RimWorld

RimWorld

MinifyEverything
967 Comments
Lone Star Ranger 5 hours ago 
@Tobias for me im still able to PLACE THEM , but I cant pack them anymore so I have a colonist holding all 10 steam geysers I have lmao xD
Zairya Aug 22 @ 12:20pm 
In case you use the construct worktype for the installing jobs, could you change it to hauling? It would resolve a good portion of race-blacklisted building incapabilities and will still be balanced.
Thx!
Carelessly_Misplaced_Sausage Aug 22 @ 12:05pm 
Can you remove life support systems from orbital stations with this mod?
Tobias Aug 21 @ 12:08pm 
It would be great if you could add geysers. I was able to pack them using another mod, but I can't unpack them anymore. Now my storage is full of them^^°
Lone Star Ranger Aug 21 @ 10:30am 
if at all possible id like the ability to pick up steam geysers again xD
YES I AM AWARE THATS BROKEN , but I dont care ! Need my portable Steam vents lol
GiPSyFiSH Aug 20 @ 8:37pm 
For the people who don't want structures stolen, use this in combination with "Smart Minify"
by Jaxe (loaded after this mod). This allows you to customise each building's weight and minify-ability, also from mods.
viirinsoftworks Aug 18 @ 6:29pm 
Stealing turrets isn't an issue I don't think. No one's ever stolen mine. I have stolen them from other colonies, after I wipe everyone out and then remove the batteries and solar panels so they don't work anymore.

I find it a fun challenge to try and NOT fight the base defenses so I can steal them. I get my guys shot up so much while they're running around disconnecting batteries.
viirinsoftworks Aug 18 @ 6:27pm 
I had been able to move Engraved Walls (from the mod of same name) but now I can't. Lucky for me I placed all my geysers before it got updated. Too bad I didn't put one on my ship before it got changed.
erdelf  [author] Aug 18 @ 4:04am 
sorry about that, but they were never supposed to be minified in the first place. Just an oversight that happens if I allow as much to be minified as people want ^^
Lucasif Aug 17 @ 11:20pm 
I had steam geyser's minified and then the update made them non minifiable and thus made them broken.
erdelf  [author] Aug 17 @ 4:05pm 
I probably could.. but I think it's fairer this way.

Don't steal my walls! is a mod that does things regarding that
BlueberryMuffin Aug 17 @ 1:23pm 
So can you prevent raiders from just swiping turrets and running off with them?
erdelf  [author] Aug 16 @ 4:51am 
can't say I've seen that yet. Do you perhaps have something like Fog of War mods on ?
Atomik Doctor Aug 15 @ 11:49am 
Hola! Love this mod. Saw there was a recent update - would this update possibly trigger all the un-mined stone on the map to have a graphical error (aka looks like uninvestigated space). Not the biggest deals as when I change locations on grav ship the stone in that map is fine. Just wondering if there was a way to mitigate this (if this mod is indeed the trigger) Great work tho and thanks for creating this mod!
V ! P Aug 14 @ 2:21am 
wow Fortified Wall 7.5k HP!!! reinstall to my ship and use it on my main base

OP :Fistofdosh:
AlexDuos Aug 13 @ 5:58pm 
MFW I realized this mod would let me capture those life support systems on orbital platforms and my power problems were solved forever
erdelf  [author] Aug 12 @ 9:48am 
errors like that should be handled more graciously now
WarezCrawler Aug 12 @ 9:13am 
I went through all of my disabled building, and removed the ones that showed in as errors in the logs. Now the errors are gone. Took a while.

Doing that got me thinking. How hard is it to allow for selecting multiple things to move (disable/enable) or being able to use double click or something?
erdelf  [author] Aug 12 @ 8:58am 
huh.. the "errors" are just left over configs of spots. that I took out of the things to be minified. harmless.
Frejoh466 Aug 12 @ 8:40am 
@erdelf
Latest update seems to have broken something. Getting lots of ThingDef errors.

https://gist.github.com/HugsLibRecordKeeper/835848c1113410c37246f0fca1ad4b84
Tanosovo Aug 12 @ 8:31am 
Hey!! I have tue same bugs as WarezCrawler, seems the issue is something with ancients structures but i don’t know
WarezCrawler Aug 12 @ 6:15am 
Hi.

First of all, great mod - I always have this one on my game.

But:
I get a lot of errors after latest update - it seems to be on items where I have already disabled minifying. So I guess there is something going wrong here. It was the only mod to update since I played yesterday, with no errors.
Like

>>
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_DecalSymbolOne. There are 4526 defs of this type loaded.
Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing. There are 4526 defs of this type loaded.
<<

stack trace example (part):
>>Failed to find Verse.ThingDef named Blueprint_Install_VFEPD_ShipPart_ArchoShipAngle1x1_Thing...
...
Verse.DefDatabase`1<Verse.ThingDef>:GetNamed (string,bool)
Verse.ThingDef:Named (string)
MinifyEverything.MinifyEverything:RemoveMinifiedFor (Verse.ThingDef)
MinifyEverything.MinifyEverything:GenerateImpliedDefsPostfix ()
S<<
LebendigesKissen Aug 10 @ 1:55am 
I can recreate the error if you want to. I am not 100% sure if that is the reason crashing the game but it's the only errors I get in the dev log. So I will test around a bit to recreate the errors and get more infos.
Skyl3lazer Aug 9 @ 12:45pm 
The last patch fixed the error spam for me in the log, thanks! I was losing significant UPS.
erdelf  [author] Aug 9 @ 12:14pm 
I mean.. what?
What specifically crashes and when ?
LebendigesKissen Aug 9 @ 8:15am 
Uninstalling and storing buildings rather than replacing it throws errors causing the game to crash at one point. I don't know if this is already known but this the only error occuring in my game which crashes irregulary. I will test on further if this is the real reason crashing my game but that's everything I can at this point
erdelf  [author] Aug 9 @ 2:29am 
so.. errors should be happening much less now.. you can enable ticking in the options again.

In other news.. you can minify a whole lot more now... do tell me if you encounter things that probably shouldn't be minified.
Hypersapien Aug 8 @ 4:05pm 
I don't know if anyone has noticed, but this mod makes moisture pumps kind of broken.

Instead of waiting half a year to dry out an area, just move the pump around and it immediately dries out the square under it.
i dont know if its only me but the decorations from odysey dlc cannot be minified and i dont see them in the config for the mod
Mave Aug 4 @ 11:10am 
Can confirm uninstalled power buildings seem to cause errors. In my case it was geothermal generator which is sad since it's a great feature for odyssey run
讨厌芥末 Aug 2 @ 9:02am 
这个mod很好用,但是冲突很严重。我的500+常用的mod列表无法和此mod兼容,加了这个mod每次打开游戏就会崩溃。可惜我没法体验到这个mod的内容了。TAT
黄大胆 Aug 2 @ 1:25am 
When I was playing the DLC Odyssey: Gravity Ship, I encountered a situation where a loop error occurs when disassembling and moving the vacuum barrier.
Baby Bird Aug 1 @ 4:40am 
good mod. maybe a little OP, but i love being able to scavenge ruins for the base. also what's up erdelf props for maintaining not just the mod but this thread for EIGHT YEARS you're a champion
erdelf  [author] Jul 30 @ 8:07pm 
isn't.. that vanilla ?
Crovax Jul 30 @ 6:22pm 
hi, I'm looking for a mod that adds the "Uninstall" option to the Orders menu... is this the one?
✪Kurosendo Jul 29 @ 12:58pm 
is there any way to stop my pawns to move minified buildings to other blueprints. Exp. İ am trying to sell furnitures and whenever i built and minified the first ones my pawns move these minified furnitures to complete other blueprints. i hope you understand what i am trying to say.
AlliedBaron Jul 26 @ 1:24pm 
Exception ticking MinifiedThing739471 (at (126, 0, 61)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3A216954] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

Had this since start of 1.6, also on Beta-Branch.

It has started many, many times when minifying an object, that errors occurs.
juako Jul 25 @ 7:03pm 
dont uninstall power buildings, the game still thinks they are installed or something, causing lag. And doors for some reason also cause lag. other than that, this mod is very useful
Acrollex Jul 25 @ 5:23pm 
im getting the same exact erros @seppi141 is getting


Apply pressure hediff is add with no targetHediff, calculating most severe bleeding
Apply pressure hediff is add with no bleading, removing
Exception ticking MinifiedThing146933 (at (118, 0, 128)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B73AD85B] Duplicate stacktrace, see ref for original
Exception ticking MinifiedThing140187 (at (122, 0, 130)): System.NullReferenceException: Object reference not set to an instance of an object

its just an error spamming the logs im 100% certain this mod broke my save and i will have to start a new save because there is always 1 permanent wandering pawn because of this mod it breaks the AI of pawns
erdelf  [author] Jul 25 @ 5:37am 
@Lambert, which means what exactly? if you just mean it crashes early.. I would need a log.
Lambert Jul 25 @ 12:24am 
if can't open game ,set it at last
Dangermad Jul 24 @ 12:13am 
I stopped a reinstall order partway through and dropping the building dropped my tps from like 900 to like 100
Arky Jul 23 @ 11:12am 
In the settings, could you add a marker beside the items just so we know what is by default minifiable in vanilla?
viirinsoftworks Jul 22 @ 9:52pm 
I just got to my first Gravcore, and saw the Ancient Emergency Lights. I don't have an option to Minify them, though. Once I hacked a couple security doors I replaced a couple steel doors with them, though!

Could you make it so I can steal the lighting? I want the inside of my ship to have lights that don't require the windmill I attached to the outside of the ship in order to work.
seppi141 Jul 22 @ 1:25pm 
yeah i know i have been doing that
Urek Jul 22 @ 12:26pm 
That error seems to cause pretty big slowdown if you have multiple items causing it, or at least it was for me not sure if I'd call it harmless. @seppi141 I recommend avoiding the uninstall option and just using reinstall.
seppi141 Jul 22 @ 11:58am 
when i keep the minified things then so long if i place them or dismantle them
erdelf  [author] Jul 22 @ 11:24am 
... barely, especially given for how short a time.
seppi141 Jul 22 @ 11:01am 
they are slowing the game down thats why i care about harmless errors
erdelf  [author] Jul 21 @ 1:57pm 
what is up with people suddenly caring about harmless errors