Don't Starve

Don't Starve

Tame Tallbirds
141 Comments
Whisperwind Mar 19 @ 4:06am 
Can someone who have raised the tallbird to adult stage tell me does it still follow the player or not (or game crashes after it grows to adult)?
Keidence  [author] Apr 9, 2024 @ 12:28pm 
@grisi I'd love to, I did try to back in 2018 but I didn't get very far. Converting it to a networked mod instead of a single player mod is more complex than I expected and much harder to debug.

It is definitely on my list, but I don't have any ETA on when I could get that finished.
grisi Apr 8, 2024 @ 12:47pm 
Hi, could you please port this mod to Don't Starve Together?
wonreok Mar 27, 2024 @ 7:48am 
i'm trying this mod. but smallbird is so hard to raise. is there any way to increase their health? if i go in a combat, they just become a piece of meat.
Tattered Ribbon Oct 11, 2023 @ 4:45pm 
I never saw the appeal of raising a tallbird after the first time and saw it attacked me when grown. with this, there's actual incentive to dedicate your time and resources raising a tallbird. 10/10, should be base game. Feeding it a perfect game mechanic because you need to feed pigs, rock lobsters, (and spiders if your Webber,) to keep them loyal.
MG Mappers Apr 10, 2023 @ 12:56pm 
oh giving them a name should be added btw, that would make it kinda cool
MG Mappers Apr 10, 2023 @ 12:56pm 
I can't play together just cause this mod isn't there... it is liiterally my dream to have tallbird friends in the adventure :(
Keidence  [author] Mar 23, 2023 @ 11:03pm 
Could happen lol
A Wild Turkey Mar 23, 2023 @ 11:00pm 
another update after 3 years!?
Keidence  [author] Mar 23, 2023 @ 12:09pm 
The food consumption slider only affects how much Teen and Grown birds eat. I didn't want to change the base game experience (Small Bird) much.

However, I agree this is unintuitive and I should allow you to remove food costs from the small birds too if the player wishes. I'll see what I can do to improve the setting.
Kevin The Guide Mar 23, 2023 @ 7:48am 
mod partially works, turned food consumption to none and my smallbirds are still starving to death. Honestly not worth it with how tedious this is.
namgoo Jun 30, 2021 @ 6:28pm 
I love this mod i hope to play this mod in DST too
Dihran Jun 21, 2021 @ 8:33am 
Aw :(! This is such a great mod, it makes taming Tallbirds a thing.
Keidence  [author] Jun 20, 2021 @ 12:19pm 
I was working on that a few years ago and I got pretty far. Unfortunately I don't have much time to work on this recently so for the moment I cannot make any promises.
Dihran Jun 19, 2021 @ 4:43pm 
Is it possible that this mod will ever be ported into DST?
Keidence  [author] Jan 28, 2021 @ 10:24pm 
@rsdnm_Tonyhorse

You can only command adult tall birds that you have raised. Simple mouse over them and right click when the "Stay" or "Follow" commands appear.
rsdnm_Tonyhorse Jan 27, 2021 @ 4:10pm 
I want to know how to operate to command highbird, using the button or the right mouse button
Keidence  [author] May 8, 2020 @ 3:47pm 
@Evelyn

That's an... interesting... interaction with caves and RoG. Yeah that sounds like a bug with the base game, not this mod. I'm glad it ended up sort of working that they survived in Hamlet. I doubt there is anything else I can do to make those transitions work better, but if I get time I can check.

Thanks for the mod name, I'll take a look at compatibility.
Evelyn May 3, 2020 @ 2:08pm 
So I found what could be a game bug where sometimes when I exit caves it puts me in Hamlet (with no way to get back to RoG mind you unless you spawn in a Skyworthy right away). When this happens, my tallbirds and even Chester come into Hamlet with me, but when I Skyworthy back home to RoG everything stays behind. But you are right in that they wait for me to come back, so all's good!

The companion mod I am running is Followers All in One v1.3 created by Bones. The only thing it's missing is that there is no hunger bar, but otherwise it's great for managing them!

And yes, I would love you forever if this made it over to DST, so I will wait with bated breath. ^_^
Keidence  [author] May 3, 2020 @ 12:23pm 
@Evelyn

The last I tested it, they would follow you into caves, but not through a Skyworthy or Seaworthy. However, if they were following you when you left, they will wait for you and follow you again when you return. Alternatively, if you command them to "Stay" before leaving they will remain in the "Stay" mode and can then be "Followed" when you return. I should test that interaction again though, so the "Stay" Option may be safer.

Do you have a link to the "companion manager" mod you are using? If it is a popular one I'd like to examine it for compatibility.

--

I have been working to port this DST, though that got side tracked last year. That is definitely on the roadmap so I'm happy others would like it there. I will post here when that DST mod is available.
Evelyn Apr 29, 2020 @ 10:09pm 
Any chance of getting this on DST? There is another mod like this available over there, but it crashes my game out when I have anything to do with Chester's Eyebone. Yours works beautifully though, so honestly I'd rather just keep yours over there. ;>
Evelyn Apr 23, 2020 @ 9:42pm 
Thank you! I didn't want to try again without knowing if it would work or not, but now I have three beautiful little monsters! <3

So my next question is... What will happen to them when I go to another world? I'm on RoG now, but wanted to move on over to Hamlet soon. I think I'd read that they will not follow you into the new world (though it would be compatible if I were to bring eggs with me and hatch in that world), but will they stay in RoG and wait for me? I have a companion manager mod that allows me to "pause" them at a specified location. Would that keep them waiting at the base for me or no?
Keidence  [author] Apr 23, 2020 @ 7:09am 
@Evelyn

You can tame as many tallbirds as you'd like (just make sure you have the food for them).

The game originally assumed that eggs are unstackable, so if you are using a stacking mod I would be sure to drop your eggs in stacks of 1 to ensure you get the same number of birds.

I am not sure why your original egg disappeared. Did you leave it for too long next to the fire or away from the fire? The egg can boil/freeze if left unattended.
Evelyn Apr 18, 2020 @ 2:08am 
Can you tame more than one tallbird per world with this mod? I'd put down three eggs to hatch - one by itself and then two that were stacked on top of each other with a stacking mod. When I did this, the first egg disappeared and with the two that were stacked only one hatched out. Will my dream of a tallbird army ever be realized?!
Keidence  [author] Apr 1, 2020 @ 12:18pm 
Version 1.07

Added multiple new language translations (configurable from a mod config option)
- Spanish
- French
- Korean
- Russian
- Chinese (Simplified)
- Chinese (Traditional)

All of these are rough translations (I tried my best lol). If anyone has any corrections to the translations please post them in the new 'Localization' discussion thread to discuss.
Keidence  [author] Mar 30, 2020 @ 2:07pm 
@Hex:Zoomer

It should be, I've been away on other things but I try to keep up with updates.

Is anything not working on your end? Try to be specific.
feral Mar 30, 2020 @ 8:58am 
Is this mod no longer supported?
Keidence  [author] Mar 24, 2020 @ 9:50am 
No problem lol, happy to help :)

And yeah, just took a quick look through the spawning code. It looks like every Tallbird nest will spawn a new Smallbird (and eventual wild Tallbird) every spring. So if they are not culled it will slowly increase the Tallbird population by 1 per nest per year.

I've never left a map running for enough years to notice this but it seems theoretically possible!
ShadeShifter Mar 24, 2020 @ 5:06am 
oh crap sorry to waste your time i really didn't think about it being an official feature XD Will it there be a risk of tallbird overpopulation then? If they grow up and don't die. Thanks for your answer
Keidence  [author] Mar 23, 2020 @ 5:59pm 
@Greenstrike

That was actually added back in Reign of Giants (https://dontstarve.fandom.com/wiki/Tallbird (check RoG header)).

Basically, during spring uncollected Tallbird eggs will hatch into Smallbirds that are rooted to that nest. If left alone and they survive the season they will begin growing up into new wild Tallbirds, though I do not believe they can make new Tallbird nests.

These small birds, called "springbirds" in the code, are unrelated to this mod. However, Tame Tallbirds should avoid attacking them on sight as they are technically Tallbirds.
ShadeShifter Mar 23, 2020 @ 4:18pm 
Hi thanks for your mod! Is it normal to find a baby tallbird spawning wild from tallbird nest? It just happened to me to find a wild adult with a baby close to their nest. Is it a feature or a bug? thanks again
Xcom Commander Bryce Mar 19, 2020 @ 8:19pm 
the bird attacked first it likely saw that the treeguard was hostile due to the fact the same thing happened after my initial comment when a treeguard spawned and the bird attacked it before I could plant trees in front of the treeguard.
Keidence  [author] Mar 18, 2020 @ 8:45pm 
I'm still a bit confused on what happened. Did the bird attack the treeguard first, or did the treeguard attack first?

Please try to be specific about what went wrong.

---

Adding a retreat command to smallish tallbird is on the road map already

I'd prefer not to add commands to the baby smallbird, because I believe it is part of the challenge of raising the bird that you can't do dangerous things with it following you.

--

Changing the mod settings shouldn't affect any of the combat behavior, just hunger/growth timings.
Xcom Commander Bryce Mar 18, 2020 @ 4:54pm 
also can you make a stay command for smallbirds it is very hard to have them survive a hound attack I tried making a pen for him but without a stay command they just get out even if there is no exit,
Xcom Commander Bryce Mar 18, 2020 @ 4:49pm 
no mod the treeguard was simply docile due to planting trees in front of him ( a don't starve mechanic) it was weird because he walked by multiple treeguards just fine and didn't attack them. the only thing i can think of was the fact that I accidentally hit a treeguard a while ago but then he went to sleep a bug i believe where he can forget what you did and remain docile but even then this happened on the other side of my base and the treeguard didn't even swing at me before he attacked. (note about the don't starve mechanic they will immediately become hostile if you cut down trees close to him or if you hit them.) also i don't know if it helps but I was messing with the mod config to test out how the mod worked. but back to your question a retreat command sounds perfect because then i could get the treeguard focused on me by chopping down a tree or something else and either kill him or plant stuff in front of him to make him neutral again.
Keidence  [author] Mar 18, 2020 @ 3:27pm 
@Xcom Commander Bryce

All commands are "right-click" cmmands on the fullygrown bird given different situations. They should work on with a controller as well the same way would do most other actions on units.

Can you give me some more information about what happened? Do you have some mod for friendly tree guards? Did the smallish tallbird go to fight the treeguard or did the treeguard attack it?

In the base game, tallbirds will treat enemies as hostiles.

--

I have heard some people ask for a "Retreat" command on small/smallish tallbirds (similar to how Tame Tallbirds can be comanded to retreat from combat). Would that work in your case?

I didn't want to mess with the behavior of vanilla mobs too much, but I can see what I can do.
Xcom Commander Bryce Mar 18, 2020 @ 12:26pm 
Hello I ran into a problem I was using your mod, I was walking my smallish tallbird to my bunny farm to get him food but i had a tree guard guarding that area (I have multiple guarding my base in case of a deerclops attack, and got killed, I was so pissed I beat that treeguard to a pulp with my hambat, so could you add a feature where they only attack what hits them or what the player attacks, also while i'm here how do you do commands?
271957012 Mar 11, 2020 @ 10:47pm 
Great!:steamhappy:
Keidence  [author] Mar 11, 2020 @ 2:22pm 
Oops lol

Version 1.06

- Fixed Hamlet Compatibility flag to appear in Mods list

(No functionality change in this release)
Keidence  [author] Mar 11, 2020 @ 2:05pm 
Sorry again for the very late update

Version 1.05

Compatible with Hamlet!

- Fixed a crash when Tame Tallbirds grow up in a Hamlet-compatible world.
271957012 Mar 10, 2020 @ 5:26pm 
Glad to hear from you and look forward to your updates @Keidence
271957012 Mar 10, 2020 @ 5:18pm 
Yes.When I start a game which compatible Hamlet it will crash when tallbirds grow up.
Keidence  [author] Mar 10, 2020 @ 4:34pm 
@271957012

Sure! I'd love to do that.

Though if I remember Hamlet doesn't have native Tallbirds, are you planning to use it with a linked world? What happens if you try to use it?
271957012 Mar 8, 2020 @ 7:10am 
Will you update this mod to Hamlet?I really like it.:steamhappy:
Keidence  [author] Sep 9, 2019 @ 9:23pm 
@JG

No problem. Though this does give me an idea. You are not the first person to post here about their tallbirds running off for one of these reasons. I may be able to add an option to the mod to disable that behavior. No promises though I'll need to look.
° JG Sep 9, 2019 @ 11:55am 
Thank you for letting me know. At least I know what happened.
° JG Sep 9, 2019 @ 11:55am 
Aww man. I did accidentally damage it. It got in a fight with some spiders and I intervened to save it, but they were too close and I accidentally whacked it instead of the spiders once.

Damnit. My baby. I raised it so carefully for almost twenty days, keeping it safe from packs of wolves, and I end up losing it over an idiotic mistake like that ;_;
Keidence  [author] Sep 7, 2019 @ 6:02pm 
@JG

Hmm if it was still at the teenage (blue colored) stage then you shouldn't be able to give it commands. However, from the base game there are a few ways it can forget about you (If it gets to starving hunger, or you damage it). Is it possible you accidentally damaged it?
° JG Sep 3, 2019 @ 4:11pm 
Something weird happened. I was raising a tallbird, it had got to the point of smallish tallbird. Up to that point it had always been following me around.

But then, all of a sudden, it stopped. It just started ignoring me.

Maybe I accidentally gave it a command? But I have no idea how. And I thouht the mod only let yu command fully grown birds anyway.
GucciHighWater Aug 29, 2019 @ 5:25am 
This was to test the activity of the Russians) We do it for fun.