Sid Meier's Civilization V

Sid Meier's Civilization V

Slower Research
31 commentaires
Ganny 8 sept. 2022 à 18h33 
As another mentioned, this just slows yours and not the ai. Was using vox at the time, that may be why.
Guvenoren 10 juil. 2022 à 9h23 
A good idea would be to make age slow down it's counting by 30% too. If that is possible. I noticed medieval era mod manages to slow down age count
Guvenoren 9 juil. 2022 à 10h10 
Oh hi! Cheers man!
I just read abezikrachid's comment.
Ellye  [créateur] 9 juil. 2022 à 9h56 
It slows for everyone.

The AI starts the game with some bonus techs (this is normal default behaviour, not related to the mod), so it might give the impression that they are not slowed.

It should work with Vox Populi but not completely sure.
Guvenoren 9 juil. 2022 à 8h17 
Wait, what? Ot only slows for the player. What about AI then??
Guvenoren 28 avr. 2022 à 18h30 
Works for Vox Pupuli?
abezikrachid 11 oct. 2020 à 0h36 
This mod only slows down your own research. and not of the other civs
Caca inceste 14 janv. 2017 à 16h21 
Hello, my steam workshop is buggy, is it possible to download this mod outside of steam ?
DeletedTaters 5 sept. 2016 à 21h55 
I'm subbed to the 30%, 160%, and 300%. i can not get them to download. Any ideas, tips, or suggestions? Thanks all!
Maitre Supreme 7 mai 2016 à 9h54 
Great mod - THX
Shrapnel 26 mars 2016 à 6h52 
@Hashtag Dbag no they would not i presume, i doubt that they'd compound onto one another if thats what you're implying.
Shrapnel 26 mars 2016 à 6h51 
@Huggles ` Yeah it shouldn't be crashing your game, it's a very small, not to0 extensive only a couple of lines of XML possibly SQL depending on what route he took.
Pringles 28 févr. 2016 à 9h40 
Crashes my game regularly for some reason when used.
No other mods in play.
Spiff 21 janv. 2016 à 19h07 
For those who've been asking for a slower version but not as extreme as the other versions, it's a very simple mod. Just edit the XML file and you'll see that research speed is just a number, and you adjust it to the speed you want. For example, I set standard speed to be 175 (75% slower), applying similar changes to the other settings to get something closer to what I was hoping for.
Living Joker 1 sept. 2015 à 17h26 
Had a few of these downloaded, but unsubscribed while waiting for the author and test players to confirm all bugs have been squashed.
Fierro 24 avr. 2015 à 3h11 
Hello. Thanks for the mod.
But could I also tweak myself costs of wonders and buldings corresponding to science slowdown? I mean, i still want units to cost as intended, but make buildings and wonders cost increase +30% too?
cape 6 sept. 2014 à 10h11 
just to be sure. This mod reduces everyones research speed not just mine? I am just asking as no AI player has fewer techs than me (though things are certainly not going well this game for me)...
Asmund 3 sept. 2014 à 12h15 
Would all three, 30%, 160%, and 300% work together?
Ralf 16 aout 2014 à 6h01 
Hello there Ellye - I enjoy this mod very much. I know it's annoying when people make requests but if you can manage to make a version of this that is around 50% or 60% that would be perfect. If you don't feel like doing so then I was wondering what value I would change within your mod to do so.

Thanks again for this excellent mod.
The Lazy Procrastinator 11 aout 2014 à 8h04 
Could you try to make a FASTER version, instead of slower as well? THanks!
Ellye  [créateur] 13 mars 2014 à 14h39 
In Civ 5, you can't get achievements with mods.
DrwHem 13 mars 2014 à 8h49 
does this effect achievements?
Calcifer 24 juil. 2013 à 9h42 
Wonderful Idea, however I have to agree with James009 - 60% would be slightly better.
Maybe I can subscribe this mod twice to get 60% :D
James009 24 juil. 2013 à 3h53 
Could you do something in between 30% and 16%... maybe like 50-75% reduction in speed? I feel like 30% is too lite while 160% is pretty extreme. Also, does it effect espionage speeds? Thanks.
Andross 1 déc. 2012 à 17h03 
Thanks! This is exactly what I was looking for, I wanted the feeling of a slower game speed's tech rate but without the production loss etc etc.
Ellye  [créateur] 3 nov. 2012 à 17h39 
Done. I couldn't properly test it yet, but it should (hopefuly) work without any issue:
http://steamcommunity.com/sharedfiles/filedetails/?id=106484540
TheBurbleman 3 nov. 2012 à 10h59 
I also would like a version that slows down research even more. Such as double or triple the amount of beakers required.
Ellye  [créateur] 10 aout 2012 à 14h56 
Perhaps a version that slows it even more would be nice for use together with that kind of mod?
Kepos 10 aout 2012 à 9h02 
I'll give a try...testing if it works together with stopping research at mediaval area...what could give impressing matches.
Ellye  [créateur] 9 aout 2012 à 8h34 
Yes, it affects both human players and the AI.
_dafn_ 9 aout 2012 à 4h27 
does this affect the AI?