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admincheat SpawnDino "Blueprint'/Game/Mods/BattleAnt/FireAnt/FireAnt_Character_BP.FireAnt_Character_BP'" 500 0 0 35
In my dino example the bluepring of my dino is "FireAnt_Character_BP" so the ending of the summon command is "FireAnt_Character_BP.FireAnt_Character_BP" and the directory folder path leading to where the dino is "/Game/Mods/BattleAnt/FireAnt/"
Yours would look like:-
admincheat SpawnDino "Blueprint'[YOUR DIRECTORY PATH][DINO BP NAME].[DINO BP NAME AGAIN]"
Make sure to have all required ' " and . as in my example in the correct place and just replace the text in [ ] brackets with your own directory path and dino BP name.
Hope it helps and keep at it, happy modding !!
how do you make one
and the mini dragon i will totaly sub to
I dunno if it'll be just a normal snail, or if it'll be fast, but when I think of snails I think immediately of
TURBO
https://youtu.be/F-L5bzwdpVI?t=54s
the idea of a snail going like a F1 Rcing car is just hillerious and so ironic lol
but now it crashes
ntdll.dll!UnknownFunction (0x00007ffb9d8270d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb9d8270d1) + 0 bytes [UnknownFile:0]
ShooterGame.exe!WinMain() (0x00007ff7915b0228) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff793a4cc01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7915aec4c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
ShooterGame.exe!GuardedMain() (0x00007ff7915a90ac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!UEngine::Browse() (0x00007ff792abc4a2) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8505]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff792abd160) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8677]
ShooterGame.exe!FViewport::Draw() (0x00007ff792aa8530) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff79280bff1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:572]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff792ae6961) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2496]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff792ae6c79) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2579]
Fatal error!
VERSION: 255.33
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff791727ef2) + 98 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1206]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7917ea6fb) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:284]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7928d79e1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]