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Changes:
- Two new mechanoid-only weapons: Charge Scattergun and Radiation Cannon
- Various weapon tweaks and small re-balances
- Infosheet is fully up-to-date
- Spreadsheet has been renovated and has more depth
- Strawpoll for a CE version of VFWE.
The Guided Pulse SMG was aimed more at significantly improving the performance of low-skilled shooters more than anything to a point where the shooter would be very little of a limiting factor, hence why I placed the DPS of this weapon a bit lower, but it's still competitive with the Vintage Assault Rifle.
In my next update, I actually reduced the market value from 2400 to 1600. I'm also aiming to introduce two new mechanoid-only weapons.
As for how accuracy works in regards to the guided pulse SMG, it multiplies the pre-curved accuracy by 1.5x. I think Tynan wanted it to be +x%, looking at how he wanted to balance the traits for this alpha, but he ultimately didn't succeed in that.
I like how you're doing these changes to a multitude of mods though, as well as vanilla, so that people can have a more consistent experience. Keep up the good work!