Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Passable mountains + static and moving attrition
Type: Mod
Mod: Gameplay
File Size
0.011 MB
Mar 28, 2017 @ 7:30am
Mar 30, 2017 @ 9:51am
3 Change Notes ( view )

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Passable mountains + static and moving attrition

Mountains are passable, + Attrition every time a unit moves. Sometimes, a catastrophe will happen (increased attrition), and the unit will receive a few XP.
Attrition now also applies when unit doesn't move.
Roads will greatly reduce attrition.
There is a little chance a unit will create a road while moving.

Looking forward comments and suggestions to improve the mod.

Gleb Bazov
Me ;-)
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Seileach Mar 19 @ 2:18pm 
as far as i've seen, they also heal their units.
Vanity Fair Mar 18 @ 3:33pm 
Can the AI cope with this? It seems like they choose to move every unit every turn, and this'd just lead to them obliterating their forces passively.
Seileach Mar 16 @ 3:01pm 
i'm wondering, would it be hard to give a healing bonus to tiles with fresh water? a bit like the Dead Sea bonus.
Seileach Mar 16 @ 3:00pm 
just subscribed this mod, loving it ^_^ this is exactly what i was looking for, something to make the world harder to explore. i actually took it up a notch and reduced healing outside friendly territory to zero. need to play a few games to see how the AI handles it, so far it doesn't seem to have much problems with it. barbarians get a bit weak, though.
pauloel7 Jul 18, 2018 @ 9:01pm 
Also, database.log file shows: [2962776.624] [Configuration] ERROR: near "Attrition": syntax error
pauloel7 Jul 18, 2018 @ 8:56pm 
Just tried this out and agree with comments below. Also, by the description above it seems attrition only hit on mountains... so it struck me as a better option to "Passable Mountains".
Don_Wooter Feb 17, 2018 @ 8:46am 
A great mod, but I agree with lokiredking. I won't be using this mod until most if not all of his suggestions are in play. No offence, but without these suggetions I think the idea is lacking.
astralrider Dec 6, 2017 @ 9:30pm 
set the mountain attribute impassible as 0, civil will work on it. but unit on mountain seem to be uncompatible. is there any way to make it unit impassible and civil workable?
lokiredking May 30, 2017 @ 6:00pm 
Perhaps you can produce two versions. One with, and one without the catastrophes.