XCOM 2
EXALT: Back In Action
Showing 1-8 of 8 entries
Update: Jun 26, 2017 @ 9:32am

EXALT Rookies will follow appropriate dress code depending on the .ini settings.

Update: Jun 21, 2017 @ 10:22am

Added new .ini variable so EXALT costume functionality works properly with the LW2 version of MOCX.

Update: Jun 1, 2017 @ 4:19pm

Fixed issue that would cause clones to happen if MOCX operatives of the same class were put in the same squad.

Update: May 22, 2017 @ 7:30pm

If using the EXALT replacement, squads will properly reflect the gameplay squad chosen by EXALT HQ.

Added localization changes to change references to MOCX in the encyclopedia entries and indicator to be EXALT instead. Edit the localization .int files to change this back.

Update: Mar 12, 2017 @ 8:44am

Check to use the character pool is no longer reversed in the character generation script. (This would cause it to use randoms if there were valid characters and vice versa.)

Update: Mar 7, 2017 @ 12:03pm

Ok, NOW they should properly filter. Before it was accidentally using character pool characters even when it shouldn't have.

Also added sounds for equipping the weapons in the armory.

Update: Mar 5, 2017 @ 10:22pm

EXALT soldiers should now properly filter potential character candidates instead of reusing the same character over and over in rare scenarios.

Update: Mar 5, 2017 @ 12:39am