Sid Meier's Civilization V

Sid Meier's Civilization V

Civ Randomizer
24 Comments
Spirit Aug 12, 2022 @ 1:25pm 
Hello, does this mod work with other mods that add civs ? Can the randomizer apply to non vanilla civs ? :)
dhancock_22 Apr 27, 2020 @ 4:15am 
I agree with Varulven , it would be great to be able to pick and choose your traits and UC.
aadjakar Oct 9, 2019 @ 7:36am 
Is there a variation of this that keeps the standard balance (trait, unit, and unit/building/improvement"?
Varulven Jun 22, 2016 @ 11:17am 
I would like to see a mod that allows you to pick and choose, but this one is cool in what it proves is possible.
McCain Palin  [author] Aug 29, 2015 @ 12:45pm 
Always random, Idk if it works anymore, it's been a while
Vancient Aug 23, 2015 @ 1:00pm 
does it support vanilla?
is it always random or just the ones you showed in screenshots? :P
McCain Palin  [author] May 4, 2014 @ 12:02pm 
No
Starkwolf May 4, 2014 @ 3:48am 
Does this work for BNW?
diceycloth Mar 24, 2013 @ 8:05pm 
when i setup my game the leader list is half empty
McCain Palin  [author] Sep 24, 2012 @ 8:10pm 
I'm still trying different solutions to the problems, that solution included. Look back in the future, and maybe it will be solved.
Stegocephalian Sep 24, 2012 @ 5:33am 
Don't know anything about modding Civ5, but just an idea - would it be possible to make it so that the randomization happens not when the mod is loaded, but when the mod is active, and you select the "set up a game" option from the menu? If that was possible, then that would solve the problem of inappropriate re-randomization of saved games when reloading the mod.
Stegocephalian Sep 24, 2012 @ 5:29am 
Ok, kinda still too buggy for me. If I load this mod, then when selecting the civ to start a new game, there's no scroll bar to the right, so you can't scroll through the different civs - you can only do that through the advanced options. But strangely, if I then go back to the mod selection menu, disable the mod, and enable the "lite" version of this mod, go forward, then back again to the mod menu, disable the "lite" version, and enable this mod again, after this procedure, the scroll bar does appear.

(Out of my DLCs, Polynesia is visible at the bottom of the list, but without any unique units.)

I couldn't get either the "lite" version or the one with the DLCs to work at all.

But the fact that all the properties of your civ are randomized again, if you exit the game and continue later, is kinda a game breaker for me - I tend to play large maps on epic speed, and those games are rarely finished in one sitting.

Love the idea of this mod, but needs work.
McCain Palin  [author] Sep 23, 2012 @ 7:32pm 
look ahead in the tech tree.
Stegocephalian Sep 23, 2012 @ 6:40pm 
I'm a bit confused - experimenting with this mod right now, and it seems that the mod gives the civs two unique units, instead of a unique unit and a unique building, something like 90% of the time. I just noticed in the description that the mod gives each civ both two unique units, AND a unique building. Is this just an issue of not being able to show all three in the interface where you select your civ? How do you know what UB you have? Is the only way just to wait and see once you get the tech?
McCain Palin  [author] Sep 8, 2012 @ 12:13pm 
I was trying to get that working, but I was having some problems with LUA. Check back in the future, maybe it will exist.
Maquabra Sep 8, 2012 @ 12:12pm 
Kinda nice. I still long to see a mod that will allow me to customize my own civ leaving all the rest untouched.
Mestiff Sep 8, 2012 @ 11:39am 
Seems difficult to fix that. And now i'll try with the randomizer with all DLC see if it work well too.
McCain Palin  [author] Sep 8, 2012 @ 9:46am 
Have you looked at the mod civ randomizer with all the DLC? anyway, the way the XMLs are are that each civ gets a starting tech (Agriculture), and they set attila to get agriculture and animal husbandry. Maybe I can fix this though.
Mestiff Sep 8, 2012 @ 9:20am 
One more thing: Attila begin with animal hunting even if it's not his ability, i don't know if civs who have attila's hability begin with animal hunting.
Mestiff Sep 8, 2012 @ 8:28am 
Great idea!

Now i wonder if UB/UU from other mods could be Randomizes too?
It seems that some DLC civs (Korea, Denmark, Polynesia, Babylon) have no UUs or UB, and their own UUs/UBs can't be picked for another civ. But they have an ability (except Harald - Denmark) even if their abilities can't be picked for the randomization.

It's a bug, but i like the fact that some civs can have the same UUs, UB or ability.
McCain Palin  [author] Sep 3, 2012 @ 7:26pm 
It would take some LUA, and sadly I don't know how to code that. It seems doable though.
tveith Sep 3, 2012 @ 6:45pm 
I love this idea

unfortunatly I have a mac

but is there anyway to make your own custom civs
as in choose instead of random
because I posted an idea like that awhile ago and no one wants to mod it
Soully Sep 3, 2012 @ 8:03am 
I love this
isnorden Sep 1, 2012 @ 11:44pm 
It's a mad. mad, mad, mad game... :)