Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
admincheat SpawnDino "Blueprint'/Game/Mods/BattleAnt/FireAnt/FireAnt_Character_BP.FireAnt_Character_BP'" 500 0 0 35
In my dino example the bluepring of my dino is "FireAnt_Character_BP" so the ending of the summon command is "FireAnt_Character_BP.FireAnt_Character_BP" and the directory folder path leading to where the dino is "/Game/Mods/BattleAnt/FireAnt/"
Yours would look like:-
admincheat SpawnDino "Blueprint'[YOUR DIRECTORY PATH][DINO BP NAME].[DINO BP NAME AGAIN]"
Make sure to have all required ' " and . as in my example in the correct place and just replace the text in [ ] brackets with your own directory path and dino BP name.
Hope it helps and keep at it, happy modding !!
how do you make one
and the mini dragon i will totaly sub to
I dunno if it'll be just a normal snail, or if it'll be fast, but when I think of snails I think immediately of
TURBO
https://youtu.be/F-L5bzwdpVI?t=54s
the idea of a snail going like a F1 Rcing car is just hillerious and so ironic lol
but now it crashes
ntdll.dll!UnknownFunction (0x00007ffb9d8270d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffb9d8270d1) + 0 bytes [UnknownFile:0]
ShooterGame.exe!WinMain() (0x00007ff7915b0228) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff793a4cc01) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7915aec4c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2412]
ShooterGame.exe!GuardedMain() (0x00007ff7915a90ac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!UEngine::Browse() (0x00007ff792abc4a2) + 38 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8505]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00007ff792abd160) + 68 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8677]
ShooterGame.exe!FViewport::Draw() (0x00007ff792aa8530) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x00007ff79280bff1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:572]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff792ae6961) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2496]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x00007ff792ae6c79) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2579]
Fatal error!
VERSION: 255.33
ShooterGame.exe!UPrimalInventoryComponent::InitializeInventory() (0x00007ff791727ef2) + 98 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalinventorycomponent.cpp:1206]
ShooterGame.exe!APrimalStructureItemContainer::BeginPlay() (0x00007ff7917ea6fb) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:284]
ShooterGame.exe!ULevel::RouteActorInitialize() (0x00007ff7928d79e1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:1721]