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4.并且呢,允许在草原山脉上生成森林,这样也是对现实生态的模拟。我试过山脉生成森林,看起来还挺顺眼的。
1.当移动力不足5的单位登上山峰的时候,会进入一回合的僵直惩罚,不准移动(就跟澳大利亚情景模式的探索者移动惩罚一样)。不然的话,你什么单位都能在上面随便走,一格接一格,如履平地,不太真。(移动力消耗改为4也挺好的,移动力不足4单位会僵直1回合)
2.建议只有在解锁军事工程师后,才允许在山地修路,而且最高只准修现代道路,不准修铁路,同时删除穿山隧道这个星际传送门一样的鬼东西。我试了在山脉修路,但是问题在于没有模型,有没有大佬知道怎么让穿山隧道的模型取代山地道路的模型?并且在此之后,允许商路通往在山脉修建的城镇。
helps if in crammed space like sandwhich of mountains , do the mountain men .
Basic movement will work (most likely).
So when you load a saved configuration, it also loads the exact configuration of DLC and mods.
In the mean time, make sure you're not loading a saved configuration.
And disable all other mods, just keep this one enabled and see if it works then.
This mod is bad idea for GS, so I'm currently updating it so that it will work with R+F and the basegame.
http://steamcommunity.com/sharedfiles/filedetails/?id=1309273275
Just thought you should know. I appreciate this mod.
What basically ends up happening is that I build up enough influence points for a new envoy, but the envoy can't get to the other city since the game can't pathfind a viable route to the city state. Having it pathfind a way there calculates how far away the city is from one of your own, and if its blocked both by impassible mountains and water (needs sailing), then the envoy can't go to that city.
Sounds weird, but I think because the game can't account for the mod, the game gets stuck trying to calculate how to get to the city, forcing the 'Send Envoy(s)' button to break. I mean, this is kind of a hunch. I have no clue if the mod's causing such a conflict or not, but it's happened in four different playthroughs under the same circumstances.
Thus traders are not able to cross mountains and the pathing AI does never calculate mountains. Perhaps I can work around that by defining them as a new tile type, but that has other implications, because then I also need to update every single item in the game that relies on mountains to update. Which is practically undoable and would break compatibility with other mods.
So until we get access to the source code and make DLL mods, this is never going to be perfect.