ARK: Survival Evolved

ARK: Survival Evolved

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Primitive Swim Gear
File Size
10.592 MB
Mar 26, 2017 @ 11:56pm
Mar 30, 2017 @ 2:22pm
5 Change Notes ( view )

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Primitive Swim Gear

Contains primitive style goggles, flippers, and a bag that holds of oxygen.
Mod adds only new items, so is fully stackable.

Contains 5 new engrams total
    Primitive Goggles Engram level 25 Cost 8 pointsRequires: Crystal=35, Wood=10, Hide=10Low durability, high repair cost, and no insulation
    Decent Goggles Engram level 60 Cost 15 pointsRequires: Crystal=35, Wood=10, Hide=10Low durability, high repair cost, and no insulation
    Hardy Goggles Engram level 75 25 pointsRequires: Crystal=35, Wood=10, Hide=10same stats as original scuba item
    Primitive Flippers Engram level 25 Cost 10 pointsRequires: Wood=35, Fibers=40, Hide=35 Very low durability, high repair cost, and no insulation, decreased swim boost
    Decent Flippers Engram level 60 Cost 15 pointsRequires: Wood=35, Fibers=40, Hide=35Low durability, high repair cost
    Hardy Flippers Engram level 75 Cost 25 pointsRequires: Wood=35, Fibers=40, Hide=35same stats as original scuba item
    Oxygen Bag Engram level 6 Cost 8 pointsRequires: Hide=8, Fiber=24, Stone=4Useable three times, then requires repair. No longer stackable (Now with custom sound effect)

Spawn Codes
    Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Flippers/PrimalItemArmor_ScubaBoots_Flippers_prim.PrimalItemArmor_ScubaBoots_Flippers_prim_Lowlevel'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Flippers/PrimalItemArmor_ScubaBoots_Flippers_prim.PrimalItemArmor_ScubaBoots_Flippers_prim'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Flippers/PrimalItemArmor_ScubaBoots_Flippers_prim.PrimalItemArmor_ScubaBoots_Flippers_primonly'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Goggles/PrimalItemArmor_ScubaHelmet_Goggles_Prim.PrimalItemArmor_ScubaHelmet_Goggles_Prim_Lowlevel'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Goggles/PrimalItemArmor_ScubaHelmet_Goggles_Prim.PrimalItemArmor_ScubaHelmet_Goggles_Prim'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/Goggles/PrimalItemArmor_ScubaHelmet_Goggles_Prim.PrimalItemArmor_ScubaHelmet_Goggles_Primonly'" 1 1 0Giveitem "Blueprint'/Game/Mods/PrimitiveSwim/OxygenBag/PrimalItemConsumable_Craftable_OxygenBagx.PrimalItemConsumable_Craftable_OxygenBagx'" 1 1 0

Primitive Engram Entries

Still looking for more input on resource costs, and the repair costs of the oxygen bag.
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Ozi Oct 10, 2017 @ 4:41am 
the engramentry in the mod folder is called "Oxygenskin", so your second guess should be right.
AgeAgainst Oct 10, 2017 @ 3:32am 
Using the "Primitive Engram Entries" code, I noticed a couple of issues:

The goggles and flippers are the Hardy version, which are the same as default Ark scuba gear. If I wanted the absolute lowest quality flippers and goggles, would these be the engrams?
EngramEntry_ScubaBoots_Flippers_prim_C EngramEntry_ScubaHelmet_Goggles_prim_Lowlevel_C

Also - "EngramEntry_Oxygenbagx_C" override does not work, there is no oxygen bag at level 6. Would "EngramEntry_Oxygenskin_C" be the proper override?
tundercleese Jul 30, 2017 @ 10:29pm 
that green puzzle piece means this mod does not overwrite any game files, so it should work regardless of other mods you run.
Ozi Jul 30, 2017 @ 5:23am 
whats this green puzzle top left corner of wallpaper icon? see it in quite a few mods.
DC Jul 2, 2017 @ 10:18pm 
Just the kind of primitive scuba items ive been looing for. Gona check this out on my Ragnarok server, the crystal cost seem a little high (crystal seems scarce on Ragnarok). Would there be any way to add the function of being able improve the items from one version into the better types by adding the increase in materials, or is that type of function not possable with Ark?
Phanatos  [author] May 2, 2017 @ 6:12pm 
Mod ID=892433785
kongkim Apr 24, 2017 @ 7:44am 
Cool :) Will try it out.
Phanatos  [author] Mar 30, 2017 @ 3:22pm 
Update posted and working in-game.
Phanatos  [author] Mar 30, 2017 @ 12:10pm 
Sorry, peoples the Dev Kit decided not to export the new engrams, gonna re-cook the mod then re-upload. ETA 2-3 Hours depending how long it takes to load and what borked.
Alaswing Mar 29, 2017 @ 2:48pm 
if they are going to be primitive and easier to craft than the original ones, then yes i think they should be all like lvl 10 or 15 maximum.