Distance

Distance

Neon Pipeline Realm (HotWheels Acceleracers)
30 Comments
Du5tyCosmicKat Sep 23, 2018 @ 10:40am 
The map doesn't seem to like the latest update; the background is completely white. I can still see background objects like the planets and the 'aurora belt' but otherwise everything else blends with this creamy white; like if you moved the pipeline realm to the white void that was at the end of Ultimate Race.
Themperor Obsidian Dec 30, 2017 @ 9:47pm 
Let's be real, it's impossible to get this realm wrong, but holy crap, this track is so much fun.
Meme_Sause Oct 26, 2017 @ 2:48pm 
how did you make the pipe, by scratch or did you get it via collection?:
Justinlol Sep 14, 2017 @ 5:09pm 
It's a nice realm, but I suggest putting pictures in the thumbnails. It feels misleading if you don't.
cuba Aug 25, 2017 @ 5:52am 
BEST EVER
Tektauron Jun 26, 2017 @ 8:08pm 
No questions, no complants, this track is GREAT!
NeoLynx May 1, 2017 @ 8:52pm 
It's a nice track, but I have just one question. How in the world did someone beat it in less than 2 minutes? O_o
Dr. Poopoo Apr 25, 2017 @ 10:27am 
Y O H O L Y F U C K
Racerman2001 Mar 23, 2017 @ 3:35pm 
The initial hole in the floor is waaaaaaaaaaaaay too big. It wasn't half of the pipe, just a small hole cut out. Refer to the old version of Pipeline to see what I mean.
starhorder Mar 23, 2017 @ 1:14pm 
and also because you have not provided any in game screenshots apart from the thumbnail
starhorder Mar 23, 2017 @ 3:12am 
If people want to skip, they should be able to skip

by skip-sucking, you are staunching their fun. they are more likely to rate your track poorly.

I am rating this track poorly as you did not stay true to the movie.
MCrekna1 Mar 22, 2017 @ 11:11am 
It is already possible to escape the tunnels for times. The first tunnel has the gap that lets you dive underneath, and you can escape via the quarter tube section. Obviously not sure if these are faster but imo it is best to accept skips exist and not try to prevent them, esspecially if it means invalidating existing times. Ideally killgrids should be used to assist the player and present reasonably boundaries, not to prevent skips. If at worst there is a blatant skip somewhere on the map, embrace it as an intended route and decorate it, or put a teleporter somewhere to incentivize a different, faster route.
Alex Chosen  [author] Mar 22, 2017 @ 5:39am 
@THE_DaNkMaGiCiAn the reason i haven't done nor plan on doing the silencers rout is 1: players would tend to cause skipping. say driving off and flying the rest of the way, 2: even if i did then i would have to spend way more time putting killgrids next to every freaking pipe imaginable. so im sorry i wanted to try and do the routes of the teku and metal maniacs
Kawin Mar 22, 2017 @ 5:36am 
Great track, but despite the visuals and other fancy things here I miss the possibilty to drive on top of the pipelines like the Silencerz did in the series. The current borders for preventing skips makes it impossible, correct me if I'm wrong. Here's a scene from the series where they do that:
https://youtu.be/nUV0O3VqsKs?t=2m47s
birds! ! ! Mar 20, 2017 @ 10:29pm 
neeto.
MCrekna1 Mar 20, 2017 @ 5:52pm 
I did not mean to make a huge argument out of this. People have fun on these tracks and I understand that, I was trying to point out why the more dedicated players don't tend to. Compared to the other realms maps this one is actually quite good. If more realms tracks were of this quality I would willingly race them, instead of avoiding the tracks like some players do.
Idealy the mapmakers that create these tracks will take some of the criticism they receive and use it to improve. Although I disagree with California that the tracks need to "embrace distance," there is certainly room to grow. One of the best ways to improve these maps, in my opinion, is to have them be around the "standard" map length and to avoid preventing skips. It might not seem like it but a 3 minute track is quite long.
I am not trying to hate on realms maps, if they continue to be of this quality i would actually quite enjoy them as I grew up with acceleracers aswell.
Californ1a Mar 20, 2017 @ 4:36pm 
@Dashie - The biggest problem with most realms maps is that they ignore Distance's game mechanics and instead just copy a track layout from a source where vehicles didn't have the parkour ability that is present in Distance. It degrades the overall quality of the workshop for anyone who doesn't know anything about the source material, especially when these maps become highly upvoted and get downloaded by new players who expect the upvoted maps to have the best gameplay experience that flows with the game's mechanics. The realms maps would be fine if they used the source for theme inspiration and changed the layout of the map to adapt it to the mechanics of the game that the map is being made for, but they keep both the theme and layout from the source. For example, the beginning of all the realms maps is exactly the same. You could have a start zone with a similar theme and change the layout so it doesn't use spaghetti track that is easily broken with Distance's mechanics.
Jay2a Mar 20, 2017 @ 3:44pm 
@Alex Cosen @🌪Dashie010203🌪 I just want to stress this right now. I haven't played this level and I don't intend to. I was just poking some fun at it. I 100% don't care about Hot Wheels, but I'm not going to senselessly hate on Realms maps because of it. I'm just going to leave it alone because I know that a lot of work was put into it.
🌪Dashie010203🌪 Mar 20, 2017 @ 2:38pm 
@MCrekna1 The dedicated players can hate these tracks. We make these tracks because we loved the movie we saw as kids and wanted to recreate them. if they dont like what we put into the tracks its their choice. we put time into these tracks to make them function well, movie accuracy, scenery, and just to have a nice time playing on them. Plus you saying "lamp realm serves its purpose quite well." Lamp realm is a joke track making fun of these tracks but does not serves purpose or meaning to what we make in any shape or form. You can hate or love these tracks, we dont care. Just have fun in life. :demoticon:
MCrekna1 Mar 20, 2017 @ 5:47am 
@alex chosen most of the dedicated players on the distance discord are not fans of the realms tracks. As far as level design and gameplay lamp realm serves its purpose quite well. Despite it being a "meme track" it does what it was designed to do better than some of the other realms tracks. A big complaint towards most realm tracks is that they are often ridiculously long and prevent skips. Even those that try to incorporate skips do things to detract from them and limit gameplay. Due to these things I would personally rather play lamp realm over the other realms maps.
Alex Chosen  [author] Mar 20, 2017 @ 3:52am 
@pigpenguin said the person that praises the lamp realm as a meme. i get it that its a joke realm but gameplay wise it sucks
pigpenguin Mar 20, 2017 @ 2:41am 
@Alex Chosen, calm down buddy. It's hard to compete with a masterpiece like lamp realm
Alex Chosen  [author] Mar 19, 2017 @ 10:13pm 
@Jay2a fuck the lamp realm to oblivion, i get that its a fan made realm but i played it and it was horrible on performance and blinding
Jay2a Mar 19, 2017 @ 9:10pm 
Almost as good as Lamp Realm
-Ω- Mar 19, 2017 @ 11:23am 
That came way sooner than expected
🌪Dashie010203🌪 Mar 19, 2017 @ 9:58am 
just did
Hakyra Mar 19, 2017 @ 9:37am 
Amazing track, it's more accurate than the other one i tried, i hold the world record at 2:35.47. (it will be beaten soon i hope XD)
TrialSpace Mar 19, 2017 @ 8:46am 
Very nice. The track is a lot more exciting now. Plus, it looks much better as well. Nice work. :)
ghostly gibus Mar 19, 2017 @ 5:04am 
Alex I love you.
limb0 Mar 19, 2017 @ 3:49am 
Fine realm my man