XCOM 2
Hacking: Action Point Investment
59 Comments
=[NK]= Col. Jack O'Neil Jun 24, 2022 @ 7:24am 
There's system infiltration laptop mod or something liket hat that works for wotc
kazuya0010 Jun 22, 2022 @ 11:37pm 
Can you please make it compatible with wotc?
Blaze Jun 21, 2022 @ 6:24am 
Does Psi Operatives with Solace completely negate it?
Epic Store Exclusive Mar 2, 2022 @ 8:40pm 
I would pay good money for a wotc version of this
Kamikaze Jan 21, 2020 @ 11:57am 
Man, I wish this same mod has a WotC version. Hacking currently is so limited.
QuickMole Oct 6, 2019 @ 10:57pm 
It crashed the game before it started. I really want to use it. Any ideas why? Pop up box came up saying unable to load.
InterventoR Sep 24, 2019 @ 6:17am 
In my opinion, this mode in "top one" in order to make base game's hacking useful. If only hacking investment were put your soldier a custom state, instead of stun. Or better, disabled your action points for next round(s). In this state its highly exploitable and depends on user's "goodwill" because of Revive Protocol, Mind Shield, Solace etc so you can easily cancel your stun state.
F23 Mar 8, 2019 @ 2:45pm 
thats a great one, hoping someone would pick up the code!
花兔 Nov 25, 2018 @ 4:04pm 
You're such a proud squirrel
花兔 Nov 25, 2018 @ 4:54am 
hope is updated for WotC one day :)
müendiz Nov 6, 2018 @ 3:02am 
Also with XCOM 2 Mod Launcher I get this error and the game becomes unresonsive.
"AppDebugMessage: Error detected attempitng to load of package: HackingAPInvestments"
müendiz Nov 5, 2018 @ 10:34am 
In the launcher windows I get and and exclamation mark next to mod name. And when I mouse over it I get this error.
This mod is not compatible; but only contains content changes. Use at your risk.
What should I do?
花兔 Jul 27, 2018 @ 12:04pm 
@robojumper
I can't start the game
SEVEN GOON SESH May 4, 2018 @ 7:08pm 
Does not work with RPG Overhaul I think.
Erazil Jan 26, 2018 @ 7:28pm 
is a nice feature i hope is updated for WotC one day :)
(SPQR) MajorDodger [X]-[( )] Dec 21, 2017 @ 3:20pm 
Do not fall for the beggars let them eat cake. lol, if i had wotc i would want this updated too. great mod btw.
tmonahan23 Dec 10, 2017 @ 12:48pm 
Would love to see this for WOTC =)
三副露两向听 Nov 23, 2017 @ 4:57am 
@robojumper
I really like your mod and hope you update it .
Thahat Sep 7, 2017 @ 11:41am 
-looks at mod-
-notices not WOTC compatable
-actually checks out HOW MANY mods robojumper has submitted
♥♥♥♥♥♥♥♥♥ ROBO, 86? jezus man. and i had trouble just updating one for WOTC...good luck with the storm of update beggers :P
Karebennian Sep 5, 2017 @ 5:13am 
+
Please update, I'd use this mod in an instant!
Viceroy Günther von Lichler Sep 1, 2017 @ 3:54pm 
Unfortunately it does not work with WotC. Hope you update it OP, it's the best take on hacking that i have seen so far :)
Black Raven Aug 30, 2017 @ 2:02pm 
So is this WotC compatable, has anyone tested it yet?
Cresto127 Aug 27, 2017 @ 1:34am 
This is a great idea, still need to playtest but what are your thoughts on nerfing hack skills to compensate?
pauloel7 Aug 14, 2017 @ 6:16pm 
LW2 compatible, in my experience.
DaddyHammer Jun 24, 2017 @ 6:43am 
shutdown Mech for 2 turns where i can find for make it more maby shutdown him for 4 turns ;D ?
11th Cross Jun 9, 2017 @ 1:11am 
I here just to say that the Idea of using Intel to raise the chance is amazing, maybe combining both stun time and intel.
What about an item that is one use only that is a pen-drive and if you use it to hack you intantly get a +25/50/75 chance on succes. But to craft this item you need intel
Ickleslimer May 17, 2017 @ 9:37am 
Shayminthedoctor, the only problem with that would be the countdown timers, you might have to mess around with the coding so the timer stops before the AP investment. Good idea though, so long as it's optional.
darktoto Apr 29, 2017 @ 3:29am 
+1 Shayminthedoctor , AP investment first then the hack (if i understood correctly)
Pixy Apr 28, 2017 @ 6:16pm 
I'm not sure if you'd be able to do it, but if you could make it so the hack doesn't take effect until the AP has passed that would make more sense. You're hacker would also be disabled durring this time because the have to concentrate, like it is now.

Just an idea, not even sure if it's possible :)
Luke Danger Apr 28, 2017 @ 1:39pm 
So, I discovered that there's a way to get around this penalty. If you put a Mindshield on a soldier, they become immune to the penalty. It may kick in hard if they deploy without a mind shield (I once hid a 5 AP hack at the end of a mission because 'welp, may as well since it's the last moment', then the next mission that soldier deployed she was stunned for a few turns from that AP). I'm not sure how you could get around it given the Mindshield was never meant to interact with it, but something to be wary of. Of course, you ARE consuming a utility slot that could go for a skulljack, medikit, or other quite useful item, so... yeah
Epic Store Exclusive Apr 27, 2017 @ 2:10am 
I would love if you could make a version where you can spend intel instead of AP.

It's a bigger and (In my opinion) more balanced price
rfmacros Mar 26, 2017 @ 3:47pm 
Gee, I don't know... to me, it actually seems kind of OP. I mean, stunning a soldier for two turns is a TINY price to pay to control an enemy MEC in the middle of a firefight. Seriously, that's like a no-brainer. Definitely not too bad. In fact, I'd be MORE reluctant to part with intel.
BE02-Raziel Mar 24, 2017 @ 11:27am 
Okay, I'm not sure if this was the cause of it or that there's some LW2 incompatibility here. I had a Hacker Spec. -5AP a security tower and gets 5 stun. As it should work. After that, I used my Medic Spec. to Revive her and she's just fine in the next turn (after hacking the tower). A bit afterwards, I used the Officer's Command ability on the Hacker Spec. for her to be on Overwatch against reinforcements. Once it's our turn, the Hacker Spec. can't do anything on that turn as both her AP was out. Then the next turn, she had only one AP, forcing me to use the last Command ability on her to achieve what I wanted. Turns after that worked normally.

Just a bit of a bug report, I guess.
Gravemind Mar 20, 2017 @ 12:50am 
Thanks for having controller support.
Vast majority of mods that add new buttons don't, so this is really appreciated.
KoKINGoK Mar 18, 2017 @ 11:47am 
Nice!
robojumper  [author] Mar 17, 2017 @ 7:14am 
@XelNigma
I am afraid not, that's more of an issue on the flash side of the screen I think.
XelNigma Mar 17, 2017 @ 7:10am 
Question: Does this mod also fix the extreamly poor responce the hack screen has? Im really tired of clicking on the high value option and it not counting.
StefanFr Mar 17, 2017 @ 7:01am 
Have a Lily Shen soldier, a specialist (obviously).
Tried to perma-hack a MEC, spent a ♥♥♥♥♥♥♥♥ of AP to boost my chances. I failed.
"It... Beat me...? It actually beat me..." Shen said, collapsing onto her knees in complete shock.

This actually happened to me yesterday, and never in a game have I ever witnessed something as comically realistic as that scenario. All because of this mod.
10/10 robojumper, you deserve it.
Christy Mar 16, 2017 @ 6:54pm 
Yes, I think spending Intel to get the hack chances be higher is a much better idea than stunning. It honestly is not worth doing if you going to be stunned for a turn or two. Too much can happen on the battlefield by then.
CHEEEN Mar 16, 2017 @ 2:28pm 
a way to have better hacking is much needed. in the 1.0 you at least got better stat the more you hacked, but right now in lw chances to actually hack a ♥♥♥♥♥♥♥ lamppost are practically zero.

i believe hacking objectives shouldn't lock you out and shouldn't have any debuffs on failure. and failed hacks on robots should definitely not result in robot getting bonuses. i mean what the ♥♥♥♥ mind control doesn't have any adverse effects on failure, why is hacking so ♥♥♥♥ then?
Green Raven Mar 16, 2017 @ 5:05am 
Maybe an alternitive would be spending intel? It would be another use for this resource, and solace wouldnt break it.
BE02-Raziel Mar 15, 2017 @ 10:32pm 
@Belhedler While Revival module does have that description, I also vaguely remember having one of my Specialists without the Revival ability receiving the charges for it. I'm guessing it's one of my lower ranking Specialists. But surely, no one with the right mind would risk using a module that may not actually work on the battlefield. So, I'm not a 100% on this. I might as well test that on a relatively easy Operation...

@-bg- Oh God... I totally forgot about Solace's benefits... .-. That changes things.
Insufferable Smartypants Mar 15, 2017 @ 10:23pm 
This is a really neat idea.
-bg- Mar 15, 2017 @ 9:20pm 
eh even if you revival protocol you'll need to bring 2 specialist and the 2nd specialist still need to spend 1 AP for this.

Solace however.....
buchanan.johnd Mar 15, 2017 @ 7:49pm 
House rule: No revival protocol on this.
buchanan.johnd Mar 15, 2017 @ 7:48pm 
This is so brilliant. I love getting hack rewards, but the fail rate can be so high. This gives you some options. Thank you for making this.
Belhedler Mar 15, 2017 @ 3:47pm 
@Oberfuhrer-Razgriz the charges of Revival require you to have the skill first. At least that's how it is spelled in the mod description.
S.Flo Mar 15, 2017 @ 1:54pm 
Huh, that's actually really clever approach to adding some depth to hacking.
Jorkie Mar 15, 2017 @ 12:04pm 
In my opinion using more than 2 APs feels like cheating. 0,1 and even 2 if you don t have to move feels fair.

Of cource i can choose to use only 2 and i do. Just my 2 cents.

Thx for the Mod.
BE02-Raziel Mar 15, 2017 @ 10:31am 
Just to add my input in regards to getting stunned and using Revival Protocol to remove that status effect.

In my LW2 campaign, all of my squad groups have their own designated medic. Not all of them have multiple Specialists but in most cases in an Operation where I have more than one Specialist, the other Specialist would most likely be a dedicated Hacker.

And I have to mention that I use Grimy's Loot mod, as much as it is imbalanced. Anyone familiar with the mod would be aware that there's a module for Gremlins that increases (or rather, adds) Revival Protocol uses.

So with this setup, I'm likely to use the tactic of using Revival Protocol after investing high amounts of AP for use in Hacking.

I honestly have no clue how to counter this "exploit" but I thought I'd let you know one instance they can be used on multiple occasions.

Also, I wonder if the Officer "Fall Back" and "Command" ability affect stunned units.