RimWorld

RimWorld

[Outdated] Highway Restoration
88 Comments
Thundercraft Mar 19, 2024 @ 2:08am 
For anyone who'd like to know:
I just noticed that Owlchemist's update of Highway Restoration (link below) was broken as it was taken down or made private. But, then I found out that there exists an updated version for RimWorld 1.0 through 1.5:

Highway Restoration 1.0-1.5
https://steamcommunity.com/sharedfiles/filedetails/?id=2909400491
Owlchemist Apr 12, 2019 @ 1:45am 
Seeing as how there has not been a dev post on this in over a year now, I took the liberty of updating this to 1.0 myself, and it can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1709190802
Jayplaygame Jan 10, 2019 @ 7:13am 
Mate 1.0.
☾⎛sιтєʀ⎞☽ Nov 13, 2018 @ 1:25am 
1.0 please!
CANALETA Oct 20, 2018 @ 6:27pm 
Any chance for an update to 1.0?
[kk_Leg] kRIEGER Aug 4, 2018 @ 3:52am 
Question: If your colony is set on the Highway map, do more Caravan come by ?
Kira Yamato Jun 27, 2018 @ 10:51pm 
Please upgrade this mod for 1.0
Skellitor301 Jun 22, 2018 @ 2:27am 
@Harry_Robinson1 That link is dead, any particular reason or no because I would enjoy an update to this mod for B18
Harry_Robinson1 Apr 20, 2018 @ 11:19am 
Actually, @bearhiderug, changing the header isn't enough. I've just updated it, and took a bit more than just a header change. I had to change a couple of XML files because the tags are now case sensitive, and I had to fix some formatting issues. But I've updated it now, it doesn't matter.
Angery Dec 29, 2017 @ 6:06am 
@bearhiderug yes i can ti runs correctly with theese mods that i have http://steamcommunity.com/sharedfiles/filedetails/?id=1248713632
(in order how they are ingame)
☾⎛sιтєʀ⎞☽ Nov 27, 2017 @ 1:29pm 
Update pls I love this mod! Has anyone tried playing with it unupdated?
eͩkͬfͤkͣrͫ92 Nov 23, 2017 @ 7:02am 
update?
Doc Savage Aug 6, 2017 @ 2:12am 
Can the lampost block in the build tab be made smaller/shorter and be made into something resembling a lamp post instead of a huge phallic symbol thrusting into the screen where I have to build stuff..?

Otherise this mod is very nice. Be nice to remove-till-otherwise break up the packed dirt floor, but a quick shot of Simply Soil once it's researched fixes it up just fine. Cheers..!
ATarkovsky Jul 30, 2017 @ 2:54pm 
Could you make it so we can remove these roads?
Violence Enjoyer Jul 3, 2017 @ 7:14pm 
You should change the names of the objects, it just makes sense.
Repaved asphalt -> Asphalt
Highway barrier -> Barrier
Highway lamp post -> lamp post
Just to make it feel, well, for a lack of a word I just cant think of, normal
nasa Jul 3, 2017 @ 4:52am 
the description of the highway barrier says 'works as better gunfire than sandbags', shouldn't this be 'works as better cover from gunfire than sandbags'?
Drimsiii Jun 20, 2017 @ 2:38pm 
So, i have this problem where i can't build any of the lamposts. Like, it says that "the terrain is not suitable", but on every terrain. I can't figure this out. :steamsad:
MisterIgor Jun 17, 2017 @ 10:32pm 
hey.
your mod is giving-me some strange red errors, every time a pawn tries to build a asphalt.
its something related to 10 jobs in 10 ticks.
Yap  [author] Jun 11, 2017 @ 12:02pm 
Alright, I'll see about adding it soon.
Andrew Jun 11, 2017 @ 6:16am 
Oh, it does work, just only on new packed dirt
Andrew Jun 11, 2017 @ 6:03am 
Or not, not sure what I did to get it removeable.
Andrew Jun 9, 2017 @ 7:18pm 
Possible Solution:
<layerable>true</layerable>
Andrew Jun 9, 2017 @ 7:14pm 
Issue: No way to remove packed dirt
Yap  [author] Jun 9, 2017 @ 12:25am 
I'll probably make it less beautiful, truthfully. I think that was mainly a testing feature.
Astasia Jun 8, 2017 @ 2:43pm 
Neat. I like using the packed dirt early on to create fire breaks since it's free and wood no longer works. Packed dirt and the repaved asphalt have no "work to make" though, they build instantly, which is weird. And asphalt is better in every way compared to concrete and paved tiles, feels like it should have a higher cost since it has the beauty and move speed boost.
normanator Jun 8, 2017 @ 2:26pm 
@someonesneaky it's common here in the UK to purposfully design it so the lamp post bends on impact with a motor vehicle so as to avoid injuring the occupants as a solid one designed to stay firm increases the chances of serious harm to the occupants of said vehicle but then different countries differnet ways
Jostice Jun 8, 2017 @ 5:23am 
it could be nice if you could make it that you can construct road on the world map. like connecting you base to some road close by for faster traveling
beep Jun 3, 2017 @ 10:34pm 
So, what is the actual point for having added the quality for highway constructs? Other than, you know, making users of your mod have ocd flare ups? I mean.. seriously? :steamfacepalm:
someonesneaky Jun 1, 2017 @ 11:39pm 
Re: The posts having a thicker base: That's actually fairly normal on high-traffic areas. Having a thick concrete surrounding the base of the lamp protects it from collisions; without it, a vehicle is more likely to knock it over, which can cause a serious danger. Even though current rimworld transportation is stuck with muffalo and camels, having a broad, paved road with barriers indicates the predecessors likely had motor vehicles, and needed the bases to protect their lights as well.
Anoff May 29, 2017 @ 12:11pm 
There any way to remove the roads?
Yap  [author] May 26, 2017 @ 7:01pm 
Updated to fix patches. Load times should be better now.
DizzyChimera May 21, 2017 @ 1:32pm 
Ah.
Yap  [author] May 21, 2017 @ 11:58am 
Intentional, they shouldn't be so raised out of the ground. I like to think the ancient lamp posts were buried one but have since been exposed.
DizzyChimera May 21, 2017 @ 8:14am 
Your lights are missing part of the base...
Flawliss May 21, 2017 @ 6:57am 
I would love Trains, with train stations for hospitality Mod, and train robbers! If you can make the train stuff, i'm sure it will happen. BE THE HERO WE NEED!
neko587 May 19, 2017 @ 8:38am 
@Angrysquirrel Its for A17.
Angrysquirrel May 19, 2017 @ 6:01am 
What version of Rimworld is this for A16? A17? Thanks!
Helixien May 19, 2017 @ 4:56am 
@shortpants94: oh god yes! Trains!
cheesesteakneggs May 19, 2017 @ 12:00am 
hmm i like the way this is going, maybe the Devs will see this and head you up on such a good idea, gonna sound weird, but have you thought of railroads?
nicecream May 18, 2017 @ 12:31pm 
i love the idea of building infrastructure on the world map! please keep going with this! :)
neko587 May 18, 2017 @ 7:21am 
Thanks but i cant get rid of the steel now :DDDD
Yap  [author] May 18, 2017 @ 2:31am 
@Captain Wolf Fixed, simple one line.
Red_Diesel May 17, 2017 @ 11:46pm 
yes i am @cortexvortex08
Yap  [author] May 17, 2017 @ 1:35pm 
Strange. I'll fix that as soon as I can.
neko587 May 17, 2017 @ 11:54am 
This mod is awesome but when you deconstruct asphalt it gives you 75 steel instead of 0-1 steel. My colony is now oversteelified :D
LordZarmack May 17, 2017 @ 4:33am 
maybe 1- with potholes, ect , one perfect edge, one bits missing ect-
LordZarmack May 17, 2017 @ 4:32am 
you wana make 2 variants, one with cracked edge. and one perfect edge- so cna sorta mix n match
LordZarmack May 17, 2017 @ 4:32am 
good work tho dude, nice to know someones bothering- =)