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Something you might also want to eventually add is optional compatibility with Breach, as Melee has... maybe do it even better, with an adjustable CBA probability of hits getting through a door rather than always on first strike. At zero, no chance of breaching, at full it always breaches on first try.
I figured out what's going on with it not liking 1 meter distance -- for some reason Arma 3 now is judging distance differently than prior to version 2.08 and beyond. 1 meter is only consistently possible now if you don't have a gun in your hand or you try to climb over them first with "V" and then try to punch. Perhaps I'll try 1.5 meters, but 2 works always. 1 meter is an interesting complexity in combination with having Melee loaded and tuned down, though.
Another thing worth changing might be even lower length of time they're out than 10 seconds.
I'll see what I can do
Not sure, but I took a few mins and added in a CBA setting to allow choosing a distance between 1 & 5 metres (in 1 metre steps). Let me know if that works fine for you. :)
Also the reason I chose 3 metres as the default is because of the way Arma measures the distance (from the centre of the character models). Choosing 1 metre can make it not work unless you are practically inside the other character.
I'd recommend using 2 metres if you want it closer than the default, it's more reliable than 1m
That setting kills the AI when they are critical so you don't need to deal with them waking up as you walk by.
Thanks for your time