Stellaris

Stellaris

Soviet Humans SA
33 Comments
green gnome May 21, 2024 @ 2:14pm 
Dont think so
Leon J. Apr 28, 2022 @ 4:49am 
Is this mod still alive
Comrade Tom Mar 19, 2022 @ 3:36pm 
so are we gonna have this mod fixed or am i gonna have to wait another 2 years?
Kepos Mar 29, 2020 @ 8:25am 
@Mikazan
Would love to see this mod updated. Sent you a friend invite, probably I could use some of the models.
Mikazan  [author] Dec 8, 2019 @ 12:46am 
Actually i dont know how to make this mod working. It works as a "local" mod for me, but when i try to download it from workshop - smth goes wrong. New mod system is realy bad. I uploaded my local version, but i think it will not work for you all. If someone have ideas how to fix it - you are wellcome)
Kepos Jan 29, 2019 @ 2:23am 
Really love this mod, together with Shared Burdens some nice RPG is possible.

Lately, there is a well done Remastered Human Portraits and Expanded out, but your mod isn't compatible to combine them.

Would you mind to make your mod compatible or at least offer an RHP compatible SA version?
Kepos Apr 22, 2018 @ 6:32am 
Ah, thx the notice, @Mikazan. Didn't know about the scientist model.

If I use non-SA Soviet Humans together with HV, I am able to choose soviet clothing, although it doesn't show up in-game.

The only idea about why it isn't showing up together with HV would be Wick's Humans, but both mods WH and SHSA do work fine together.

BTW, I have a request: Are you probably expanding your idea and doing a Maoist Human model?
Mikazan  [author] Apr 22, 2018 @ 4:21am 
And its strange, that he mentioned me, but not Ulmont (who realy made this model).
Mikazan  [author] Apr 22, 2018 @ 4:18am 
Uhm, just launched Stellaris with both mods active, and i still have both HV species and SHSA. Maybe you have a problem with another mod?
As for HV - Okami used only a scientist model from this mod. So you will not be able to find another models in HV)
Kepos Apr 22, 2018 @ 3:47am 
Fine work. Thx!

One thing, it doesn't show up if I do have Okami's Human Variety active. Also, it shall be included in HV, it doesn't show up any longer.
Mikazan  [author] Feb 24, 2018 @ 12:41am 
I guess it should work now. If you will find problems with it - please write about it here) It is first time when i update mod without initial files.
Sargento Ignacia Jan 22, 2018 @ 6:00pm 
Still works now?
Zhong Xina Sep 27, 2017 @ 2:25pm 
The mod conflicts with the new version.
Leif Aug 8, 2017 @ 1:40am 
I agree it'd be nice if the leader had a better outfit that didn't look like a buisness suit. Maybe a chairman Mao shirt?
Sargento Ignacia Jul 29, 2017 @ 10:27pm 
Communist international but scientist and ruler like they are rich?
Something is weird here, haha
Mikazan  [author] Jul 29, 2017 @ 12:08pm 
Ah, as i said - it was a mod made for myself and my communist international game. It was based on the idea from Noon: 22nd Century. So my form of government was Science Directorate. So i used the same model for scientist and for ruler.
Sargento Ignacia Jul 27, 2017 @ 10:45am 
Why does the Ruler and the Scientist look so bourgie though? Maybe give the Ruler a more military uniform, and the scientist just needs a lab coat
Kepos Jul 3, 2017 @ 6:59am 
Request: Please make your mod unique (it's own folder), so other mods do not block it. Thx!
G.Poiser May 13, 2017 @ 8:20am 
ok ;_;
Mikazan  [author] May 13, 2017 @ 8:18am 
As i wrote - i am bad at modding, and i used a portrets created by Ulmont) I am not good at drowing smth< so i can not make a new portrets/add medals, sry)
G.Poiser May 12, 2017 @ 11:37pm 
can you create East germany portrait ?
Phatchiken May 9, 2017 @ 3:47pm 
Actually, I just looked at your mod, and it seems like you DID flag them NOT to be used by
AI; yet the AI did use them anyways...

I should mention that this game was played on 1.5.1 (just scraped it because = updates :), not Adams patch; and that I do use some (well, more that some...) purely cosmetic mods, specially custom portraits, that may mess with this. Just thought ya should know.
Phatchiken May 9, 2017 @ 3:42pm 
Well, it does work for Ironman. Just had a game where they spawned as AI. Don't know about achievements, though...

BTW, I know it's probably a simple enough change to do oneself (and I will do it, after that game), but I think it would be better overall if the Mod didn't allow the AI to use this portrait. Just my 2 cents. Anyway, thanks for reviving this great mod, my Space Soviets just aren't the same without it!
Kepos May 8, 2017 @ 12:47pm 
Ah...recently added Extended Vanilla Clothes to my mod list...unfortunately it overwrites your fine Soviet Humans SA clothes.
Any chance to make your mod unique, so I could use both?
Mikazan  [author] Apr 29, 2017 @ 1:29pm 
Its last one in Humanoid section. I will add a picture.
WesFox13 Apr 26, 2017 @ 8:25pm 
I have it activated but I can't seem to find it on the selection menu for the "Species" part.
Jarl Apr 17, 2017 @ 6:55pm 
Nice, now I can purge commies in space, thanks!
bubble baathist Apr 14, 2017 @ 4:47pm 
thank you very much!
Duder Apr 14, 2017 @ 9:11am 
I had been wishing for this. thanks
Kepos Apr 14, 2017 @ 2:37am 
Thx a lot for SA version. :steamhappy:
ARCN7 Apr 13, 2017 @ 6:48pm 
United forever in friendship and labour...
1 0 1 1 0 1 0 0 1 0 0 1 1 Apr 13, 2017 @ 1:15pm 
Nice !
Mad Monarch Apr 13, 2017 @ 12:42pm 
Thank you!!!! Now my Union of Soviet Sol Republics can flourish