Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Civ Selection Screen
277 Comments
Blaze Apr 15 @ 7:02pm 
I like this mod, but it seems that whenever it is enabled, being able to see Maps as images instead of just names is removed/bugged.
Agent-X3 Apr 7 @ 10:45am 
Am i doing something wrong, or does this mod only work on the singleplayer game creation screen? (It's lovely regardless, but I am trying to make multiplayer set up easier) Multiplayer civ selection seems same as always, with the same no-scrolling issue.
Immaculate Pasta Feb 7 @ 8:03am 
Doesn't work, drop down menus are blank
night_pryanik Jan 10 @ 8:29pm 
I have no problems with this mod as of January 2025. It's working as it should for me.
Dusky Jan 6 @ 10:32pm 
stopped working for me as well.
行走闪光弹 Dec 25, 2024 @ 7:11am 
Me too. It doesn't work lately.
Gunchap Red Dec 22, 2024 @ 5:16pm 
This mod appears to be broken again after recent updates. Having this enabled seems to cause the “Create Game” and saves menus to not appear.
AEGIS Dec 18, 2024 @ 11:55am 
To those who are wondeeing, this is an amazing mod and you should try it out. I should note, modded civilization or custom mod leaders/civs only apaer on the default screen so you just have to look around the UI- but their still there.:steamthis:
Jazzu Sep 28, 2024 @ 9:00pm 
Been playing again with some friends lately and setting up big lobbies. This has been such a time saver, many thanks!
George W. Bush Aug 3, 2024 @ 11:44am 
where was this mod all my life
eelscandance Jun 25, 2024 @ 3:08am 
Can you make a version with *just* the the jersey selection?
Gray Pockets Feb 8, 2024 @ 9:38am 
This error occurs whenever I call game-start. It appears that the Database loses the table "Suk_GameMode_OverrideQueries" the moment that Start button is clicked, and then this function tries to call it once more during a final refresh.

SetupParameters.lua:105: attempt to index a nil value
stack traceback:
SetupParameters.lua:105: in function 'CachedQuery'
AdvancedSetup.lua:172: in function 'Suk_UpdateGameModeOverrides'
AdvancedSetup.lua:1872: in function 'UI_PostRefreshParameters'
PlayerSetupLogic.lua:1446: in function 'GameSetup_RefreshParameters'
AdvancedSetup.lua:1984: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
基本定理 Dec 23, 2023 @ 5:43am 
it's so good
Mordino Sep 9, 2023 @ 11:45am 
Hi, can you make a "Random Civs" button what fill the Player slots random?
Stalcups in Thailand Aug 8, 2023 @ 1:40am 
I like this, but for me (using R&F and GS) it makes it so that the Map Type option becomes only a simple drop-down menu, rather than the more graphical selection screen. Is there any way to fix that?

LOVE your mods, especially your Siam Civ (I'm ลูกครึง!). Thanks for all your amazing work.
adi 4k Jun 29, 2023 @ 9:51am 
If I'm using BBG, will the displayed information be the correct one (BBG)?
sukritact  [author] Jun 27, 2023 @ 10:31pm 
@Oscis: I use this mod regularly. None of the recent DLC have affected this mod.
wuTz May 16, 2023 @ 1:45am 
great mod, would be nice to see starting dates for Historical Spawn Dates Mod
Iscyツ Apr 19, 2023 @ 8:03am 
Hi! I love this mod! Thank you so much! Do you think it would be at all possible to add a feature so that some of the world wonders cannot be created by the AI? For instance, I love getting the Colosseum but I usually don't care about Jebel Barkal, so often I will use "No AI wonders" just because I really, really want the Colosseum, but it ends up with most of the wonders not built by me nor anyone else just because I want 4-5 wonders. There is already the great features to select which natural wonders exist etc.
Thank you for a great set of mods nevertheless!
sukritact  [author] Apr 19, 2023 @ 7:09am 
@TheCivEngineer: it’s just you. I use the mod all the time, and even modded game modes work with it.
TheCivEngineer Apr 17, 2023 @ 11:21am 
Is it just me or does this mod not allow 'Secret Societies' game mode? I see 8 available without it and only 5 with it?
Duke Anax Apr 2, 2023 @ 1:49pm 
Ah, yeah I wasn't sure how the pieces interact. The way it slots right into your screen; did you make any special accommodations for Thunder and Steel or did that work automatically?

Also, turns out my problem with Radiant UTI is bigger than I thought. It's not compatible with my General Civ mod, it manages to overwrite the loading screen and the Civilopedia information, but not the actual item effects. Seriously Firaxis, why are those two things even separate?

Since the radiant guy seems to be inactive and you seem to know what you are doing; do you have any tips on how to fix this or alternatively can you point me to some documentation on how I do my own Cree mod properly and react to the other mods?
sukritact  [author] Mar 31, 2023 @ 4:27am 
That's probably an issue with the Radiant Unique Tile Improvements not updating data before the game is loaded: so not an issue caused by this mod.
Duke Anax Mar 30, 2023 @ 10:51pm 
Noticed an odd compatibility issue here. Your screen flawlessly picks up on the Steel and Thunder Unique Units, but it does not recognize Radiant Unique Tile Improvements. It displays the base game version. Though it's only your screen, the actual loading screen displays the new Improvement.
Spartak Mar 29, 2023 @ 3:08pm 
But could Gedemo make it possible if he wanted? Or even, could he add this one feature on YNAEMP?
sukritact  [author] Mar 28, 2023 @ 9:02pm 
Not possible. Given the way YNAEMP changes the setup screen it is not possible to make them compatible.
Spartak Mar 28, 2023 @ 5:03pm 
Hey Sukri! Can you give us only the Search Leader feature in a standalone mod? If it's possible.. thank you very much! I only play with ynaemp and this feature is a must when you need to select/find the exact 62 civs you want :steamthis:
Vidyflan Mar 14, 2023 @ 3:36am 
oh, it's a pity. it's strange that Firaxis didn't add a search bar in leader select screen.
sukritact  [author] Mar 14, 2023 @ 1:46am 
@1392259576: That is not possible. Like I can’t actually do that even if I wanted to. I need to edit the AdvancedSetup.lua for this to work: and only one mod can do that at a time.
sukritact  [author] Mar 13, 2023 @ 5:22am 
It’s still working fine? I use it all the time. Doesn’t need an update.
Vidyflan Feb 11, 2023 @ 7:35pm 
could make a version that didn't modify the creat game mode screen?
Vidyflan Feb 1, 2023 @ 6:34pm 
could add a scrollbar? i have to much modes, and the buttons of modes overlap!
Fossil.21 Dec 16, 2022 @ 10:14am 
What causes some civ abilities to not be centered?
Spartak Dec 10, 2022 @ 11:41pm 
Anyone able to extract only the feature to Search Leader on the Advanced Selection List and make it compatible with YNAMP? Or please show us how to do it, thank you
Cid Nov 30, 2022 @ 8:42am 
@tenacity25 The mod is working for me right now.
John1206 Nov 19, 2022 @ 5:59am 
For those that cannot get it to work, you have to disable "Yet (not) another map pack, the mod is incompatible with it, so you have to decide if you want to use one of the settings from ynaemp or the civ selection screen
Cid Jun 4, 2022 @ 2:29am 
The only thing I don't like is that I can't see leader bonuses at a glance - I have to go into the leader selection screen to see them.

For veteran players who know leader abilities by heart it's probably not an issue, but for me it's a big problem that I have to go into each civ's leader selection screen separately to get a full picture of the civs.

I try this mod out periodically but I always end up disabling it because the repetitive screen navigation is too tedious. I like being able to see the full civ + leader info with a simple mouseover in the default list without the mod.

Just brainstorming here, but maybe you could make leader info appear at the top level instead of only in the leader selection view. If there are multiple leaders for a civ, they could all be displayed with separators between them so it's obvious what effects belong to specific leaders.
Darkchib Apr 29, 2022 @ 11:19am 
I cant get anything to work in this any longer, not sure if its cause the DEV's broke the game with a patch recently but when I click any option in this mod it just crashes the game :(
mudkyp Feb 1, 2022 @ 11:13am 
This is chef's kiss
DockS Dec 27, 2021 @ 1:05am 
can't get the same screen as in screenshots
wilfredhartelle Oct 21, 2021 @ 9:51am 
i really wish that we could see the leader and civ bonuses at one place
Impersonator Oct 15, 2021 @ 2:11am 
How do you activate the civ selection screen like in the screenshots?
mjohnson1246 Oct 8, 2021 @ 1:01pm 
I'm not sure if this is the same mod that makes map script into a dropdown menu, but if it is, there's a bug where I can't select Wetlands because the dropdown menu doesn't scroll low enough.
⎝Wyrd Deofol⎠ Aug 10, 2021 @ 1:23pm 
When i choose The netherlands. And choose map etc. And then go back to the selection screen. The netherlands are gone but also the zulus. And some others.
blkbutterfly Jul 26, 2021 @ 4:23am 
Thanks again for great mod :steamthumbsup:

I use it exclusively for saving map seeds (to test map mods).

There is always an error at the start in SetupParameters. "attempt to index a nil value".
Stack traceback to AdvancedSetup.lua:1984 in function OnFinishedGameplayContentConfigure

Hope that helps.
Croij Jul 14, 2021 @ 12:41pm 
Easier than expected, thanks for letting me know! :AlmaHappiness: :chocolaova:
sukritact  [author] Jul 14, 2021 @ 11:02am 
@Saku, the old menu is still accessible via right-clicking on the button.
Croij Jul 13, 2021 @ 6:02pm 
Thanks for the mod.

Is there a way to get the vanilla map selection screen back? I prefer to see the map images when selecting.
Nizou Jul 4, 2021 @ 3:51am 
Hello I have something strange happening in my logs concerning your mod, but when creating a game the new civ screen displays correctly (in solo not multiplayer, probably intended) so I don't know if it is problematic : https://pastebin.com/DUKbU0fq