Sid Meier's Civilization VI

Sid Meier's Civilization VI

Byzantine Empire
122 Comments
Chrissix27 May 23, 2024 @ 4:28pm 
Guter Mod ADLER, doch der Mod sollte Ostrom heißen, denn es gab kein Byzanz, zudem war Konstantin der Kaiser des gesamten römischen Reichs nicht nur des Ostens. Die Religion hat mich auch etwas verwirrt, die Pax Romana gab es zu Zeiten Konstantins nicht mehr.
TTV/EnemyMonster 敵のモンス May 25, 2023 @ 10:40am 
personally i hate the opidum cause it deleats the normal bonuses of the industry zone and is so reliant on a great start else its just the worst thing too build id like too see it changed to base or too something else aslong as its more like the base industry zone
metronome Dec 17, 2022 @ 5:58pm 
I played this civ, and quit every game because it was no challenge. I played against this civ & lost every game because they crushed at everything. So this mod is an amazing amount of work that's very hard to appreciate.
Chrissant Oct 24, 2022 @ 4:05am 
It would indeed be nice if vanilla Byzantium themselves only have access to a few units like early units and legions rather than that whole package, that way people who want a "Lite" experience has a compromise option. Still a great mod nonetheless. I hope 2K releases better modding support soon.
ADLER  [author] Oct 20, 2022 @ 12:57am 
It was made to be, but this was some years ago now & I have not kept up with their changes. Fraxis, in their infinite wisdom decided not to allow custom civs to be able to utilise their maps. But If you use the bonafide leaders you will get true starts for their maps also.
fatpancake23 Oct 19, 2022 @ 7:16pm 
this mod is cool, but it would be nice if it were compatible with true location starts such as the earth maps or the mediterranean maps. but that's just me.
Dmgfun Jun 16, 2022 @ 12:06pm 
I agree with Utsch_Auflyee 's comment below.. Way too many units. I would wish to keep the early history units and dump the rest.
Dmgfun Jun 16, 2022 @ 11:54am 
Thanks for this

(history buff ;)
Utsch_Auflyee Jul 31, 2021 @ 8:27pm 
I like this mod, but too many special units make me feel a little confused. Could you please make a version that cancels so many special units? Thank you very much.:cozybethesda:
ADLER  [author] Apr 27, 2021 @ 1:16am 
Have just done it now chief. Sorry, moved city & job... took a bit longer to get to this than I anticipated.
Ungerbros Jan 3, 2021 @ 9:39am 
No problem. When do you think the next update will be around?
ADLER  [author] Jan 3, 2021 @ 9:28am 
Thanks for that, will fix next update.
Ungerbros Jan 3, 2021 @ 8:50am 
It looks like the Roman Border Fort builder ability that you get with Constantine when finishing the tech Masonry is not there with Basil.
Ungerbros Jan 3, 2021 @ 8:28am 
Love the mod. Did the roman border walls get transferred over to Basil as well? It seems like I cannot build them for some reason.
ADLER  [author] Sep 25, 2020 @ 9:04pm 
Added Byzantine (Frontier Pack) compatibility.

Now adds this mods features to Basil II, plus adds Byzantine DLC features to Constantine if the Byzantine DLC is owned.
ADLER  [author] Sep 17, 2020 @ 11:48am 
I will update this shortly to utilise some the new Byzantine content for those that have the DLC
Strattos22 Jul 28, 2020 @ 3:05pm 
anyone know if this works with the new update?
ADLER  [author] Apr 24, 2020 @ 6:51pm 
I have done about 15 civs to date... but no intentions to do more... I have even turned down paid work to make them as I think Civ handles mods very badly & Fraxis seem to go out of their way to break mods. Many of my mods have had to been majorly reworked each update, & I don't mean for the DLC.
General Justinian Apr 24, 2020 @ 10:53am 
I love your mods. I like the extra units you add, it gives the civs more flavor and personality. Did you do anything to buff their science? I feel like I always skyrocket past everyone. Also, do you plan on making more?
KingKhaos101 Mar 31, 2020 @ 3:12pm 
This civ is so OP. I can not play in the same game with this civ unless I am playing it, and it gives me an unfair advantage. Literally everytime I have it in the game it conquers everyone including Rome, Mongolia Macedonia and Scythia. Could you plz rework it to underpower it plz. Kiitos
IteAdIoseph Mar 22, 2020 @ 5:52pm 
Lol sorry, thank you for your time
ADLER  [author] Mar 22, 2020 @ 12:46pm 
Have you actually played this? The units are just tiers added between the existing tiers with a median of the stats. Just don’t play it. Maybe easier for both of us.
IteAdIoseph Mar 22, 2020 @ 12:43pm 
Well could one disable some of the units he has? Like just give him 2-3 unique units
ADLER  [author] Mar 21, 2020 @ 4:08pm 
This should play fine & normal.
IteAdIoseph Mar 21, 2020 @ 3:49pm 
can you underpower it too to play it like a regular civ or no
ag1le Mar 20, 2020 @ 1:41am 
Overpowered civ but very well made. LOVE IT!
ker.mzs Mar 17, 2020 @ 7:02am 
精罗狂喜:steamhappy:
ADLER  [author] Feb 12, 2020 @ 3:34pm 
Elaborate?
blitzkreyg Feb 12, 2020 @ 12:44pm 
any way to change the monument?
ADLER  [author] Dec 10, 2019 @ 2:01pm 
Yes
BENNI.RoR Dec 10, 2019 @ 1:58pm 
Does this still work?
遠汐丶 Nov 25, 2019 @ 5:26am 
The game crashed all the time. I didn't turn on other mods
Maelle Dessendre Nov 2, 2019 @ 10:49am 
Rome will reborn!!!
Mars12 Sep 29, 2019 @ 3:45pm 
A spiritual blessing from the Romans!!!
BelCamryn Aug 6, 2019 @ 3:44am 
Historically, Constantine doesn't make much sense
Dman883 Jul 20, 2019 @ 4:11pm 
The recon units don't seem to be getting the ambush bump in attack strength.
farronsundeadplanner Apr 21, 2019 @ 8:26pm 
Any chance you can add Justinian I/Theodora? Great mod though, if a bit op :)
ADLER  [author] Apr 10, 2019 @ 4:01pm 
No, my Glory of Rome is that.
MakeLoveNotWar Apr 10, 2019 @ 2:51pm 
lol this mod is like " ok how can we make everything specific to civs in this civ
Kronus Feb 24, 2019 @ 5:14am 
Rockstar!
ADLER  [author] Feb 15, 2019 @ 6:38pm 
Mod is now updated fully to un on R&F & the new Gathering Storm correctly, I have added in about 80 Roman Feature names for rivers & volcanos etc to add to the 'feel'.
walkAbout Dec 9, 2018 @ 2:45pm 
too op
matheology Jun 15, 2018 @ 5:24pm 
Love it, but wish it was Theodora instead leading the empireL
🍰 Jun 5, 2018 @ 9:48pm 
too strong but great mod 5/5
Riese Feb 20, 2018 @ 7:19pm 
Well done, but...
...+4 era score per new unit is too op, it should be +1.
ADLER  [author] Feb 11, 2018 @ 9:41am 
Mod is now Rise & Fall enabled. You may need to unsub & resub if it is not showing in your R&F game set up.
Fen Feb 11, 2018 @ 8:11am 
will this be update to be compatible with rise and fall dlc?
JEELEN Dec 8, 2017 @ 11:40pm 
@ADLER: I find Byzantium's a bit too OP for my taste, so I try to have them in game, but not playing them. The downside is not playing them, you cant change their capital's name.
JEELEN Dec 8, 2017 @ 5:55am 
Alrighty.
ADLER  [author] Dec 8, 2017 @ 3:28am 
Constantine renamed the city... you can do that too... ‘fast friends’ is a saying.