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SetupParameters.lua:105: attempt to index a nil value
stack traceback:
SetupParameters.lua:105: in function 'CachedQuery'
AdvancedSetup.lua:172: in function 'Suk_UpdateGameModeOverrides'
AdvancedSetup.lua:1872: in function 'UI_PostRefreshParameters'
PlayerSetupLogic.lua:1446: in function 'GameSetup_RefreshParameters'
AdvancedSetup.lua:1984: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
LOVE your mods, especially your Siam Civ (I'm ลูกครึง!). Thanks for all your amazing work.
Thank you for a great set of mods nevertheless!
Also, turns out my problem with Radiant UTI is bigger than I thought. It's not compatible with my General Civ mod, it manages to overwrite the loading screen and the Civilopedia information, but not the actual item effects. Seriously Firaxis, why are those two things even separate?
Since the radiant guy seems to be inactive and you seem to know what you are doing; do you have any tips on how to fix this or alternatively can you point me to some documentation on how I do my own Cree mod properly and react to the other mods?
For veteran players who know leader abilities by heart it's probably not an issue, but for me it's a big problem that I have to go into each civ's leader selection screen separately to get a full picture of the civs.
I try this mod out periodically but I always end up disabling it because the repetitive screen navigation is too tedious. I like being able to see the full civ + leader info with a simple mouseover in the default list without the mod.
Just brainstorming here, but maybe you could make leader info appear at the top level instead of only in the leader selection view. If there are multiple leaders for a civ, they could all be displayed with separators between them so it's obvious what effects belong to specific leaders.
I use it exclusively for saving map seeds (to test map mods).
There is always an error at the start in SetupParameters. "attempt to index a nil value".
Stack traceback to AdvancedSetup.lua:1984 in function OnFinishedGameplayContentConfigure
Hope that helps.
Is there a way to get the vanilla map selection screen back? I prefer to see the map images when selecting.