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Recently, playing on a friend's server, we installed the GIC mod, every time for a large number of loot to have to frequent back and forth between the ship and the ground made us very upset, this situation continued until we found this very, very, very useful mod, but one day someone found that a lot of GIC currency stacked on his body disappeared into thin air. We just found out that this mod and the server have some bad compatibility.
The above content is translated through the web page, and I hope you can understand the place that is not smooth
It's Chinese New Year. I wish you a happy New Year.
I haven't incorporated it, so what would happen is weapons in the main tab. So it wouldn't be "incompatible" per say.
However if you look above at what I recommend, there's a patch for this mod to incorporate Galaxy in Conflicts (and others I haven't gotten around to).
I'd be surprised that the game is going to mess with data of a character you didn't actually load. In any case, if you're gonna swap back and forth, you might consider Open Starbound or xStarbound, because they've apparently fixed/improved various things in the game engine and one of them is the that it AUTOMATICALLY fixes such issues.
But if you aren't going to try either of those out, you'll want to fix the character. There are different methods in the top pinned thread (right above the comments)
Of course you might even just load Open Starbound/xStarbound just long enough to let them fix your character.
I didn't know that existed. I'll take a deeper look if I feel the Starbound itch, but at a glance it looks like there's lots of improvements being made. Very cool.
There are such details in comments of that discussion.
Regarding JSON, be careful of commas. Check the JSON standard if you have questions.
The other thing that tends to come up is if you have Frackin Universe espectially. They have values that say INF, but that results in an error if you try to change it back to a .player file. So change INF to a big number, like 99999999
В закрепленном вверху обсуждении рассказывается, как отредактировать вашего старого персонажа для работы с этим, но оно на английском языке. А если вы не можете этого сделать, вам потребуются новые персонажи. Вот почему я написал это большими, жирными синими буквами вверху!
(via Google Translate)
Нет, это не так, но вам нужно прочитать описание. Или в вашем случае сначала пропустите его через онлайн-переводчик. Хотя я думаю, что этот мод уже доступен на некоторых российских сайтах модов.
(via Google Translate)
Adding new categories is as simple as making a string for it, aka "my category". It's something that countless mods do. It's the inventory interface that needs to sort all the categories per tab. It's done with a series of whitlists and blacklists. A bag (tab) with a whitelist will only accept those specific thngs listed within. Where blacklists accept everything except what's listed. Everything needs a spot, but only one spot, so the main bag has a blacklist of everything that's in other bags, but otherwise acts as a default bag. Without that, a lot of mod custom stuff can't even be picked up.
Besides "categoryWhitelist" and "categoryBlacklist", you can sort with "typeWhitelist" "typeBlacklist" "tagWhitelist", "tagBlacklist"
For all of this, strings must match exactly. "minigun" is different than "MiniGun", and that's before you get to shit like "^#ADD8E6;MiniGun", which is what makes supporting so many mods an endless game of whack-a-mole.
https://imgur.com/a/6cmsgJ1
Now if you talk storage containers - which are objects - those can easily be scripted, and objects can even call fully scripted interfaces on top. That makes many more things possible.
Thanks, but I never created a Patreon?
I have never asked for money from anyone, as I have only ever done modding as a hobby. If someone else started a Patreon in my name, that's... interesting.
namely, all the items that are categorized as "currency" refuse to be picked up
I did this by expanding on the vanilla systems that where already in place, which means it didn't need a script.
Mid-Late Game it feels like 70% of my time spent playing the game with this mod on is staring at my items trying to find 1 dot-like thing out of *literal* hundreds of other icons...
I made it really easy to reskin by putting all used assets in a separate path, so that it can just be replaced by another mod, which should be obvious once anyone unpacks it. The only other thing is to control the load order, which is easy by adding in _metadata
"includes" : [ "bk3k_inventory" ],
that won't make this mod a requirement, but if present, their mod will load after.
Several mods that reskin this are already available, and linked in the description, which can serve as a reference, if needed. If they needed to do something slightly more complex, like a conditional patch, I can separately answer those questions, but my size patches would also be a reference on how to do that, since the interface changes depending on the slot count.
https://steamcommunity.com/sharedfiles/filedetails/?id=2888720720