Crusader Kings II

Crusader Kings II

The Great Trade League
850 Comments
RedBeard Mar 31 @ 4:40am 
@Maal Awesome! Thanks for your answer!
Maal  [author] Mar 29 @ 1:00pm 
@RedBeard
My mod is technically compatible with everything. It's relatively stand alone. It doesn't interact with the base game trade system or that of any mod.
RedBeard Mar 29 @ 7:47am 
Is this mod compatible with settlement populations v2_tradesubmod?
frednscott Mar 1 @ 1:37am 
Unsure if this is a problem for anyone else, but after creating the Golden Bloodline, my next character joined the Trade League, but instead of charging half the amount of assets, it charged an extra 325 assets.
juan10demolina Feb 24 @ 8:53am 
el mod es realmente bueno, pero esta en ingles y no tiene traduccion. asi que si no eres capaz de entender muy bien el ingles, no te recomiendo descargartelo, solo te confundira.
Solanin Nov 5, 2024 @ 11:15pm 
Love the Spice and Wolf reference
Maal  [author] Aug 8, 2024 @ 1:18am 
@august_ekstrom
Somehow was never notified of your message. Every 2 years you have ~5% chance to have to pay to keep it or lose it, and 2% chance to just lose it. I think, if I read my old code well.

It's been a few years.
august_ekstrom Jun 1, 2024 @ 1:58am 
Hi, really a stellar mod! Anyway to prevent a resource from running out/dry? Had 5 resources in my little realm, now three have run out
Myphicbowser Mar 12, 2024 @ 1:41pm 
Tis a shame Maal, but I understand. It really sucks that none of the other Mods that do that are updated, but I do appreciate you breaking it down for me!
Maal  [author] Mar 11, 2024 @ 6:34pm 
@Myphicbowser
That's part-hard coded I am afraid. Mods can potentially change the succession (there's some other issues), but my society mods specifically don't touch the vanilla code for compatibility sake.

If you want republics with female leader, you'll have to get another mod that change them.
Myphicbowser Mar 11, 2024 @ 6:15pm 
So if you form a Merchant Republic as a woman your first character is the leader, but then you can't have any other female leaders
Petrenko Špargla Feb 23, 2024 @ 4:05am 
Right, my bad. It seems I misunderstood what that was, didn't at all realize it was related to the loans I took. Thanks for the help.
Maal  [author] Feb 22, 2024 @ 11:38am 
@Гојко Штрудла
Is it the debt one? There's no "membership" fee outside of the one when joining.

You can take up to 3 loans from the guild at the same time, and they come back for payment around 2 years later. So if you took those loan back to back then yes you'll get 3 "pay your debt" event back to back.
Petrenko Špargla Feb 22, 2024 @ 5:41am 
Not sure if this is a bug or it is supposed to be like that, but when I am a part of the Trade League and men come to collect my membership dues, they do it 3 times??? Literally 3 times the same popup event about the membership dues appears and I have to pay it 3 times or Im going to be kicked out, what is up with that?
Maal  [author] Feb 9, 2024 @ 5:25am 
@chaincat
Just looked around and yeah, it is unused and I left it in there for some testing reason and simply use the normal nun trait. No idea how you got it then since it has tag to not gives it randomly.
Chaincat Feb 8, 2024 @ 11:42pm 
I'm running a bunch of mods but I didn't add anything mid playthrough, though I did remove a mod (ARR, since I was running an updated version, thought I needed the base version as well which I didn't), but that was maybe 40 or so ingame years back and characters as young as 14 had it. I'm running all your society mods as well.but I couldn't find if any of them were doing it.

Also, I saw you had the line giving Holo that trait commented out, so it appears to me as though the trait is simply unused?
Maal  [author] Feb 8, 2024 @ 9:16pm 
@Chaincat
It's been a while so I am not sure how the game modding work now. The only person who should have this trait is like Holo who receives it in the special event that create her. Did you add mods that add new traits (this mod included) mid save? IIRC those shuffle the traits around.

Maybe another mod also have a guilds_nun trait but it would be a weird coincidence.

When did you notice the trait appearing everywhere?
Chaincat Feb 8, 2024 @ 4:13pm 
For some reason, the guilds_nun trait was being put on like... So many people for me. I couldn't find where you used the trait so I just commented the trait out to fix my save, but it was weird how seemingly everyone was a nun.
Richardtheninja Oct 24, 2023 @ 12:10pm 
Works incredibly, thanks for the help and for the great mod(s)!
Maal  [author] Oct 24, 2023 @ 11:55am 
@Richardtheninja
Fixed.
Richardtheninja Oct 24, 2023 @ 10:49am 
Hello, the manual download link on the Paradox forums isn't working.
Maal  [author] Oct 11, 2023 @ 10:44am 
@Ill-ricky
By manually editing the mod to disable each event call manually? Or at least the first ones of each chain so they do not call others?

That the best solution I can think of.
SeamedCarrot Oct 11, 2023 @ 8:58am 
@maal oh ok then, but is there a way to stop the events from popping up?
Maal  [author] Oct 10, 2023 @ 1:34pm 
@Ill-ricky
Mods shouldn't be removed from a save to begins with unless they only do small tweaks. The more things a mod add, the more things will break once removed since the game is looking for the things added, cannot find, which cause issue and crash.
SeamedCarrot Oct 10, 2023 @ 12:56pm 
when i try to remove the mod from the game it crashes when i try to load the game save
Maal  [author] Sep 18, 2023 @ 6:20pm 
@Zombaxx
Technically they already work as is, perhaps requiring a dependency line a worst.

But integrating them into your mod would allow you to better customise them to fit. You can go ahead and do it, but I've been out of Ck2 modding for so long that I do not remember how most of it works (specially war related stuff in the the chivalry mod). So I won't really be able to help or support you with the code.

The Sufi school are simply a rebranding of the monatic order for muslim, and it affect decadence a bit, might not be worth the trouble to port it over IMO.

I still have the pattern and photoshop files for the society logos around, I could dust it off to make some for you if you want.

Aside from that, add credits and all that. Hope the code spaghetti won't be too hard to understand.
Zombaxx Sep 18, 2023 @ 3:39pm 
Hello, would it be alright if I implemented this and your other two societies mods into my map mods (Solar System, Dolphin Kings, Middle Mars, and the upcoming Tiny Kings)?
Maal  [author] Sep 15, 2023 @ 3:28pm 
@Hans Wurst
I used to play this with HIP or CK2 plus. One of these had trade routes if I recall correctly.
Hans Wurst Sep 15, 2023 @ 7:32am 
This is amazing!! Is there any trade route mod you recommend to use with this? One that you play with yourself or know works best in sync with this mod?
Maal  [author] Aug 27, 2023 @ 4:29pm 
@Stubbydingo
You could extract the whole mod file and re-rar/zip it with the changes? Should do the trick.

Or you keep the whole mod unzipped (as a folder) and make the .mod file of my mod target the folder instead of the zip.
Stubbydingo Aug 27, 2023 @ 10:45am 
Thanks a lot! Also, once I finish modifying the file, where do I save it to? I tried putting it in my decisions folder, but I think it's being overwritten by the files in the mod itself.
Maal  [author] Aug 26, 2023 @ 1:55pm 
@Stubbydingo
It is in:

C:\Users\clientmd\Documents\Paradox Interactive\Crusader Kings II\mod\The_Great_Trade_League\decisions\guilds_decisions.txt

Search for:
name = guilds_buff_

The first half will be to control the AI, the second half of the findings will be for the players.
Stubbydingo Aug 26, 2023 @ 1:11pm 
If I want to change how long a shipment modifier stays active in a province, where in the files would I do so? As an example, I sent a silk shipment to my capital province, and the tax income is boosted incredibly for 2 years. I want to change it to 6 months, since 2 years feels a bit OP.
Maal  [author] Aug 13, 2023 @ 10:28am 
@General Cartman Lee
Haven't touched CKII or HIP in forever. The mod however can technically function on entirely separate map like After the End or Game of Throne's, so it'll work somehow. The worst that could happen is that the overhaul wipe the vanilla files. If you start a new game with my mod and you do not see the society, you'll need to make my mod a dependancy.

Go you Documents/Paradox/Crusader Kings 2/mod. Open both "The_Great_Trade_League.mod" and "HIP.mod". (HIP name might have changed).

In my mod's ".mod" file, add:
dependencies={"HIP - Historical Immersion Project"}

Might be something else between the quotes, make sure it is the same name as the one found in "HIP.mod".

If you stop using HIP, you'll need to remove that dependency.

@omega20056
How should I send it to you? PMing me your e-mail, PM me in discord (I'm "M44l"), a prefered file shared site...?
Basileus Basileon Aug 13, 2023 @ 7:04am 
The dds file would be more useful if you have it.
General Cartman Lee Aug 13, 2023 @ 2:39am 
Does this work with HIP frosty 3 version ? basically the latest version of HIP
Maal  [author] Aug 12, 2023 @ 3:38pm 
@omega20056
You want the photoshop file or the dds?
Basileus Basileon Aug 12, 2023 @ 2:33pm 
Yeah, you have a custom icon and seal on it.
Maal  [author] Aug 12, 2023 @ 12:51pm 
@omega20056
You mean like the one in the first screenshot?
Basileus Basileon Aug 12, 2023 @ 11:58am 
Since you've made your own graphics for your society mods, do you have a blank version of the society quest letter graphic that I could use?
Maal  [author] Aug 11, 2023 @ 5:21pm 
@Stubbydingo
I am not sure you can give provinces a modifier with the console, but you can alter the event chain while it is in progress.

Force start with the console the event " SNW.395 ".

That will force start the second to last resource event. Picking a random demesne province and resource. If you are ok with the province, just accept for now, if you want another province, pick the giving up option and try again.

Once you are "waiting" for the next event (better not force start it), use charinfo to see the resource flag on your character. Like " guilds_resource_flag_stone ". Use the console to replace it with like gold. (it only works with logical resource, like no pottery)

clr_char_flag guilds_resource_flag_stone
set_char_flag guilds_resource_flag_gold

Once the last event appears (takes around a year on average), you'll get that resource.

Been a while since I did any of that, I might be missremembering how the console work, but I think that'll work.
Stubbydingo Aug 11, 2023 @ 3:37pm 
If I wanted to give a province a particular resource, like a gold deposit, would it be possible to do so via console commands? If not, is there any other way of doing so?
Maal  [author] Jul 11, 2023 @ 10:17am 
@Galbatriox
If you mean when it starts, it is a chance every year if the society influence is very high.

If you meant the victor, every member of the society can contribute their personal resources to bump their side scores with the yearly event, and every non-member player/king/emperor (IIRC) can contribute to their side. Wither they DO contribute or not is random I guess, up to their economic/prestige situation and all that.
Galbatriox Jul 11, 2023 @ 9:43am 
Is the trade war random, or is there a way to influence it somehow?
Maal  [author] Apr 14, 2023 @ 3:56pm 
@Sadberde
Thanks, suddently a lot of comments here and on reddit, a streamer must have used it or something lol.

Multiplayer is always messy since many mods have general/maintenance triggers that aren't supposed to happen twice to manage things in the background, but will happen twice because there's 2+ players. Cannot really do much about that outside of a full more rewrite.
МГЕБрат Apr 14, 2023 @ 11:30am 
AGOT Multiplayer I meant..!
МГЕБрат Apr 14, 2023 @ 11:30am 
Thank you so much for the mod Maal, I use it every game, and every total conversion mod I use! Unfortunately, I can't use it in AGOT as it immediately falls out of sync, the mod itself is very unstable and adding more submods is just utter cancer! Aside from that You made a real great mod!
Maal  [author] Apr 12, 2023 @ 12:23pm 
@nordpilled
Thanks, glad it is still used years later.

Trading stall affect the value of goods invested into the province directly, not the sales throughs event and others.

To sell specific items without randomness from the market decision, the best way is to invest it into a provinces but you'll get less money unless you have the right modifiers going on (war, trading stall, a certain prosperity, trading stall and so on).

There's a discussion pin on this mod page with the different combinations.
nordpilled Apr 12, 2023 @ 10:42am 
Hello, amazing mod. Couple of questions:
Does it matter where you out a trading stall as Duke owning all my counties? I now have 4 counties with each a different trading stall. Can I now sell everything for higher prices? And how do you sell specific items or can you only sell through visit market random event?
How do you know what items can combine in better tier, and wich ones allow you to craft weapons and artifacts etc?
Maal  [author] Mar 6, 2023 @ 5:05pm 
@Sadberde
It mights not work every time, but go to your mod folder, Find both of Elder Kings and this mod's ".mod" files. Open them.

To mine, add this:
dependencies={"XXXXXX"}

Replace the XXXXXX with the elder kings' full name found in that mod's ".mod" file.

If that doesn't work, then elder king does something on a fundamantal level that break it.