Sid Meier's Civilization V

Sid Meier's Civilization V

Slower Research
31 commenti
Ganny 8 set 2022, ore 18:33 
As another mentioned, this just slows yours and not the ai. Was using vox at the time, that may be why.
Guvenoren 10 lug 2022, ore 9:23 
A good idea would be to make age slow down it's counting by 30% too. If that is possible. I noticed medieval era mod manages to slow down age count
Guvenoren 9 lug 2022, ore 10:10 
Oh hi! Cheers man!
I just read abezikrachid's comment.
Ellye  [autore] 9 lug 2022, ore 9:56 
It slows for everyone.

The AI starts the game with some bonus techs (this is normal default behaviour, not related to the mod), so it might give the impression that they are not slowed.

It should work with Vox Populi but not completely sure.
Guvenoren 9 lug 2022, ore 8:17 
Wait, what? Ot only slows for the player. What about AI then??
Guvenoren 28 apr 2022, ore 18:30 
Works for Vox Pupuli?
abezikrachid 11 ott 2020, ore 0:36 
This mod only slows down your own research. and not of the other civs
Caca inceste 14 gen 2017, ore 16:21 
Hello, my steam workshop is buggy, is it possible to download this mod outside of steam ?
DeletedTaters 5 set 2016, ore 21:55 
I'm subbed to the 30%, 160%, and 300%. i can not get them to download. Any ideas, tips, or suggestions? Thanks all!
Maitre Supreme 7 mag 2016, ore 9:54 
Great mod - THX
Shrapnel 26 mar 2016, ore 6:52 
@Hashtag Dbag no they would not i presume, i doubt that they'd compound onto one another if thats what you're implying.
Shrapnel 26 mar 2016, ore 6:51 
@Huggles ` Yeah it shouldn't be crashing your game, it's a very small, not to0 extensive only a couple of lines of XML possibly SQL depending on what route he took.
Pringles 28 feb 2016, ore 9:40 
Crashes my game regularly for some reason when used.
No other mods in play.
Spiff 21 gen 2016, ore 19:07 
For those who've been asking for a slower version but not as extreme as the other versions, it's a very simple mod. Just edit the XML file and you'll see that research speed is just a number, and you adjust it to the speed you want. For example, I set standard speed to be 175 (75% slower), applying similar changes to the other settings to get something closer to what I was hoping for.
Living Joker 1 set 2015, ore 17:26 
Had a few of these downloaded, but unsubscribed while waiting for the author and test players to confirm all bugs have been squashed.
Fierro 24 apr 2015, ore 3:11 
Hello. Thanks for the mod.
But could I also tweak myself costs of wonders and buldings corresponding to science slowdown? I mean, i still want units to cost as intended, but make buildings and wonders cost increase +30% too?
cape 6 set 2014, ore 10:11 
just to be sure. This mod reduces everyones research speed not just mine? I am just asking as no AI player has fewer techs than me (though things are certainly not going well this game for me)...
Asmund 3 set 2014, ore 12:15 
Would all three, 30%, 160%, and 300% work together?
Ralf 16 ago 2014, ore 6:01 
Hello there Ellye - I enjoy this mod very much. I know it's annoying when people make requests but if you can manage to make a version of this that is around 50% or 60% that would be perfect. If you don't feel like doing so then I was wondering what value I would change within your mod to do so.

Thanks again for this excellent mod.
The Lazy Procrastinator 11 ago 2014, ore 8:04 
Could you try to make a FASTER version, instead of slower as well? THanks!
Ellye  [autore] 13 mar 2014, ore 14:39 
In Civ 5, you can't get achievements with mods.
DrwHem 13 mar 2014, ore 8:49 
does this effect achievements?
Calcifer 24 lug 2013, ore 9:42 
Wonderful Idea, however I have to agree with James009 - 60% would be slightly better.
Maybe I can subscribe this mod twice to get 60% :D
James009 24 lug 2013, ore 3:53 
Could you do something in between 30% and 16%... maybe like 50-75% reduction in speed? I feel like 30% is too lite while 160% is pretty extreme. Also, does it effect espionage speeds? Thanks.
Andross 1 dic 2012, ore 17:03 
Thanks! This is exactly what I was looking for, I wanted the feeling of a slower game speed's tech rate but without the production loss etc etc.
Ellye  [autore] 3 nov 2012, ore 17:39 
Done. I couldn't properly test it yet, but it should (hopefuly) work without any issue:
http://steamcommunity.com/sharedfiles/filedetails/?id=106484540
TheBurbleman 3 nov 2012, ore 10:59 
I also would like a version that slows down research even more. Such as double or triple the amount of beakers required.
Ellye  [autore] 10 ago 2012, ore 14:56 
Perhaps a version that slows it even more would be nice for use together with that kind of mod?
Kepos 10 ago 2012, ore 9:02 
I'll give a try...testing if it works together with stopping research at mediaval area...what could give impressing matches.
Ellye  [autore] 9 ago 2012, ore 8:34 
Yes, it affects both human players and the AI.
_dafn_ 9 ago 2012, ore 4:27 
does this affect the AI?