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http://steamcommunity.com/sharedfiles/filedetails/?id=2077831303
If you have XCS then give this a try. I'll be coming out with a Lite version and then A Better Agent and A Better Arsenal all with Lite versions here soon.
I'll still check on it though.
IMO, Central wasn't sheepish about the "gone for decades" thing because he was flipping tired of being the one to deal with this crap, so he wanted to give you the flat sitrep and let you take the reins.
All scientists and engineers were lost because only a few made it out of the base when it fell in the first game, and of those members only Shen's daughter was still in contact.
There was almost nothing in the way of supplies because the fight seemed impossible, so only a few small groups were willing to fund XCOM's attempts at continuing survival almost all of which was then used on finding you.
-All research and such was lost when the aliens took the base and seized the servers - not starting with the ability to take 6 people, a simple *seating arrangement issue,* is a little odd though.
(continued)
A possible reason you are not getting grave wounds is that you could be using my other mod, A Better Rookie. The health on your soldiers gets buffed so high that it is super rare they ever get killed, let alone damage to the level of risking bleed out. If I understand the game mechanics soldiers get flagged as gravely wounded when they lose well over 50% of their health on a mission. When they return and the buffed heal time scalar is applied you may not even notice the few hours it took to heal them as you were getting ready for the next event or mission.
A lot of additions were made by WOTC that made upgrading a few of these a bit more tedius.. I'm looking at You, A Better Arsenal!
Thank you all for your patience. In the interest of getting these out ASAP I didn't get to do the full amount of play testing that I would like. Please send me your feedback. (please refrain from commenting that these mods are too OP as that is their intent. That said, if I didn't dile back the LITE versions enough then pass those notes along.)
--- A special thanks to reCLUsive7 for sponsoring this work.
+ A Better Start for WOTC | A Better Start for WOTC(LITE)
+ A Better Rookie for WOTC | A Better Rookie for WOTC(LITE)
+ A Better Arsenal for WOTC | A Better Arsenal for WOTC(LITE)
An additional shout out goes to Spartan A291 and Force2reckon for their generous offers to pick up the DLC for the cause as well.
I expect to get WOTC compatible version of this mod within the next 2 weeks.
To Mircea The Young, check to see if you have other mods trumping this mod and reverting the starting values for most resources. The contacts at 20+ and power at 900 basically means you won't need to build our power plants and more than one communication room.
thanks!
If you are seeing some wrong numbers after start up a common suggestion is to purge the config directory under your MyGames folder. Adding and removing lots of mods can leave some residual settings in the game's runtime config load.
The way I built the mod the "A Better Arsenal for LW2" and "A Better Arsenal for LW2 (LITE)" are definitely compatible with LW2 and they will work without LW2. So you could say they are backwards compatible too.
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\859904129\Config\XComGameData.ini
this is assuming your running windows and steamapps are on your c:\ drive.