XCOM: Chimera Squad

XCOM: Chimera Squad

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A Better Start
   
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Apr 28, 2020 @ 10:45pm
May 1, 2020 @ 2:01pm
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A Better Start

In 1 collection by Scuba Steve
A Better Start | Agent | Arsenal + (LITE)
6 items
Description
Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs.


Here we are again five years later but now like your finances, we're diversified. The goal is the same, crush enemies of peace but now with an elite squad of mixed species and origins. Time is not our friend as the rate of unrest grows rapidly leaving you to head in the field equipped with weak gear and little to no training. You have command over a high tech HQ and a squad that deserves more.. it deserves A Better Start.


A Better Start overrides the game's default values that pertain to the start of the game and all aspects managing your base and team, also known as the "strategy" part of Chimera Squad. The improvements are scaled to the difficulty level of your game.

Enhanced | Improved | Buffed:
  • Starting Resources - A wealthy benefactor has made sizable deposits to the starting Credits, Intel, and Elerium.
  • Starting Inventory - Lockers have been stocked! Starting inventory lets you hit the streets with more than your wits.
  • Reduced Market Costs - An employee discount is now applied to the market. Saving the city comes with benefits.
  • Faster/Cheaper Research - Hired engineers that would make Shen proud to research new equipment faster.
  • Faster/Cheaper SpecOps - Spec Ops was given a cache of actionable intel and an active network to turn around ops faster.
  • Greater Field Team Rewards - Field Teams are now subsidized but the same benefactor allowing for lower costs and bigger returns. Field Team city / district actions are available more often and earlier in your campaign.



All of my "A Better *" Mods are nothing more than config file overrides. There is no actual compiled code in these mods. If you like the mod but wished there was one thing changed about it please leave me feedback. However, if you want to make your own tweaks then follow the file paths below and open them up. I have placed comments to describe the changes I have made. A lot of the variables are pretty straight forward and verbose.
C:\Program Files (x86)\Steam\steamapps\workshop\content\882100\2077831303\Config XComGameData.ini XComResearch.ini XComStrategyTuning.ini XComCityMap.ini

* Most of the buffs can only be applied at the start of a new game. You can load this on a save but you will see only a few improvements to market prices or reduction in duration times of new items and actions that happen after the mod is loaded


32 Comments
Arthur Pendragon Oct 20, 2021 @ 4:03am 
Quick question: in which file did you edit the market costs?
I've edited the XComGameData.ini on a vanilla game in my My Personal Files folder but to no avail
For example: the Tracer Rounds (in an existing save) still cost 75 instead of, say, 35

TYIA!
SPRÆY Aug 18, 2021 @ 7:09am 
->For people claiming is buggy know that only one legendary weapon will have model,
(I mean if two soldiers have the same legendary weapon, 1 will be invisible)

->If you start with tutorial there will be no items in inventory.

->I recommend editing the mod files if you find this mod makes the game too easy so is a little more balanced.


Thanks Scuba Steve :ghsmile:!
flareon the floof Sep 13, 2020 @ 4:04am 
i never got anything in my inventory on a new game like the mod says it does

totally empty inventory
†Diablo† Jul 16, 2020 @ 2:37am 
No, just used your mod
Scuba Steve  [author] Jul 9, 2020 @ 8:51pm 
That's crazy.. I'll give it a look but I haven't seen my overrides of config files bug out game visuals and mechanics.
It definitely can be my mod, but are you running any other mods? I'm assuming it was the loading of mine that tipped the scale otherwise you would suspect the other. Still, I may have a conflict with another mod that I did not expect.
†Diablo† Jul 8, 2020 @ 3:16pm 
this mod is totally bugy, the weapon is invisible, another soldier shoots instead of the selected one, there are no pictures in the savegame, some weapon upgrades have suddenly disappeared, weapons cannot use all upgrades, the special missions contain incorrect information, and many more ......
Scuba Steve  [author] May 3, 2020 @ 2:29am 
This came up on another thread. This does not disable achievements. You should still get achievements with this mod or any other.
MestreArielton May 3, 2020 @ 1:33am 
Does this mod make the achievments unable?
Scuba Steve  [author] May 1, 2020 @ 10:00pm 
A Better Arsenal is now out! Click the image above to visit and subscribe.
HanktheTank May 1, 2020 @ 2:46pm 
Thanks for this!