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All in all good concept, but the way they hold it just looks bad
Damn.
Sooo... If I train the AWC abilities and grab a utility pistol, does that mean I get x2 Lightning Hands and x2 Face-Offs AND x2 Fan-Fires? (One goes on cool-down, the other is available)?
Second thing I realized: Tweaked just slightly and you have a Reaper. Increased the primary shotgun range a tad and added a teleport ability. Activate a pod, teleport in, shotgun faceoff (aka death blossom).
Third thing I realized: Gunslingers are susceptible to return fire and don't get implacable.
Fourth thing I realized: Gunslingers don't have a ton of health or defenses when flanked.
Conclusion: It's a good thing I gave my discount reaper the emergency health mod thing.
It's a good mod. I'm going to need more of those health thingies.
I assume that this is not intentional. Any ideas how to fix that?
Great class btw, good candidate for officer.
I tried having Infiltrator and Gunslinger installed at the same time, resulting in Primary Laser pistol not showing up in item building. I deinstalled infiltrator, deleted configs, restarted XCOM, now it seems to work.
Unfortunatly not because the DLC assets are cooked making it impossible to modfiy them.
i cant set as a primary weapon the Shadowkeeper (pistol from the dlc aliens hunters)
i mean change the pistol for the Shadowkeeper
any possibility to fix that?
please
Gunslinger now get more offense than any other class (even sharpshooters). Also buffed defense and dodge to keep them viable options in the endgame.
Can we make this compatible with LWPP OR LW2, not JUST LW2? Like your Samurai class, for instance!
That would be realllly nice.
Is this normal?
So far I'm honestly not enjoying LW2, so I kinda want to try Spectrum Green, but I always loved this class!