XCOM 2
EXALT: Back In Action
94 Comments
SuperDigga May 6, 2020 @ 11:39am 
Hopefully. Also when LWOTC is finished, which im waiting for, could be nice addition.
Valvatorez(Cox Cable = awful ISP May 6, 2020 @ 10:18am 
If Reality has some spare time from modding Chimera Squad. He could turn this into a Raider Faction. Though since old XCOM 2 uses a different tool set it might take him a while.
SuperDigga May 5, 2020 @ 1:34pm 
Nice idea Grim. Btw modders still mod this game?
GrimRose0w0 May 5, 2020 @ 1:21pm 
Oh hey, idea. Make EXALT a faction mod for WOTC
GrimRose0w0 May 5, 2020 @ 1:19pm 
Where is WOTC at ;-; I need Exalt to hunt me down again.
SuperDigga May 4, 2020 @ 6:01am 
UseEntireAppearance= true makes them look like EW EXALT? With the civilian clothes shirt and all?
🔥Roasted Kebab Guy💣 Sep 17, 2019 @ 1:21pm 
Yeah, does this mod works with wotc?
Compo The Smoggie Dec 14, 2018 @ 6:27am 
@RealityMachina

Does this work with WOTC?

Sorry if it's already been asked.
harlequin565 Aug 10, 2018 @ 1:52am 
Yep. Works fine with LW2.
Technoci Aug 5, 2018 @ 9:31am 
Can this mod add with Long war 2?
UMebius ™ Jul 16, 2018 @ 4:13am 
I apologize in advance since I'm new to the XCOM 2 and modding community. I got the WOTC version of MOCX and I subscribed to this mod. Is this compatible with the MOCX Initiative and if so, would all wordings of MOCX in game change into EXALT ? Thank you.
Medicman Jul 5, 2018 @ 6:43am 
Yeah.... feel dumb now...
RealityMachina  [author] Jul 5, 2018 @ 6:30am 
...for the MOCX Initiative mod.

The WotC version.
Crystalic-Fire Jul 5, 2018 @ 6:28am 
i cant find the changenote either
Deesthetics Jul 4, 2018 @ 12:23pm 
I can't see 9 Dec 2017 changenote.....
Medicman Apr 26, 2018 @ 2:52am 
Yes I am dumb plz help me with the WOTC...
Militus Immortalis Jan 14, 2018 @ 12:44pm 
Ohh, that's great! I would suggest adding t hat in the actual mod information though, so people wouldn't ask. :)
Deadput Jan 12, 2018 @ 9:12am 
Oh alright thanks for answer!
RealityMachina  [author] Jan 12, 2018 @ 7:08am 
Check the 9 Dec 2017 changenote for MOCX.
Deadput Jan 12, 2018 @ 12:32am 
Wait a second why would this be redundant for the WOTC version?

Some people prefer Exalt over MOCX.
Militus Immortalis Jan 7, 2018 @ 1:56pm 
How so?
RealityMachina  [author] Jan 6, 2018 @ 1:34pm 
This mod would be redundant for the WotC version.
Aegelweard Jan 6, 2018 @ 1:22pm 
I would totally love to see this ported to WOTC but guess it will never happen, sadly.
Militus Immortalis Nov 27, 2017 @ 7:49am 
Curious to this aswell. With EXALT looks it feels sooo much better!
yes0rpg Nov 7, 2017 @ 12:49pm 
hi there
quick question, is this mod work with WOTC?
thanks.
Grugg Sep 9, 2017 @ 3:22pm 
Does this work with the WOTC version of MOCX?
Tarsis Aug 3, 2017 @ 7:13am 
MOCX really adds a new wave of surprise to LW2, which I love. I understand the MOCX and EXALT:Back in Action mods are an either/or by description. Do you have any plans on making this a side by side expansion? As in, I may, on a mission, encounter some MOCX operatives, then a few missions later, an EXALT cell. Yet only very rarely (if ever) both together, and never a mixed squad.

I'm looking for a little more seasoning in my LW2 stew that allows wider enemy variety, rather than just more HP. Then maybe I can stetch out the war.
Argon Aug 2, 2017 @ 4:29pm 
I have the Bob Ross voice pack installed and now the game is constantly giving Bob Ross's voice to Exalt guys, forcing me to kill Bob Ross over and over again. It's like some kind of fresh hell. Great work!
robofrog Jul 21, 2017 @ 3:14pm 
These guys showed up on an early liberation mission (75 days in) and totally caught me off-guard and kicked my butt. Fantastic! Thank you! So fun!
diabloman32 Jun 20, 2017 @ 8:47pm 
EXALT 2: Electric Boogaloo
Nider001 Jun 15, 2017 @ 7:00am 
Ok, thank you
Arkenor Jun 15, 2017 @ 6:30am 
@Nider001 The EXALT Models are part of "XCOM EU/EW Ports: Extras" I think, so you'd be wanting to ask over there.
Nider001 Jun 15, 2017 @ 6:26am 
Can I use these EXALT models in my own project?
Noodle May 10, 2017 @ 2:18pm 
@RealityMachina @Dragon32 - Thanks so much for the advice. I will try out the suggestion.
RealityMachina  [author] May 7, 2017 @ 11:37am 
@bpblewett If you go to (where XCOM 2 is installed)\steamapps\workshop\content\268500=877345415, you can edit the mod's XComDarkXCom.ini to disable the EXALT appearance without turning off the mod.
Dragon32 May 7, 2017 @ 10:35am 
@bpblewett:
Not generally safe to do that with mods which add baddies. The game sets up missions in advance of them appearing on the geoscape, including the enemies on those missions.

So if you disable a mod with enemies then if there's a mission which appears which the game had assigned those enemies to, the game falls over.
Noodle May 7, 2017 @ 10:30am 
Would it be safe to uninstall this mid-playthrough if I just want to use the MOCX appearance for a while? I really like the mod, but it would be fun to mix it up. Thanks.
Noodle Apr 23, 2017 @ 3:36pm 
@RealityMachina sounds good. Thank you!
teh1archon Apr 23, 2017 @ 3:34pm 
So I got a mission to raid an Avatar backup site or something like that, that is guarded by EXALT. Thing is, when I got there, there wasn't a single EXALT agent. Only your run-of-the-mill pods (well... my ROTM because of mods) with one mother brain black ICE with 2 vipers, Advent troopers of all the colors and types (well not all of them), 2 turrents and 2 flame vipers (if I remember correctly).

I guess this is not supposed to be intended. Can EXALT temporarely run out of troops (I'm pretty sure it used a dark VIP twice even though I'm pretty sure I killed him the first time)? The mission I did just before was raiding a com-tower and it had EXALT there and in their usual numbers, no more or less.

Maybe it was because Advent power at that region was only 1 if I remember right so maybe it also affects what can spawn? I think that my spawning table is off since I never get the original Codex and Archons with all the mods installed. Playing LW2.
RealityMachina  [author] Apr 23, 2017 @ 9:14am 
@bpblewett Bug with the vanilla version of MOCX, I'll fix it shortly.
4rrakis Apr 23, 2017 @ 12:25am 
No idea then, sorry.
Noodle Apr 23, 2017 @ 12:23am 
@4rrakis Thanks for the response. However, I have the armor mod installed and the EXALT soldiers that have a class are wearing it. So for some reason it must not be applied to the rookies. My guess it that it has to do with the fact that they were pulled from my character pool.
4rrakis Apr 23, 2017 @ 12:07am 
@bpblewett: That sounds like you are missing the armor mod; take a look at the required objects on the top right of the page.
Noodle Apr 22, 2017 @ 10:46pm 
Hi, I had a bug today and I was just wondering if there's a fix. Some EXALT rookies showed up on a mission (they were characters from my character pool), but they had invisible bodies - just floating heads and weapons. Does anyone know why this happened or a way to fix it?
Arkenor Apr 16, 2017 @ 2:05pm 
@MacDog64 That could be the Cult of Sirius from XCOM Apocalypse. They were quite bizarre. Green and purple costumes intended to be like dressing up as aliens (I think. It was hard to tell at the resolution of that game!)
teh1archon Apr 12, 2017 @ 6:58am 
I don't know if it's the inner mechanics of X2 and this mod on rolling X soldiers and Exalt soldiers or just a string of miracles by RNJesus but 99% of the Exalt one are way more interesting* than the ones the game rolls for Xcom (my character pool is made of several of my creations and many imported ones from other mods with the rule to randomly pick from the pool or create and it ofter creates randoms).

I might hate Exalt for making each mission 3 times more difficult but they make the missions so much fun.

*by interesting I mean either interesting looking or with spot-on funny and/or cool voice packs, which I have tons of, and regular Xcom soldiers mostly don't use them or have inapropriate ones.
Mac Dog64 Apr 4, 2017 @ 1:33pm 
Cool, if the mod author sees this is it possible to make another version of this, instead of mocx or exalt it could be a religious faction that worship the aliens and they do there best to smite the unbelievers (Xcom). That would be cool:)
T'erissk Mar 30, 2017 @ 10:01pm 
Does this mod work with A better advent 2?
Boisegangpc Mar 12, 2017 @ 1:01pm 
How can I make this only use this voice pack for EXALT soldiers?
Rifle Man Mar 12, 2017 @ 8:06am 
The XComDarkXCom.ini has stopped working on both MOCX & EXALT. Whatever your ini setting, both mode will generate random soldiers as MOCX/EXALT soldiers, and use the XCOM:EU Tier2/EXALT appearance.

Before the update, everything is fine. MOCX/EXALT came from my Dark Soldiers lists, and use their appearance. My setting is:
SoldiersOnly = false;
DarkVIPsOnly = true;
UseEntireAppearance = true;

After the lastest update, I have try many way to fix it, such as unsubscribe & subscribe, delete both mods, or checking the setting of XComDarkXCom.ini. The MOCX/EXALT still get random soldiers and force using XCOM:EU Tier2/EXALT appearance.