Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
@Regal Rabbit cheers! glad you like them :)
@Paraakie Editor! I can't see this. Did they fix it? :/
I'd like to see the platforms between the crusher and turret changed a bit because it feels a bit cramped. Perhaps use more glass platform then solid ones, or add increase the space?
The DOORS OF DOOM sound like they are doing their job ;) I've made a discussion thread about cooldown times, activation times etc. of the crusher, so if anyone has any ideas let me know!
Other than that, this is a highly professional map that could've been in the normal game
I will definetly recommend it, the middle might be a little campy and as I said, being on the receiving end of the worm- I mean DOORS OF DOOM, can be slightly annoying, but all and all, it's a really fun and semi balanced map and the said doors have much bigger potential then Sorona's worm.
I've noticed one bug with walls on the left side not appearing/having any textures, but that's the only negative I can say. If it was added to map rotation, I wouldn't mind at all. Sub if you can!