Cities: Skylines

Cities: Skylines

Apple Store Fifth Avenue
55 Comments
Apples Mar 21, 2022 @ 11:41am 
DESCRIPTION
Outdated release, description removed, comments unsubscribed.


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Just incase anyone missed it..
Musharaf Mar 21, 2022 @ 10:55am 
Hi, please can you make this as uniquie building?
Skeeepy Feb 13, 2022 @ 10:30pm 
"Outdated release, description removed, comments unsubscribed" Why is this stated if they still work, and where can an updated version be found?
garyfortolano63 Jan 24, 2022 @ 10:49pm 
Works for me...outdated or not.
PoloB Apr 11, 2020 @ 1:16pm 
Too bad Its Outdated.
garyfortolano63 Mar 29, 2020 @ 5:32pm 
This is so cool.Thank you.
John Coltrane Dec 21, 2018 @ 8:45pm 
I was thinking "Why didnt you put any non-transparent pictures on the workshop" and them I realised im a complete dumbass
paincakec Jan 15, 2018 @ 2:03pm 
I wish that that fountain wasn't part of the main building. It would be top noch as a prop for Offices. I think the game lacks modern props for plazas, like fountains and such.
Ronyx69  [author] Nov 16, 2017 @ 12:00am 
@cptalpdeniz You can just copy the 890021570 folder from the steamapps workshop folder to the local asset folder, and then add your own rico file.
banshee Nov 15, 2017 @ 10:17pm 
@ronyx69 Is it possible to convert this to RICO?
Helter Skelter Aug 21, 2017 @ 3:26am 
It's simply amazing! It should be in the New York collection!
Westrex Apr 30, 2017 @ 7:21am 
Yes, it is archived with vertex paint.

The Fancy Fountain came free with After Dark, and is used as a Template for many animated assets.

I wrote the Fountain Guide :-)

I was just hoping you might have had reason to look into the AnimUV settings.

But thanks for the quick reply.
Ronyx69  [author] Apr 30, 2017 @ 7:08am 
@renewcom I've never tried anything with AnimUV. Isn't that done with vertex painting anyway? I think there's a guide from the creator fo that fountain...
Westrex Apr 30, 2017 @ 7:07am 
HI,

Firstly Great Asset, and love the Rotors Shader, I have used on a few assets.

I have a question, not sure if you will be able to help. I am trying to slow down the animated UV textures used in the (Fancy Fountain Asset)

Looking at your script file, you worked out which setting to change.

I have found that the Shader being used is located under “ Custom/Building/building/AnimUV ”, but I have not idea which settings to change or even how to write a cs script file.

Any help or advice would be much appreciated.
Katalepsis Apr 20, 2017 @ 6:33am 
Great asset Ronyx69, and amazing video of creation. Thanks for sharing your knowledge with the community.
Katalepsis Apr 20, 2017 @ 6:32am 
The question now is, why do you have to go to these lengths to have transparency, why do you have to use a "Rotors" shader to make glass transparent, why doesn't the buildings shader support this already. CO? Come on..... why is a shader for helicopter parts better than the most important shader in your game? jeez.
Westrex Apr 11, 2017 @ 11:21am 
Thanks, will take a look
Ronyx69  [author] Apr 3, 2017 @ 3:56am 
@ELVIS0529 You just run the script and the shader works, the source files are also linked so not sure what's there to explain. Only thing I haven't tested is lod related stuff.
ELVIS Apr 3, 2017 @ 3:55am 
Hi, can you make Guide for shader?
I wanna make glass like that but it's difficult to understand :(
Creamy P1e Skwert Apr 1, 2017 @ 1:09pm 
PC punks just the same as apple fanboys. Stop whining.
RoomMic Mar 28, 2017 @ 8:11pm 
FAO SCHWARZ FTW! It can't win now 'cause it's closed...
sussin Mar 28, 2017 @ 6:00pm 
saw it once when at fao shwartz when it was open
Torreazul1 Mar 28, 2017 @ 9:40am 
salty people who can't afford apple devices
acounnotused Mar 27, 2017 @ 9:45am 
Crapple Store*
Regakiller Mar 26, 2017 @ 8:18pm 
I seen this shop irl but never went in it
Ualdriver Mar 26, 2017 @ 8:14am 
Android is better than apple anyway
PenisKing Mar 26, 2017 @ 4:58am 
ass we can!
tierdropp Mar 26, 2017 @ 4:35am 
Give this man a cookie!
obi1killnooby Mar 25, 2017 @ 7:47pm 
wow
:steamsalty:
Madisonian Mar 25, 2017 @ 5:47pm 
Looking forward to plopping it, though I would prefer a RICO version personally.
sag032 Mar 25, 2017 @ 5:06pm 
Can't subscribe due to gear limitations but i did gave it a thumbs up ;)
core79 Mar 25, 2017 @ 9:58am 
Looks fantastic !
Livid17 Mar 25, 2017 @ 8:47am 
AWESOME!
NoirMoutton Mar 25, 2017 @ 2:05am 
superb!
Super_J Mar 25, 2017 @ 12:47am 
O My God. :steamhappy::steamhappy:
stmSantana Mar 24, 2017 @ 8:26pm 
Beautiful!!:highlvl::highlvl::highlvl:
Slick Gamble Mar 24, 2017 @ 6:37pm 
Awesome. :steamhappy:
Londsw Mar 24, 2017 @ 5:06pm 
Brillant =) good work
MrMaison Mar 24, 2017 @ 4:54pm 
This is revolutionary! I will study this with interest!
Emperor Li Mar 24, 2017 @ 1:36pm 
WOW! True SEMI-TRANSPARENCY:steamhappy::steamhappy::steamhappy:
This is so exciting. Thank You!
Ronyx69  [author] Mar 24, 2017 @ 12:45pm 
@Tomas13TO Many times, I did a lot of tests, so you can probably just scroll around somewhere in the last 2/3 of the video. Keep in mind the render order of the mesh is reversed (so stuff further away layers on top of stuff which is closer... Not much of a big deal for glass, but it's better to split whatever you're making into multiple props/sub-buildings if you're doing a lot of layering.
Tomas13TO Mar 24, 2017 @ 12:43pm 
What time did you apply the script in the video ? I probably know how to do it. Really big thanks for this revolutionary element. So many ideas in my head now.
Ronyx69  [author] Mar 24, 2017 @ 12:34pm 
@Tomas13TO Yeah, you can look at the source files linked in the description to see what they look like, there's the scripts as well, and you can see the video to see how it was done, it's really fast but you can set the speed to 0.25 on the player at least.
Tomas13TO Mar 24, 2017 @ 12:32pm 
Interesting. Will I get the script into debug console and run it ? is it all ?
jPRO93 Mar 24, 2017 @ 12:26pm 
@Ronyx69: Wow thanks for info, you are real God!
iSevenSimmer Mar 24, 2017 @ 9:51am 
Im soo happy we finally have something like that! Transparency is now possible!!!
geraldcole Mar 24, 2017 @ 9:44am 
@Ronyx69 killin it as always, transparent textures are a huge leap forward for the community
N377 Mar 24, 2017 @ 9:13am 
Stunning, great work. Cant wait for other creators to use this technique
DeCzaah Mar 24, 2017 @ 9:00am 
Thank you very much! Will definitely have a look at the semi transparency thing and try it out!
AmiPolizeiFunk Mar 24, 2017 @ 8:56am 
It has been fun to watch you make this. The first of its kind for C:S :medkit: