Starbound

Starbound

2,401 ratings
bk3k's Inventory
6
6
5
3
27
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
143.330 KB
Mar 13, 2017 @ 7:15am
Sep 20, 2020 @ 2:22am
21 Change Notes ( view )

Subscribe to download
bk3k's Inventory

Description
THIS REQUIRES NEW CHARACTERS. YOUR OLD CHARACTERS WILL NOT WORK! DO NOT ATTEMPT TO LOAD OLDER CHARACTERS - YOU HAVE BEEN WARNED
^Limitation won't apply if using Open Starbound or xStarbound (See pinned discussions for details)

This is bk3k's Inventory. This adds far 3x more raw space per tab while adding several more tabs - and most importantly - better organization.

  • Main - what you expect, but many things relocated out
  • Armory - weapons(non-consumable), armor, epp, etc
  • Materials/Liquids - what you expect
  • Furniture - usable objects mostly
  • Decorations and Lighting - pretty obvious
  • Crafting - what you expect
  • Food - no seeds!
  • Farming -seeds, beast feed, tree saplings
  • Hobby - instruments, codex, fishing, a few things moved from main to get them out of the way
  • Vehicle - Stand alone vehicles, modular mech parts

That's 10 tabs (5 for vanilla) that hold 120 items each (40 for vanilla)!
Still I think you'll appreciate the organization even more than the abundant space. This is as much a "quality of life" mod as it is for hoarders. Once you've used it for a while, you'll understand. For example farmers don't need to sift through edible food to find their seeds. Neither will anyone need to sift through seeds to find edible food. Your musical instruments will always be easy to locate(and you have no reason to leave them behind). Etc.

The base mod is mostly vanilla styled. Obviously both taller and wider, with some elements moved around. Also added a tiny bit of space in between items so they feel less crowded. I wanted to do more, but sadly you cannot script this... it is hard coded.

Inventory size patches available

Interface patches available

Compatibility
  • "Frackin Universe" - yes and FYI their official server uses this mod
  • "Tatsu's Inventory Interface Redone" - no and I'm not "fixing" this
  • All the patches and interface mods I listed here - obviously yes
  • Any other inventory mods (including the inventory interface) - no
  • Any other sort of mod that doesn't outright replace (instead of patch) player.config - yes

Notes
Some mod weapons may end up in the main tab, until I add their "category" to the armory instead. Please report any mods that need their weapons moved (or other things in the wrong tab) here
http://steamcommunity.com/workshop/filedetails/discussion/882900100/133259956003115022/

Regarding older characters
http://steamcommunity.com/workshop/filedetails/discussion/882900100/133259956011112917/
That thread also has instructions to manually convert your old characters. Which is what you're gonna have to do if you ignored my big, blue warning at the top.

Recommended:
I haven't updated in a while, but there is a patch here that covers a lot of categories I don't, including some stuff from more mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799920138
Even if/when I get around to updating and include those, you might as well leave it subbed too, because they still might find more that I haven't got.

Check out my other mods too
including the side-actionbar mod pictured in the screenshot above
http://steamcommunity.com/id/bk3000/myworkshopfiles/?appid=211820&p=1&numperpage=30

If you need/prefer to manually install mods instead, my mods are available on the Official Starbound forums.
http://community.playstarbound.com/resources/authors/bk3k.395551/
Popular Discussions View All (6)
103
1
Mar 15 @ 1:09am
PINNED: Why you character doesn's work and what to do about it.
bk3000
44
Jan 13 @ 5:21pm
PINNED: Report items or objects in wrong tab here.
bk3000
3
Feb 6, 2018 @ 2:36pm
What's that room in the first screenshot?
Tuxflop
422 Comments
Apr 17 @ 1:37pm 
I noticed few items incorrectly placed:
- The fishing rods should be moved to the main tab among the other tools.
- The erchius should be moved to the crafting material tab.
- The mech assembly station should be moved to the furniture tab.
Apr 5 @ 12:25am 
I have made a patch for GiC 4.0 who use with this mod.Check it out if you need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3700097203
Mar 17 @ 9:03pm 
Need 240 slots lamo with FU stuffs still too full. Also, I make Backup Of Gic collection. If anyone want to unsub or sub all then that a place. The Gic change sooo much stuff that the revert patch literally revert other mod to vanilia as well. It like they making a new game
Mar 16 @ 9:32am 
Using this one with GiC version 4.0+ and GiC inventory reversion patch will mess up all the itemBag even a fresh new character. Could you please make a compatible patch with it ? @bk3000
Mar 1 @ 6:26pm 
heyyy so when i tried this mod, uh, i actually got 8 random Completely Generic Items
do you know why? cause i don't
Dec 3, 2025 @ 11:53am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Nov 21, 2025 @ 7:32pm 
why are so many categoryBlacklist in player.config.patch commented out?
Sep 30, 2025 @ 12:53am 
Have to also ask,
Fishing rods are placed in the Codex slot, making it impossible to upgrade the fishing rod easily
Sep 27, 2025 @ 10:04pm 
hi it's possible to have patch with gic too. if possible.
Sep 6, 2025 @ 4:20pm 
Hi! The mod randomly freezes the game upon saving the world (just two mods, this and Frackin Universe). The game log does not show anything suspicious. The repro steps are pretty reliable - start the game with a new character (I've tested with X'I) and save-n-quit before talking to sail. If you beam down the planet saving works most of the time, but not always. This is a super bummer as I got really used to this mod, last time I've played was around 2022 though (with no issues). Is this a know issue?