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If you want, you could go find the Refract material for the goggles and replace it with the following:
"VertexlitGeneric"
{
"$basetexture" "models/Overwatch/tracer/goggles"
"$bumpmap" "models/Overwatch/tracer/goggles_n"
"$additive" "1"
}
Don't worry about phong on this material since the other goggle material has the phong on it. As far as I know this should fix it, if it doesn't then I dunno.
R.I.P Reinhardt and Torbjorn and other skin... Just Tracer and D.va every time... Sorry.