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Apply pressure hediff is add with no targetHediff, calculating most severe bleeding
Apply pressure hediff is add with no bleading, removing
Exception ticking MinifiedThing146933 (at (118, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B73AD85B] Duplicate stacktrace, see ref for original
Exception ticking MinifiedThing140187 (at (122, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object
its just an error spamming the logs im 100% certain this mod broke my save and i will have to start a new save because there is always 1 permanent wandering pawn because of this mod it breaks the AI of pawns
Could you make it so I can steal the lighting? I want the inside of my ship to have lights that don't require the windmill I attached to the outside of the ship in order to work.
But these errors are harmless most of the time.
That is why the mod description says the mod is experimental. it won't work on absolutely everything 100% perfectly, but it's a lot more preferable than the alternative of doing it for every single mod.
Exception ticking MinifiedThing655763 (at (124, 0, 60)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 92F7605A]
this one is from a normal door
I play myself quite a few hours these last few weeks and can't say I have that.
I'll mess around and see what I can do, but I have tinkered around and pinpointed exactly this mod as the culprit. My game loads with literally every other mod I have installed besides this one.
If you got a useful log, give it.
Minify doesn't need any additional info really.
This mod don't need any additional data?
even other storage buildings can be stored, seems like sarcophagus are unique?
Obelisks (anomaly specificy) are still a pain, is there a way minify and move them?
https://gist.github.com/HugsLibRecordKeeper/30102b0d6a651f9aae3add4c8b818e28#file-output_log-txt-L2992-L3013