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The way you sculpted the sections is awesome, beautiful and actually practical
The spinning issue does not come from the rotors not being locked, and not even from imperfect double rotor displacement (you have it at the best possible -0.4).
It comes from both the rear atmo bay forward rotor attachment points colliding with the third atmospheric thrusters and creating clang there.
TO STOP THE VIOLENT ROTATING delete the most forward atmo thruster from the rear 3 thruster cluster!
To stop the slow tiny inching of the ship, detach just one of each thruster bay rotor. The ship will become completely stable and will look as if it has proper double attachments.
All hail CLANG, for he is mighty and hidden in each project!
Außerdem lässt sich das auch irgendwie nicht beheben, hat hier einer eine Idee was ich falsch machen?
I also love the inclusion of non-hydrogen thrust on the most needed directions, e.g. downwards, forwards and backwards; it's always a piss-off for me when a ship is a little *too* dependent on hydrogen, in part because my brain immediately goes worst-case scenario; at best, your ship's a dead duck that's just lucky it landed in one piece. :P At worst, you run out of fuel midflight and plummet to your doom. :P
Tbh, same for uranium; albeit a bit less so, heheh. :) Still, I always love a ship that has the option to just plonk a solar panel on and recharge enough for basic function for free if I ever end up truly needing it, and this ship having that option just further adds to that utilitarian feel, as even when the scrap hits the turbine it clearly walks what it talks. Great job!
2. super Schiff
3. lief mit der Machina wieder super (bist bei mir auf der ersten seite)
gibts noch was, glaube nicht ....
L.G. Sky Gaming_HD ;)
Google translatet. Air-tight is better as just only airlock. Forgive my bad english :)
ಠ_ಠ