Starbound

Starbound

NpcSpawner+
1,963 Comments
Giga_Monty Aug 26 @ 9:40pm 
is there any way to get them to have their name at the top like tenants?
Ax0sTierIX_Deluxe Aug 15 @ 9:57am 
Oh I see now, I put the NPC spawner right straight into the settlement (after I captured and rebuilt into mine). Well this is gonna be disappointed for the friendly npc's behavior when I steal my own things I placed -_-
Ax0sTierIX_Deluxe Aug 15 @ 9:37am 
There's something wrong with the friendlyguard NPC keeps complaining that I steal which is from my own house I built -_-
Plantszaza Aug 8 @ 8:05am 
@Spirit Eagle Yes, it does work with modded races.
Spirit Eagle Aug 8 @ 6:59am 
dose it only work with Vanilla races or do modded races work too?
Depression Hurts, Eat More KFC  [author] Jul 31 @ 4:44pm 
@Kanasuna If you use my other mod The Tenanator, you can copy NPCs from deeds through NPC cards and import it / export it from these spawners. Cannot grab NPCs from the wild though.
Kanasuna Jul 31 @ 4:22pm 
I'm not sure if anyone else has had an idea like this, but there should be a feature that allows us to copy an already existing NPC and spawn it in via the NPC spawner.
Depression Hurts, Eat More KFC  [author] Jul 29 @ 8:59pm 
@SnowConeMonster yep npcspawnerpanelv2, npcspawnerfloorv2, npcspawnercloakedv2 is the object names respectively
SnowConeMonster Jul 28 @ 10:51am 
Can I spawn in panel with commands?
Depression Hurts, Eat More KFC  [author] Jun 26 @ 2:38pm 
@Atlant28 Sorry I didnt see this.
1) never create crewmembers on the ship. Go to a planet first.
2) if you remove the spawner he should disappear.
Atlant28 May 30 @ 9:03am 
Hy so, great mod, love it so far, been playing around with it a lil and accidently made an npc on my ship that does nothing but stand and follow, not a crewmember. i wanna remove em, is there anyway todo so?
Ilthe May 29 @ 9:02am 
WIZ - look into Taehl's difficulty tweaks, it is not exactly the thing you requested on all my subbed mods (the everything including all pixels is droped, not deleted) but you can look into the files and try to modify it to suit your needs better
[SUB] WIZ May 29 @ 8:50am 
unfortunately not, I was looking for it, but thanks anyway
Depression Hurts, Eat More KFC  [author] May 29 @ 6:27am 
@[SUB] WIZ I don't play starbound anymore so no. The idea isn't new however so perhaps a mod like that already exists.
[SUB] WIZ May 29 @ 5:10am 
Are you interested in this idea?
[SUB] WIZ May 29 @ 5:10am 
player
Depression Hurts, Eat More KFC  [author] May 28 @ 5:08pm 
@[SUB] WIZ player death? or npc death?
[SUB] WIZ May 27 @ 7:49am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Depression Hurts, Eat More KFC  [author] May 14 @ 8:47am 
@#1 doohickey corp. employee

Did you hire that person from the spawner on your ship? That is a big fat nono. Always hire people from a world. and use the detach functionality before doing so.

As for finding invisible spawners, press alt and they will be highlighted :D
Okwam May 11 @ 2:57pm 
Cool mod, very useful. Would be great if you could customise the npc text boxes when you talk to them
marksman with bad eyesight May 4 @ 2:45pm 
super nice mod though i was able to hire(?) multiple employees for my completely ethical restaurant(?) chain
marksman with bad eyesight May 4 @ 2:45pm 
its probably already been told but be careful with placing and removing the tiny spawners, especially the invisible ones

one of my saves is currently plagued by an unclothed hylotl menace and she's taken residence in the engine room and they wont stop respawning
Depression Hurts, Eat More KFC  [author] Apr 17 @ 5:22pm 
@WHAT IS LOVE unfortunately not through this mod.
Depression Hurts, Eat More KFC  [author] Apr 17 @ 5:22pm 
@GhostLiner no. Technically yes, but considering how the dialog works, it might as well be its own mod.
GhostLiner Apr 16 @ 2:59am 
Any chance/way to change the dialogue of the NPC ?
WHAT IS LOVE Mar 11 @ 12:00pm 
Hi! Maybe this question has been asked before. Is there a command that allows you to disable the drop of items and pixels from NPCs?
Plantszaza Mar 5 @ 4:07pm 
It's okay.
Depression Hurts, Eat More KFC  [author] Mar 5 @ 9:48am 
@Plantszaza You know what, I just checked the code, I didn't add seed as something that is changeable through overrides, I apologize for giving you bad info (its been a pretty long time since I have worked on this mod)
Plantszaza Mar 5 @ 6:14am 
"cannot find parameter:seed spelling error?"

I am using the series 3100 wall panel one.
Depression Hurts, Eat More KFC  [author] Mar 4 @ 12:39pm 
@Plantszaza

1) select the race and gender
2) in the override text box put in

set seed -9154039360403393373

3) press enter

Note this is for the 3100 series of spawners only
Plantszaza Feb 28 @ 11:17am 
I still don't know how to put NPC seed in there.
The slider only go between 0 to 20000.
But the /entityeval npc.seed(); show me "-9154039360403393373"
Depression Hurts, Eat More KFC  [author] Feb 28 @ 9:38am 
@AgentKirin Unfortunately no. However 99% of the time the npc visuals are based on a seed value. So if you find out what that is via some console commands, you can put in the seed value in the spawner along with the race and it should give you your crewmember.
JolleyTS13 Feb 26 @ 10:51am 
now my ship can look good
AgentKirin Feb 14 @ 12:07pm 
Can this alter existing NPCs? Like, if I recruit a crew member but want to change their hairstyle, can this mod do that?
philtheunikorn Feb 13 @ 1:42am 
ohhh i didnt know that was a thing yea they work on planets thank for the response and any way to make the npc's use whats in capture pods i hand them like my crew does
Depression Hurts, Eat More KFC  [author] Feb 12 @ 7:29pm 
@philtheunikorn
I am not quite sure. Enemies were never intended to be created on the player ship. It may be a failsafe that the developers put in so players can't be soft locked out of their ship due to an enemy being too strong.

If these same enemies can damage you when on a planet, I would chalk it up to the above.
philtheunikorn Feb 12 @ 4:17pm 
spawned npcs like bandits and arena fighters wont hurt me but can hurt my crew is this intended or is it something i did causing it.... as i type 24 droden unload on me with swords and blasters for 0 dmg trying to make it like my ships under attack but they cant fight me just my crew
Depression Hurts, Eat More KFC  [author] Feb 12 @ 11:43am 
@RedLink1029 Its server side
RedLink1029 Jan 31 @ 7:24pm 
I'm probably blind or stupid, but is this mod client side or server side? Cause I'm not seeing the npc spawner anywhere, only vanilla spawners exist. I play on an RP server, hence why I'm asking.
Stardust Sailor Jan 29 @ 8:39am 
Thank you
Depression Hurts, Eat More KFC  [author] Jan 28 @ 9:01am 
npcspawnerpanelv2
npcspawnercloakedv2
npcspawnerfloorv2
Stardust Sailor Jan 26 @ 1:55pm 
What are the ids for the npc 3100 spawners? Any one of them will do, just trying to do some weird stuff on my own end
Plantszaza Jan 21 @ 11:53am 
@KitsukiKit
1. Place down NPC Maker 3100
2. Use it and go to the Advanced section.
3. Go to override tab.

It should tell you what commands you can put in the typing box in the NPC Maker interface.
KitsukiKit Jan 21 @ 8:09am 
is there a way to make npcs stronger?
KitsukiKit Jan 21 @ 6:53am 
what are the commands for this mod?
games_98 Jan 19 @ 10:08am 
Is there any way to summon a hostile ship? Like, I can't find anything about it.
Hiraki Suke Jan 3 @ 4:50pm 
Update: I have killed one of my NPC villagers, he unfortunately didn't come back. What happened? Is there a trigger that allows me to harm NPCs?
Hiraki Suke Jan 3 @ 4:38pm 
There is a weird glitch in where I am able to kill the NPCs. Since they are detached, I am too scared too follow up with the kill. How do I fix this, and did I potentially do something wrong?
Plantszaza Jan 2 @ 9:31pm 
@Colt Razorvolt The Tenantator: Deed & Tenant Management Tool

1. You export the NPC you want from NPCSpawner (You get an item)
2. You use the Tenantator at a colony deed.
3. You import the NPC item to that deed.
Colt Razorvolt Jan 2 @ 8:47pm 
or the mod has a way to have the npc spawner act like a deed on its own and i dont know how to do it ?