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Does this work with WOTC?
Sorry if it's already been asked.
The WotC version.
Some people prefer Exalt over MOCX.
quick question, is this mod work with WOTC?
thanks.
I'm looking for a little more seasoning in my LW2 stew that allows wider enemy variety, rather than just more HP. Then maybe I can stetch out the war.
Not generally safe to do that with mods which add baddies. The game sets up missions in advance of them appearing on the geoscape, including the enemies on those missions.
So if you disable a mod with enemies then if there's a mission which appears which the game had assigned those enemies to, the game falls over.
I guess this is not supposed to be intended. Can EXALT temporarely run out of troops (I'm pretty sure it used a dark VIP twice even though I'm pretty sure I killed him the first time)? The mission I did just before was raiding a com-tower and it had EXALT there and in their usual numbers, no more or less.
Maybe it was because Advent power at that region was only 1 if I remember right so maybe it also affects what can spawn? I think that my spawning table is off since I never get the original Codex and Archons with all the mods installed. Playing LW2.
I might hate Exalt for making each mission 3 times more difficult but they make the missions so much fun.
*by interesting I mean either interesting looking or with spot-on funny and/or cool voice packs, which I have tons of, and regular Xcom soldiers mostly don't use them or have inapropriate ones.
Before the update, everything is fine. MOCX/EXALT came from my Dark Soldiers lists, and use their appearance. My setting is:
SoldiersOnly = false;
DarkVIPsOnly = true;
UseEntireAppearance = true;
After the lastest update, I have try many way to fix it, such as unsubscribe & subscribe, delete both mods, or checking the setting of XComDarkXCom.ini. The MOCX/EXALT still get random soldiers and force using XCOM:EU Tier2/EXALT appearance.