Also, is it okay if I reference this mod if I make a thread in the help forum?
DeadLeaves Jun 11, 2017 @ 8:25am 
Thanks, im looking into the tutorial and will try to get a basic understanding of modding rimworld. I can't promise anything, but ill do my best to make it work..
AtomicRavioli  [author] Jun 11, 2017 @ 8:05am 
There are a couple tutorials to explain rimworld modding out there, this one by Jecrell is very recent: https://ludeon.com/forums/index.php?topic=33219.0