Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No bug with other mod, perfect.
Please add me as a friend; this mod is excellent as a starting place, but I definitely need some help with scripting; plus I have some really cool things I have planned I want to show you!
i showed the changes as i hoped to find why there is greed out "upgrade equipment" option on soldier with bolt caster and Sparks.
will try the solution you provided and will post what i have encountered
Try to delete you local config files in C:\Users\<Your Username>\My Games\XCOM2\XComGame\Config. Most mod problems a caused by remnants of old mods in the config files.
Moddable DLC Weapons work for others so it should work for you too.
What does "don't have utility slot upgrades" mean? This mod just makes it possible to add attachments so other mods can provide them lile grimys loot mod. I does not give slots nore does it add any attachment items.
Of course is the code different cause i added utility slot support and added controller support. I don't know how showing me changes in the code i wrote myself should help me in any way.
One give error with DLC weapons (mainly bolt caster and Sparks), second dont have utility slots upgrades. I'm no It expert but i have some knowlage how writing a code works.
ATM i wanted to investige if i can add/ change a line to "fix" one or another.
aside the "allow utility slots true" in config ini file
what i found from the diferences in Classes folder:
SL_UIAvengerHud are the same
UIArmory_EquipmentSelect from Reloaded have
simulated function array<XComGameState_Item> GetAllEquippedItem(EInventorySlot eSlot)
}
return GetUnit().GetAllItemsInSlot(eSlot, CheckGameState);
}
and "default.ALLOW_UTILITY" lines
UISL_Armory_MainMenu are completly diferent
in UISL_Armory_WeaponUpgrade
event OnReceiveFocus(UIScreen Screen) are diferent
I dont know If that helps with anything. But imo it was worth the try
Think I've only needed to adjust the ordering on 3 or 4 mods. I admit, automatic re-numbering would be great (and why do a number of mods all have the same index?) but for just getting those one or two mods loading late it's fine.
It should work like the Skyrim or fallout mod manager... pick up an entry and move it where you want and it auto renumbers...
Shouldn't that be "You gorgeous dragon, dragon?" ;-)
And np.