Sid Meier's Civilization V

Sid Meier's Civilization V

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Civ Randomizer
   
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0.019 MB
Sep 1, 2012 @ 10:24pm
Sep 7, 2012 @ 9:18pm
4 Change Notes ( view )

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Civ Randomizer

Description
This Mod Randomizes all unique attributes to a Civilization:
Unique Ability, Leader, Unique Units (Each civ has 2), Unique Buildings (Each civ has 1), and city names!

Currently only for Gods and Kings, but support for Vanilla will be coming soon. If you have non G&K DLC enabled, no need to fret, you just wont get any randomizations for those civs (yet).

Bugs: Multiple Civs can have the same UUs
Rarely an attribute isn't chosen for a particular civ
Rarely when loading you wont see your leader but instead a black screen with the loading button on it
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23 Comments
dhancock_22 Apr 27, 2020 @ 4:15am 
I agree with Varulven , it would be great to be able to pick and choose your traits and UC.
aadjakar Oct 9, 2019 @ 7:36am 
Is there a variation of this that keeps the standard balance (trait, unit, and unit/building/improvement"?
Varulven Jun 22, 2016 @ 11:17am 
I would like to see a mod that allows you to pick and choose, but this one is cool in what it proves is possible.
McCain Palin  [author] Aug 29, 2015 @ 12:45pm 
Always random, Idk if it works anymore, it's been a while
Vancient Aug 23, 2015 @ 1:00pm 
does it support vanilla?
is it always random or just the ones you showed in screenshots? :P
McCain Palin  [author] May 4, 2014 @ 12:02pm 
No
Starkwolf May 4, 2014 @ 3:48am 
Does this work for BNW?
hazmat3 Mar 24, 2013 @ 8:05pm 
when i setup my game the leader list is half empty
McCain Palin  [author] Sep 24, 2012 @ 8:10pm 
I'm still trying different solutions to the problems, that solution included. Look back in the future, and maybe it will be solved.
Stegocephalian Sep 24, 2012 @ 5:33am 
Don't know anything about modding Civ5, but just an idea - would it be possible to make it so that the randomization happens not when the mod is loaded, but when the mod is active, and you select the "set up a game" option from the menu? If that was possible, then that would solve the problem of inappropriate re-randomization of saved games when reloading the mod.