RimWorld

RimWorld

MinifyEverything
990 Comments
Exile Yura Sep 19 @ 6:54pm 
omg I used this mod early in my career, and I somehow lost it. Good to rediscover it for my first 1.6 run.
ANIKI Sep 19 @ 3:15pm 
Good Video . Thank you. Rimworld has somany Mods and somany Times i see something and dont know what it aktualy dose becouse im german and Minify is not Unsinstall so i get confused. Videos are very very Helpfull for everyone . Sometimes one dose not speak or Read English and with a Video like this he Understans just by Watching. Simple thing but has a huge Impact o7
Protok Sep 12 @ 1:16pm 
Could you please check is "Mech capsule" (from claster) is minifiable, and make it so if not?
In my current run it's not, and missing from settings.

Thanks for the mod.
Infinity Sep 9 @ 3:46am 
Hey there great mod!

im not sure if this is a bug but psychic and defoliator ships can be turned mini and deconstructed without waking mech threat
OAO Sep 8 @ 4:48am 
Hi !

First off, thanks for creating MinifyEverything! I really enjoy using it in RimWorld.

While playing version 1.6, I noticed an issue with MinifyEverything. The game’s output log shows the following error:

ThingDef.<ConfigErrors>d__401.MoveNext: TRANS: MinifyEverything.MinifyEverything.ConfigErrorTranspiler

It seems related to the ConfigErrors patch and might be due to changes in RimWorld 1.6. I also have Humanoid Alien Races enabled, but the error still appears even when testing with minimal mods.

Could you let me know if there’s an updated version compatible with 1.6, or any workaround to prevent this error?

Thanks so much for your time and for all your work on this mod!
erdelf  [author] Sep 3 @ 11:43pm 
just give the full log ^^
I can check through what I need
Nightflash478 Sep 3 @ 1:39pm 
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D8E02331] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootUpdate_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch2 (Verse.Root)
Verse.Root_Play:Update ()
this was the most recent thing when i try to use the reinstall feature.
Hopefully thats more helpful than what i posted before, if not sorry again ^-^ i'll just have to play without for now
Nightflash478 Sep 3 @ 1:30pm 
sorry, i don't know how to parse the logs to know what to actually look for >->
thanks for the response regardless
erdelf  [author] Sep 3 @ 7:33am 
ok.. you gave me a duplicate error, and then without the stacktrace.
That includes no information.

Generally that looks like you just had something that isn't feeling too well about being minified, happens occasionally.
Nightflash478 Sep 3 @ 5:35am 
to be clear about the error i mentioned, that was in the item description when i clicked on the blueprint that no longer had any interraction ability, and could not even be destroyed through dev mode
Nightflash478 Sep 3 @ 2:34am 
getting this error when i try to minify anything, this time it was a tent, the last time which i wound up having to reload was my machining table, which is strange because minify was working just fine not 30 seconds before.
Getinspectstring exception on
blueprint_install_armytent896275
system.nullreferenceexception: object reference not set to an instance of an object
ref4abaa58c duplicate stacktrace
Tobias Sep 2 @ 1:41pm 
Erdelf, kannst du nicht eine Option hinzufügen wo man einstellen kann ob man geysire zusammen packen kann oder nicht?
erdelf  [author] Sep 2 @ 1:27pm 
why?
coochieparade Sep 2 @ 11:45am 
rip my save </3 :')
ForsakenOokami Sep 1 @ 12:47pm 
what you mean you pick up a hole and move it i like
crashfly Aug 30 @ 7:00pm 
@forsakenookami -- soooo many ways to interpret that ....
{and how many times did you get slapped saying it?}
ForsakenOokami Aug 30 @ 5:18pm 
but i like picking up holes
crashfly Aug 30 @ 5:13pm 
lol ... moveable geyers ... not like you can easily do that in the real world.
erdelf  [author] Aug 30 @ 4:28pm 
.. I mean yes. You guys act like it was ever intended to pick up a hole.
ForsakenOokami Aug 30 @ 11:42am 
lost being able to move and replant the steam geysers as well
DAOWAce Aug 29 @ 5:46am 
Trees lose the ability to 'extract' them if they're disabled in the mod's config.

Very niche issue it seems, coming from an old version config of the game before the ability to extract trees where I disabled them because it was weird. Didn't really see a single post on this. Suppose it makes sense because they are being minified by the game in vanilla, but it's just named something different.
这片大蒂 Aug 27 @ 7:11am 
蒸汽喷泉plz
Tobias Aug 24 @ 2:08am 
@Lone Star Ranger: OMG, and for me, it's the other way around. I have 20 geysers lying around and I can't unpack them anymore xD
Lone Star Ranger Aug 23 @ 6:09pm 
@Tobias for me im still able to PLACE THEM , but I cant pack them anymore so I have a colonist holding all 10 steam geysers I have lmao xD
Zairya Aug 22 @ 12:20pm 
In case you use the construct worktype for the installing jobs, could you change it to hauling? It would resolve a good portion of race-blacklisted building incapabilities and will still be balanced.
Thx!
Carelessly_Misplaced_Sausage Aug 22 @ 12:05pm 
Can you remove life support systems from orbital stations with this mod?
Tobias Aug 21 @ 12:08pm 
It would be great if you could add geysers. I was able to pack them using another mod, but I can't unpack them anymore. Now my storage is full of them^^°
Lone Star Ranger Aug 21 @ 10:30am 
if at all possible id like the ability to pick up steam geysers again xD
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
GiPSyFiSH Aug 20 @ 8:37pm 
For the people who don't want structures stolen, use this in combination with "Smart Minify"
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
viirinsoftworks Aug 18 @ 6:29pm 
Stealing turrets isn't an issue I don't think. No one's ever stolen mine. I have stolen them from other colonies, after I wipe everyone out and then remove the batteries and solar panels so they don't work anymore.

I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
viirinsoftworks Aug 18 @ 6:27pm 
I had been able to move Engraved Walls (from the mod of same name) but now I can't. Lucky for me I placed all my geysers before it got updated. Too bad I didn't put one on my ship before it got changed.
erdelf  [author] Aug 18 @ 4:04am 
sorry about that, but they were never supposed to be minified in the first place. Just an oversight that happens if I allow as much to be minified as people want ^^
Lucasif Aug 17 @ 11:20pm 
I had steam geyser's minified and then the update made them non minifiable and thus made them broken.
erdelf  [author] Aug 17 @ 4:05pm 
I probably could.. but I think it's fairer this way.

Don't steal my walls! is a mod that does things regarding that
BlueberryMuffin Aug 17 @ 1:23pm 
So can you prevent raiders from just swiping turrets and running off with them?
erdelf  [author] Aug 16 @ 4:51am 
can't say I've seen that yet. Do you perhaps have something like Fog of War mods on ?
Atomik Doctor Aug 15 @ 11:49am 
Hola! Love this mod. Saw there was a recent update - would this update possibly trigger all the un-mined stone on the map to have a graphical error (aka looks like uninvestigated space). Not the biggest deals as when I change locations on grav ship the stone in that map is fine. Just wondering if there was a way to mitigate this (if this mod is indeed the trigger) Great work tho and thanks for creating this mod!
V ! P Aug 14 @ 2:21am 
wow Fortified Wall 7.5k HP!!! reinstall to my ship and use it on my main base

OP :Fistofdosh:
AlexDuos Aug 13 @ 5:58pm 
MFW I realized this mod would let me capture those life support systems on orbital platforms and my power problems were solved forever
erdelf  [author] Aug 12 @ 9:48am 
errors like that should be handled more graciously now
WarezCrawler Aug 12 @ 9:13am 
I went through all of my disabled building, and removed the ones that showed in as errors in the logs. Now the errors are gone. Took a while.

Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
erdelf  [author] Aug 12 @ 8:58am 
huh.. the "errors" are just left over configs of spots. that I took out of the things to be minified. harmless.
Frejoh466 Aug 12 @ 8:40am 
@erdelf
Latest update seems to have broken something. Getting lots of ThingDef errors.

https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84
Tanosovo Aug 12 @ 8:31am 
Hey!! I have tue same bugs as WarezCrawler, seems the issue is something with ancients structures but i don’t know
WarezCrawler Aug 12 @ 6:15am 
Hi.

First of all, great mod - I always have this one on my game.

But:
I get a lot of errors after latest update - it seems to be on items where I have already disabled minifying. So I guess there is something going wrong here. It was the only mod to update since I played yesterday, with no errors.
Like

>>
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_DecalSymbolOne. There are 4526 defs of this type loaded.
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing. There are 4526 defs of this type loaded.
<<

stack trace example (part):
>>Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing...
...
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Verse.ThingDef:Named (string)
MinifyEverything.MinifyEverything:RemoveMinifiedFor (Verse.ThingDef)
MinifyEverything.MinifyEverything:GenerateImpliedDefsPostfix ()
S<<
LebendigesKissen Aug 10 @ 1:55am 
I can recreate the error if you want to. I am not 100% sure if that is the reason crashing the game but it's the only errors I get in the dev log. So I will test around a bit to recreate the errors and get more infos.
Skyl3lazer Aug 9 @ 12:45pm 
The last patch fixed the error spam for me in the log, thanks! I was losing significant UPS.
erdelf  [author] Aug 9 @ 12:14pm 
I mean.. what?
What specifically crashes and when ?
LebendigesKissen Aug 9 @ 8:15am 
Uninstalling and storing buildings rather than replacing it throws errors causing the game to crash at one point. I don't know if this is already known but this the only error occuring in my game which crashes irregulary. I will test on further if this is the real reason crashing my game but that's everything I can at this point
erdelf  [author] Aug 9 @ 2:29am 
so.. errors should be happening much less now.. you can enable ticking in the options again.

In other news.. you can minify a whole lot more now... do tell me if you encounter things that probably shouldn't be minified.