ARK: Survival Evolved

ARK: Survival Evolved

Primitive Swim Gear
13 Comments
Reveknight Jan 28, 2022 @ 1:50am 
I don't know if anyone got this but the icon for the flippers in black does anyone know a fix?
Ozi Oct 10, 2017 @ 4:41am 
the engramentry in the mod folder is called "Oxygenskin", so your second guess should be right.
AgeAgainst Oct 10, 2017 @ 3:32am 
Using the "Primitive Engram Entries" code, I noticed a couple of issues:

The goggles and flippers are the Hardy version, which are the same as default Ark scuba gear. If I wanted the absolute lowest quality flippers and goggles, would these be the engrams?
EngramEntry_ScubaBoots_Flippers_prim_C EngramEntry_ScubaHelmet_Goggles_prim_Lowlevel_C

Also - "EngramEntry_Oxygenbagx_C" override does not work, there is no oxygen bag at level 6. Would "EngramEntry_Oxygenskin_C" be the proper override?
tundercleese Jul 30, 2017 @ 10:29pm 
that green puzzle piece means this mod does not overwrite any game files, so it should work regardless of other mods you run.
Ozi Jul 30, 2017 @ 5:23am 
whats this green puzzle top left corner of wallpaper icon? see it in quite a few mods.
DC Jul 2, 2017 @ 10:18pm 
Just the kind of primitive scuba items ive been looing for. Gona check this out on my Ragnarok server, the crystal cost seem a little high (crystal seems scarce on Ragnarok). Would there be any way to add the function of being able improve the items from one version into the better types by adding the increase in materials, or is that type of function not possable with Ark?
Phanatos  [author] May 2, 2017 @ 6:12pm 
Mod ID=892433785
kongkim Apr 24, 2017 @ 7:44am 
Cool :) Will try it out.
Phanatos  [author] Mar 30, 2017 @ 3:22pm 
Update posted and working in-game.
Phanatos  [author] Mar 30, 2017 @ 12:10pm 
Sorry, peoples the Dev Kit decided not to export the new engrams, gonna re-cook the mod then re-upload. ETA 2-3 Hours depending how long it takes to load and what borked.
Alaswing Mar 29, 2017 @ 2:48pm 
if they are going to be primitive and easier to craft than the original ones, then yes i think they should be all like lvl 10 or 15 maximum.
Phanatos  [author] Mar 28, 2017 @ 11:41am 
A primitive + user asked for them that high, do you think that the non-hardy flippers and goggles should be lowered? And what level would seem fair?
Shire Mar 28, 2017 @ 10:48am 
Cool mod, but what is the interested for primitive if the engram are high level