Space Engineers

Space Engineers

Suppress Vanilla Cargo Ships
25 Comments
Hawk Jan 6 @ 11:42am 
this is a stupid question but im just starting out with SE...i know how to activate mods and such, but im not seeing this or others that use the Modular Encounter System in the list of mods i can activate. do i just turn on MES and it pulls data from this mod on its own, or am i missing something?
launch_pad_mcduck2003 Jun 6, 2024 @ 11:36am 
how do we configure this mod? - heck, even access the config file once it has been uploaded to our server? i would like something a bit LESS rare in spawning
SMooreAce Mar 4, 2023 @ 3:42pm 
Works fine if you have server setting set properly
Deathfather Mar 4, 2023 @ 3:41pm 
I am using Reavers and Corrupt.
Deathfather Mar 4, 2023 @ 3:40pm 
This is disabling ALL npcs entirely on my server. When I remove this mod and the other vanilla suppression mod. They return.
SMooreAce Apr 11, 2019 @ 7:59pm 
There was an update. But that doesnt mean whats been broke for months is fixed!
Droid_22 Apr 11, 2019 @ 7:50pm 
@SMooreAce seems that he fixed it a couple of days ago.
SMooreAce Apr 11, 2019 @ 7:47pm 
You mean the EEM thats broke already?
Meridius_IX / Lucas  [author] Apr 11, 2019 @ 5:02pm 
it will not
Droid_22 Apr 11, 2019 @ 4:59pm 
will this break exploration enhancement mod?
SMooreAce Mar 5, 2019 @ 9:06am 
Works fine it seems
CurmuGenX Mar 5, 2019 @ 8:45am 
Will this still work after the latest update. That damn R.U.S.T. Freighter spawns continuously...
Med288 Jan 20, 2019 @ 11:22am 
@SMooreAce
Have you tried verifying your game file? I had this same problum and that fixed it.
SMooreAce Aug 9, 2018 @ 6:50pm 
Help....

MOD_ERROR: Suppress Vanilla Cargo Ships in file: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Data/SpawnGroups.sbc


Resource not found, setting to null. Resource path: C:\Game Servers\Space Engineers\Torch Server/Instance/Mods/888457124.sbm/Textures/GUI/Icons/Fake.dds
FancyMelon Jul 30, 2018 @ 2:03am 
why
Meridius_IX / Lucas  [author] Jul 28, 2018 @ 3:17am 
The Reavers mod looks for the NPC Programming Extender by its workshop ID. If you have a local copy, it won't be able to find that.

As long as the extender is loaded (workshop or local), the NPCs should behave as intended though, even with the error.

This should be easy to fix though, just delete the Scripts folder in the Reavers/Data folder (the only script in there checks for the extender, nothing else).
Junebug Jul 27, 2018 @ 10:17pm 
Hi there! I can only play offline so I had to extract the NPC Extender and Reaver to the mod folder. After I did that it gives me an error saying the mod needs NPC Extender to work. Any suggestions?

Love the mod otherwise! I wish I could use it. Thanks in advance!
AusUnit727 Jul 12, 2018 @ 10:05pm 
Where can i get a BP of the ship in the bottom left with the solar panel frill and the 4 nacels.
Ive been looking for weeks.
Meridius_IX / Lucas  [author] Dec 29, 2017 @ 1:50pm 
This mod shouldn't affect other mods with cargo ships - only the vanilla ships. And yep, the frequency is like a spawning weight.
Viper Dec 29, 2017 @ 1:20pm 
If I understand the <Frequency> correctly, in the absence of another mod which has cargo ships, this mod does almost nothing, correct? <Frequency> is basically spawn weight in the pool of spawnables?
Rhymes with Grug Dec 1, 2017 @ 7:51pm 
@bab but then cargo ship mods dont work
dRuPpI Nov 12, 2017 @ 8:47pm 
does this work with [EEM] ?
Meridius_IX / Lucas  [author] Jul 15, 2017 @ 1:37pm 
@fagpagv27 - This mod is best used when you're running other cargo ship mods, and don't want to see the vanilla ships appear among them.
Stat Jul 15, 2017 @ 12:24pm 
You do know that you can disable cargo ships in the steeings right?