Arma 3
Eden Extended Objects
83 Comments
Venom Nov 8, 2024 @ 11:00pm 
Yo random request, are you able to make it so that it will show a circle around the meteres tab on the multiply tab? just so i can visualise how big of radius is?
Gabriel® Aug 15, 2024 @ 12:11pm 
Hi bud! One question, will this mod work if only i have it in multiplayer? like, make a mission with its objects won't require the other players to have it? or is mandatory for everyone?
Alpha Male Dwarf Station Jul 1, 2024 @ 7:54pm 
Cool extension! Wish it also included roads and bridges.
Avibird May 4, 2023 @ 2:16pm 
Sorry for asking but does this mod cause dependencies
Fooney Apr 15, 2023 @ 2:02pm 
why tf can't you plant trees normally?! Bahh arma!
lamasutra Jan 7, 2023 @ 10:22am 
Hi, do you know if eden placed trees can have wind simulation ?
I have tried to place some trees in editor, but they do not react to setWind.
It looks weird, when near trees bend and those placed not.
I have not found any function to aid with this issue yet.
Sir 7DozenEggs Sep 29, 2022 @ 1:42pm 
@Lite Gem I have the same question, And after testing, they will not be there without the mod installed, at least in my testing this was the case
Lite Gem Jan 22, 2022 @ 2:49am 
if was to place them in eden, save it, leave Arma3, deactivate the mod, join arma, then go onto the map, (in vanilla arma) would they still be there?
Don Zapatero Jul 25, 2021 @ 6:16pm 
Hi _SCAR, im Jose Balero. We have a new community of RP about arma3. Also we need use your amazing mod for create own servers. We need talk with you about the requeriments for get the license and the key. Please contact me using my discord Jose Balero#6382 or send me a friend request in steam. Thanks!
Sanchez milsim [=ΛLPHΛ=] Oct 25, 2020 @ 3:30am 
Hi!!! can you add rupicola palms of malden island, thanks and nice job!!!
⎛⎝Ponaproni⎠⎞ Jul 29, 2020 @ 1:11am 
LIVONIA?
Jobo Feb 3, 2020 @ 1:03pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
Devon Dec 3, 2019 @ 5:23pm 
Sorry to be a loser and ask an already asked question, but do you have plans for adding livonia assets? I realized the mod hasn't been update in almost 2 years but thought I'd ask, the livonia assets would hook me and my group.
LoRo Aug 22, 2019 @ 10:23am 
Bridges?
kkcat Aug 7, 2019 @ 7:43am 
gonna update with new assets from contact dlc?
Kim Jong Un Dec 25, 2018 @ 4:33pm 
Simple question, is there any possibility to place objects and then export as a createSimpleObject script?
ICE_ICE88.-.ttv Oct 9, 2018 @ 11:57am 
thierrygard size and wind is a function primarily inside the bulldozer (terrain builder). These trees all have wind work with them automatically. Thy also made a function for different size trees to spawn in a radius shown on this page I believe
thierrygard Aug 22, 2018 @ 1:12pm 
thx _SCAR. very usefull to add Tanoa trees. 2 questions : how add "wind" in tree ? and ahow to resize them ?(i can move / rotate them but not scale). thx for help. T.
Kontakt6 Jul 9, 2018 @ 7:21am 
If I use this mod to make a mission will anyone who plays it have to download this mod or are they from the game files and don't have any requirements?
8 Hour Arm Workout Mar 31, 2018 @ 7:27am 
I cannot understand why your mates need to download this mod, when they want to play a map with these objects in it. I mean, these objects are Arma 3 "vanilla" objects, they are not mod objects.
I downloaded this mod, because I can finally use street signs.... Why BI did not give us all objects, but instead blocked many of them for privat use?
Meda Mar 18, 2018 @ 10:47am 
Missions that have items added with this mod will require this mod @Reaper.
https://i.imgur.com/teVqgCO.png

If you still want to use certain things, you can try createsimpleobject.
You can spawn a junk item, put this code in it, and change the "thing.p3d" to whatever you want it to be.

pos = this getRelPos [0,0];
Bush = createSimpleObject ["a3\plants_f\Bush\b_ArundoD3s_F.p3d", pos]; Bush setPos (getPos this);
hideObject this;
ICE_ICE88.-.ttv Mar 12, 2018 @ 1:40pm 
@[LXI] Reaper because it uses Arma 3 assets you already have, it shouldn't have any dependencies.
Reaper Mar 11, 2018 @ 5:59am 
Hi, i want to download it but i would like to know if this mod create dependences ? :)
misultin  [author] Feb 19, 2018 @ 7:54am 
@Revyn LOL no worries ^^_
misultin  [author] Feb 19, 2018 @ 3:03am 
@Revyn if only your answer wasn't like in the first paragraph of the mod description.. :)
Booker Feb 18, 2018 @ 5:23pm 
@Revyn, Yes, everything that this mod has will in fact have to have the scenario listed in it. Those Scenarios will not work without this mod.
misultin  [author] Jan 23, 2018 @ 10:17am 
@Tornadodude92 LOL don't be so hard on yourself :)
Booker Jan 22, 2018 @ 8:05pm 
@Tornadodude92,

Nah, you just read both mods and tried to put the two together and some people get confused when they over research. Happens to the best of us.
L Ron Hubbard Jan 22, 2018 @ 7:38pm 
@_SCAR im a fuckkng idiot sorry
misultin  [author] Jan 22, 2018 @ 5:05pm 
@Tornadodude92 different mod.
L Ron Hubbard Jan 21, 2018 @ 7:34am 
is the 2.6 versionon armaholic: http://www.armaholic.com/page.php?id=30461
actually clientside or no?

kripto202 Jan 9, 2018 @ 10:57am 
closed and the ace team says thanks
misultin  [author] Jan 9, 2018 @ 3:12am 
@Muttley and @kripto202 this has been fixed. Please confirm and close Github issue.
kripto202 Jan 7, 2018 @ 9:10am 
There is a conflict with ace where you can't edit loadouts of units in the editor
Goif! Jan 3, 2018 @ 12:12pm 
Don't see anything sadly. No handy black error boxes popping up telling me what is going on, and nothing of interest in my .rpt files.

I've never really messed around with the insides of the game, so maybe I'm looking over something that needs attention. If so, it is easy enough to recreate the bug if you wanted to see it for yourself.

I wish I could be more helpfu. If there is anything you would like to ask me I'll do my best to give a good answer!
misultin  [author] Jan 3, 2018 @ 1:12am 
@Booker thank you. @Muttley that is very weird as nothing in this mod has to do directly with the virtual arsenal. Do you see anything popping up in your rpt logs? That would be helpful.
Goif! Jan 2, 2018 @ 1:23pm 
So whenever this mod is enabled along with ACE3, you cannot edit a soldier's loadout by selecting "Edit Loadout". You press it and the selection menu disappears and nothing happens. This obviously leads to you not being able to customize your soldiers.

I assume this happens because ACE has changed, if not overhauled the virtual arsenal.

The virtual arsenal will still work elsewhere, like when testing through the VR map or when using the cheat mod to activate it.
Booker Jan 2, 2018 @ 11:17am 
@_SCAR

TY for everything you do!
misultin  [author] Jan 2, 2018 @ 10:41am 
@muttley I don't understand the user case, can you please provide more details? thanks.
Goif! Dec 31, 2017 @ 5:47pm 
This breaks the arsenal editor through the Eden editor if used with ACE. Just a heads up incase you wanted to create a patch...
Booker Nov 20, 2017 @ 3:07pm 
@_SCAR

I know the suggestion has been made for the large hangar in Tanoa, that said, would it be possible to get a hangar that is 2x-5x larger than the one in Tanoa?

I'm creating a map and need some extreme hangars that you see Lockheed C-5 Galaxy's in.

If you are willing to do this, let me know.

Here is an Example: https://img.newatlas.com/stratolaunch-largest-plane-5.jpg?auto=format%2Ccompress&fit=max&h=670&q=60&w=1000&s=6d192da862b3b21b6f5afa38bc534b32

Cheers,

Booker
misultin  [author] Nov 20, 2017 @ 9:35am 
"If you do so, your users will need to download this mod in order to play the missions"
Arapaho Nov 19, 2017 @ 5:25pm 
Does this mean others will need to have this mod for the mission to work?
Booker Nov 10, 2017 @ 1:30pm 
The Large Hangar at the Main Tanoa Airport would be amazing. I think everyone has been wanting that Hangar. LOL
Capt Steel Nov 7, 2017 @ 10:52am 
drydock, drydock, drydock! :D
Kronus Oct 30, 2017 @ 6:50pm 
What about the Tanoa muddy tracks that only show the two weels marks left by vehicles? is that possible/available?
Nightovizard Oct 21, 2017 @ 9:33am 
Having the tanoa bridges would be great, specially the viaduct one that has different parts.
misultin  [author] Oct 15, 2017 @ 10:57am 
Suggestion noted. I'll see what I can do, no promises on when though.
kkcat Oct 15, 2017 @ 10:43am 
Apex big hangar, drydock and etc

(not an apex) kavala hospital and ghost hotel