Arma 3
463 ratings
Eden Extended Objects
Data Type: Mod
Mod Type: Editor Extension
File Size
7.614 MB
Mar 12, 2017 @ 7:53am
Jan 9, 2018 @ 3:12am
18 Change Notes ( view )

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Eden Extended Objects

This mod is mainly targeted for terrain building, however you can also use it to extend the standard maps in your missions. If you do so, your users will need to download this mod in order to play the missions. Abusing of this mod in a mission file may result in loss of performance.

This small editor extension adds these three functionalities.

1. Insert items that are not available in Eden vanilla.

* Trees
* Bushes
* Clutter
* Plants
* Signs
* Castle ruins
* Power Wires

These items can be accessed under the appropriate Eden categories.

LEGAL NOTICE: this mod does not contain any Arma 3 content. All this mod does is expose the existing items from their original Arma 3 file locations in the Eden editor and in user-made scenarios.

2. "Multiply" a selection of objects, thus facilitating the creation of forests, rocky areas, civilian groups, etc.

To access this functionality, select one or more objects that you would like to multiply, right click on your selection and in the contextual menu click on "Extended Objects: Multiply". Objects will be created around your original selection.

3. Rotate objects.

Apply a random different rotation to each object of a selection by pressing F9.
Avibird May 4, 2023 @ 2:16pm 
Sorry for asking but does this mod cause dependencies
Fooney Apr 15, 2023 @ 2:02pm 
why tf can't you plant trees normally?! Bahh arma!
lamasutra Jan 7, 2023 @ 10:22am 
Hi, do you know if eden placed trees can have wind simulation ?
I have tried to place some trees in editor, but they do not react to setWind.
It looks weird, when near trees bend and those placed not.
I have not found any function to aid with this issue yet.
7DozenEggsTTV Sep 29, 2022 @ 1:42pm 
@Lite Gem I have the same question, And after testing, they will not be there without the mod installed, at least in my testing this was the case
Lite Gem Jan 22, 2022 @ 2:49am 
if was to place them in eden, save it, leave Arma3, deactivate the mod, join arma, then go onto the map, (in vanilla arma) would they still be there?
Don Zapatero Jul 25, 2021 @ 6:16pm 
Hi _SCAR, im Jose Balero. We have a new community of RP about arma3. Also we need use your amazing mod for create own servers. We need talk with you about the requeriments for get the license and the key. Please contact me using my discord Jose Balero#6382 or send me a friend request in steam. Thanks!
Sanchez milsim [=ΛLPHΛ=] Oct 25, 2020 @ 3:30am 
Hi!!! can you add rupicola palms of malden island, thanks and nice job!!!
⎛⎝Ponaproni⎠⎞ Jul 29, 2020 @ 1:11am 
Jobo Feb 3, 2020 @ 1:03pm 
Hi there, I'm a member of the Casual Arma Players Group. I was wondering if it is permissible to include your mod into our own @CAP mod server pack as we already have a 10 mile long mod list and we're thinking of grouping certain things into a single community folder. Or does this count as a breach of your EULA?
Devon Dec 3, 2019 @ 5:23pm 
Sorry to be a loser and ask an already asked question, but do you have plans for adding livonia assets? I realized the mod hasn't been update in almost 2 years but thought I'd ask, the livonia assets would hook me and my group.