Distance

Distance

Labyrinth Realm
20 Comments
Lutzman Swanz  [author] Aug 17, 2017 @ 6:09am 
@IcemaN [NCC] of cause I can but maybe something will change in the Labyrinth Realm...
Iceman Aug 16, 2017 @ 7:44pm 
Can you make a tutorial? I want to finish it but I cant and I really hate skipping levels.
sideswipeBL Jul 6, 2017 @ 3:30pm 
Absolutely garbage. Works horribly in a game like Distance. The tracks turn way too sharply.
Kibōchen Jun 15, 2017 @ 11:55am 
nice hidden bee reference
NeoLynx May 21, 2017 @ 11:55am 
Honestly, if you add updates, you should delete the old track and replace it with the new. I raced the top 20 ghosts, watched the replays, and some vehicles were actually going through the labrynth walls. I guess the old walls were there when those ghosts raced it, but it was kinda weird.
-Ω- Mar 8, 2017 @ 3:08pm 
Updates! Tremendous.
TrialSpace Mar 8, 2017 @ 7:56am 
Wow. The new labyrinth is really confusing. And it looks more like the card now too. Good job. :D
pigpenguin Mar 8, 2017 @ 12:30am 
In general making gameplay edits like #2 make the leader boards filled with unbeatable times and the like, in case you care about things like that
birds! ! ! Mar 7, 2017 @ 6:59pm 
oh, sweet.
shirui. Mar 7, 2017 @ 1:04pm 
FlokerDE, the new acceleracers track maker legend :rockon:
Lutzman Swanz  [author] Mar 7, 2017 @ 10:56am 
New Labyrinth, if it is to hard don't get frustrated because it was made by the Accelerons.
Hakyra Mar 7, 2017 @ 7:19am 
I noticed that the track has a very huge framrate drop when entering a "cave", maybe it's just my pc that sucks balls, Otherwise a 10/10 for me, Thank you for the track lad!!
Banjo X Mar 7, 2017 @ 1:23am 
This track is sick, When i was a kid I always wanted to see the labyrinth realm as a full track and this has blown my freakin mind especially for a new builder's track! If you add more branching paths this track would be sick as fuck, I also love the use of the skinnier track, makes the twists and turns feel twistier and more fun to ride on. Keep up the rad as hell work!!!:47_thumb_up:
Lutzman Swanz  [author] Mar 6, 2017 @ 7:00am 
I like the idea of multiple mazes. Maybe I add another bigger so the first labyrinth acts more like a troll.
TrialSpace Mar 6, 2017 @ 6:18am 
Wow. I must say, I'm impressed. For a first track, this is really good. The layout and intensity are pretty good. Made me feel like I was actually in one of the realms.

But as Alex said, there was very little 'maze' to it, which is seemingly the whole thing of the realm. Perhaps have multiple larger mazes with numerous openings for drivers to jump out of, leading to more mazes. Of course, that would probably be a lot of work.

Overall, it's a very good realm. You've got some great potential. :D

Lutzman Swanz  [author] Mar 6, 2017 @ 4:32am 
At first thank you for your feedback and I will definitely work on it and improve it, especially the decoration and scenery. Today I got the idea maybe make some more splits on the track which a few of them are leading to deadends or build one or two more layers on the labyrinth to make it more difficult plus adding saws representing the minotaur.
Alex Chosen Mar 6, 2017 @ 3:01am 
you have done a pretty good job on this. although sadly as a critic the realm was mostly a mix of cavern, canyon and cliffside in the outskirts of reactor. and had little to do with the maze until the end. plus you should make the realm have more veriety, say how it looks and ways the maze will look and little cool things from being bland like loops n such. overall its a good representation of the card realm but still needs work. i give it a good rating
dragon808tr Mar 5, 2017 @ 8:14pm 
Welcome to Distance! From what i've seen, you really have potential to be just as good as the great track builders here! Keep it up!
-Ω- Mar 5, 2017 @ 5:06pm 
Ah yes, most excellent.
Starion Mar 5, 2017 @ 3:11pm 
Nice I love how the track loops around. I cant wait to see the finished product.