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Sincerely,
Rev.
CraftingStationInventoryView.UpdateThrallOverlay
CraftingQueue.OnRepSelectedCrafterThrallUID
[923]LogMemory: Platform Memory Stats for WindowsNoEditor
[923]LogMemory: Process Physical Memory: 3585.85 MB used, 3706.13 MB peak
[923]LogMemory: Process Virtual Memory: 7843.56 MB used, 8284.06 MB peak
[923]LogMemory: Physical Memory: 26297.29 MB used, 104697.30 MB free, 130994.59 MB total
[923]LogMemory: Virtual Memory: 14338.69 MB used, 104697.30 MB free, 134217728.00 MB total
[923]LogWindows:Error: === Critical error: ===
[923]LogWindows:Error:
[923]LogWindows:Error: Fatal error!
[923]LogWindows:Error:
[923]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[923]LogWindows:Error:
[923]LogWindows:Error: !0x0000000000000000
[923]LogWindows:Error:
[923]LogExit: Executing StaticShutdownAfterError
[923]LogWindows: FPlatformMisc::RequestExit(1)
[923]Log file closed, 03/26/25 19:26:38
Glad I did not remove the mod - it has been with me for years now and I look forward to keeping it about for years more.
Thanks @I-emerge - Great mod!
You have already realized that was your mistake to install another mod that is not compatible with the Id-range of long pre-existing mods.
Sorry a steamlag deleted your post too.
Do the server crashes people here experience create an error message similar to this in the logfile?
[ 0]Persistence: UConanBuildingPersistenceComponent::CreateHealthPool - Could not find a health entry for instance_id 11934, object_id 0:224.
[ 0]building:Warning: Code: ABuildableBase::BeginPlay() - [BP_BuildFence_LONG_C_0] ItemData hasn't been loaded.
[ 0]
Script stack log empty!
[ 0]LogWindows:Error: === Critical error: ===
[ 0]LogWindows:Error:
[ 0]LogWindows:Error: Fatal error!
[ 0]LogWindows:Error:
[ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000000
[ 0]LogWindows:Error:
[ 0]LogWindows:Error: !0x0000000000000000
[ 0]LogWindows:Error:
[ 0]LogExit: Executing StaticShutdownAfterError
[ 0]LogWindows: FPlatformMisc::RequestExit(1)
Have had it on my servers for years now, and I see it being used in most player bases. Thank you for the update.