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Thx!
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
Don't steal my walls! is a mod that does things regarding that
OP
Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
Latest update seems to have broken something. Getting lots of ThingDef errors.
https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84
First of all, great mod - I always have this one on my game.
But:
I get a lot of errors after latest update - it seems to be on items where I have already disabled minifying. So I guess there is something going wrong here. It was the only mod to update since I played yesterday, with no errors.
Like
>>
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_DecalSymbolOne. There are 4526 defs of this type loaded.
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing. There are 4526 defs of this type loaded.
<<
stack trace example (part):
>>Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing...
...
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Verse.ThingDef:Named (string)
MinifyEverything.MinifyEverything:RemoveMinifiedFor (Verse.ThingDef)
MinifyEverything.MinifyEverything:GenerateImpliedDefsPostfix ()
S<<
What specifically crashes and when ?
In other news.. you can minify a whole lot more now... do tell me if you encounter things that probably shouldn't be minified.
Instead of waiting half a year to dry out an area, just move the pump around and it immediately dries out the square under it.
[Ref 3A216954] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
Had this since start of 1.6, also on Beta-Branch.
It has started many, many times when minifying an object, that errors occurs.
Apply pressure hediff is add with no targetHediff, calculating most severe bleeding
Apply pressure hediff is add with no bleading, removing
Exception ticking MinifiedThing146933 (at (118, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B73AD85B] Duplicate stacktrace, see ref for original
Exception ticking MinifiedThing140187 (at (122, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object
its just an error spamming the logs im 100% certain this mod broke my save and i will have to start a new save because there is always 1 permanent wandering pawn because of this mod it breaks the AI of pawns
Could you make it so I can steal the lighting? I want the inside of my ship to have lights that don't require the windmill I attached to the outside of the ship in order to work.