Arma 3
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Knock People Unconscious
Data Type: Mod
File Size
0.037 MB
Apr 16, 2017 @ 6:55am
1 Change Note ( view )

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Knock People Unconscious

This mod adds an ACE interaction allowing you to knock people out for 60 seconds.

Can be used to subdue someone to give you time to restrain them for example.

The interaction plays a sound and then uses ACE commands to knock the target out for a fixed period of 60 seconds.

There are two ways to knock someone out:

1) ACE interaction option
- Appears on the target's head
- Difficult to do on a moving target, but I retained it in the mod as a backup

2) CBA keybind
- Defaults to Home, can be changed in the Configure Addons screen
- Must be 3m or less from the target
- Target must be a person and alive
- Easier to do on moving targets, just look at them and press your keybind
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[AOG]Fumio Murakami Oct 27 @ 11:14pm 
Wrong category. Its not a sound.
[Λ]Farsight Jul 9 @ 6:11pm 
Will do and thanks
[TFP] Bridge.J  [author] Jul 9 @ 9:35am 
Yes that's fine, feel free to use it as long as you credit me. :)
[Λ]Farsight Jul 8 @ 11:00pm 
Would you allow me to add this to a mod I'm building for my group please. No edits will be made and credit for it will go to you.
Valken Jan 17 @ 12:43pm 
I believe this mod is not showing up in the current build and ACE Interaction. It works with a keybind but would like to have that option back if possible. Thx!
Porluso Oct 25, 2018 @ 4:05pm 
Great work, i love it. Can you please, put in your mod the brass knuckles object, it will nice. THX.
Crowmedic Oct 9, 2018 @ 9:45am 
@Bridge.J I was reading through your readme with this mod and it states "You are free to edit this mod for use by yourself and your unit". I was wondering if it would be allowed to take your mod and impliment it into my mission so that i can restrict who can use it based off of a custom rank system I use?
Thanks for your time
DaCapin [4thIB] Jun 7, 2018 @ 9:16am 
Very nice, i'v noticed it's not been updated in quite some time tho, does it still work with most recent version of ACE & Cba? This would be a very handy tool for capture missions :D
[TFP] Bridge.J  [author] Jan 18, 2018 @ 7:49pm 
@BruceALMIGHTYYY I'm not really modding much these days, so probably won't do any more work on these for now. Would rather keep them separate to ensure people can pick and choose the ones they want.
OATIS Jan 18, 2018 @ 7:17pm 
How about a script version of both mods. Seems silly to have to run 2 mods for such a small feature. But's its fantatic! Great Work!